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Kvorning

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Everything posted by Kvorning

  1. Hopefully he'll revisit soon, but he stated he's not very good at stealth games, which he definitely showed in minutes of playing Thief I'm sure he did better when playing Amnesia, as players like him usually benefit from not having the choice of combat. Take his sword away, and he has to try
  2. http://www.twitch.tv/totalbiscuit Check out the cynical brit! Edit: Few minutes later he quit, deciding to play it offscreen instead Too bad.
  3. I'm understating by quite a bit when I say: THAT really looks damned amazing! That beautiful animation and sound, would make anyone playing forget about the real world's weather.
  4. Hey GUFF, glad to hear that you had a good time and that performance wasn't too big of an issue for you. I'd love to do a bigger city some day on a more optimized and detailed level.
  5. Hey Peanut, glad to hear you enjoyed the mission. I still use a 470GTX so I can relate a bit to the hit on performance, though I think most of the load issues are on the CPU. The design should simply put have been different from the start to have it run smoothly on all machines.
  6. I figured it would be fair to those who prefer the negative quotes, to keep this post out of "Thief 4 is trash" thread. When quoting, you should always try to get the most precise tone of the overall article, and not just the out of context remarks. I don't believe "Gotcha-journalism".
  7. Undoubtedly, some of you have already noticed the storm of articles from yesterday. A friend linked me a whole bunch and I figured I'd pass them on to you folks, in a manageable format. Watch out for spoilers though! I had to skip a good video with the devs, to save the story for my own playthrough. PlayStation Access - Thief on PS4 - New PlayStation 4 gameplay and interview "Nath talks to Thief's art and game director Nicolas Cantin about fan feedback, bringing back a classic, and making the most of Dualshock 4." Game On - Thief PREVIEW: new gameplay footage - The Breakdown "After resurrecting the long-dormant Deus Ex franchise Eidos Montreal set their sights on another of gaming's greatest series, Thief. We made the trip to an icy cold Canada to get some extended hands-on time with the game and meet the people behind the new title, which is out on February 28." Rev3Games - THIEF Hands-On! Adam Sessler's Gameplay Impressions youtu.be/xL97cuRMXQs "Adam got his hands on the first few hours of Thief, the upcoming game from Eidos Montreal - and he walked away with some interesting thoughts! Watch to see his impressions of this soon-to-come stealth title." Polygon - Thief’s latest preview highlights vast improvement "The last time we played Thief was at an event in October in New York. The build was riddled with problems. At the time, developer producer Joe Khoury said that while the game was "feature complete," it still needed a lot of polish. Recently, we had a chance to check out a more polished version of the game during an event in Sydney. The differences were striking." IGN - Thief: The Hardcore Options of Infiltration "Thief fell off the radar for a few years, and its return left many skeptical, but it’s a relief to see that it’s real, it works, and it has plenty of intelligent aspects that don’t ruin its stealth tradition." GameSpot - How Thief Is Returning to Its Stealth Roots - Preview "The sneaky Daniel Hindes gives us a preview of Eidos Montreal's Thief, and reveals how recent gameplay changes are helping to make it a stealth game for everybody. Featuring interviews with game director Nicolas Cantin" Gametrailers - Thief Preview "If stealing is wrong, we don't want to be right. Take what you can get from this hands-on preview." PlayStation Blog - Hands-on with Thief on PlayStation "Like its predecessors, Thief offers a wealth of different play opportunities for each and every mission. Take, for example, the aforementioned scene in the jewelers. Some players may practice patience and timing to move through the environment unseen. Others may silently dispatch the guards with Garrett’s handy club before proceeding. Others may extinguish every light and use the shadows to their advantage. Each play style is wholly valid, and rewarded at the end of the mission with bonuses." CapsuleComputers: Interview with Nic Cantin Hands-on with First Three Hours "All in all, I have got to say that Thief impressed me and I actually came away wanting to play more. The tone, the world, and the polished mechanics really appealed to me and conveyed a grand sense of self and place." VG24/7 - Garrett steps out of the shadows as pacifist or predator "Having recently spent several hours working through the first four chapters of Thief, I’ve been able to explore the mechanics, features and myriad tweakable game-play options that prove that, for better or worse, Thief is its own game with a different focus to Dishonored." Strategy Informer - Thief Preview "Some Thief series fans may still be worried, but this fan is optimistic. The story and the overall experience will be key to whether the game succeeds or fails, but I get the feeling that Eidos Montreal are pulling out all the stops to make Thief a great game." GameRevolution - Thief Preview "Ever the consummate professional, Garrett takes his thievery seriously, staying close to the shadows and holding a code of ethics that avoids the taking of life if at all possible. Besides, his roguish skills don't lend themselves to a handicapped match against the stalwart city watch." CrunchyRoll - One Last Pre-Release Look at "Thief" "A lot of people have been mentioning Dishonored, and while there are similarities (emphasis on stealth, a plague, corrupt guards, a powerful lord, and a crazy old lady living in the slums), I've gotta say that actually playing the game feels different." Destroctoid - Preview: The first four hours of Thief "It's very clear that the developers at Eidos Montreal spent the last year looking at their game and fine tuning it with fan feedback and criticisms in mind. Even after his long absence, Garrett still has got some neat tricks up his sleeve. If you're of an open mind and willing to try out this new take on a classic series, you may find more to like about it than you think." PCGamesN - Hands on with Thief — a preview of the game's opening four chapters "At this stage however Thief feels erratic, a stealth game that often forgets its business and lapses into mindless, action-based tomfoolery. But at times, when the atmosphere and sense of place coalesce into a nostalgia stinkbomb, you’ll still get a hefty guff of the series’ DNA."
  8. That's very nice of you to say, but I'm sure every once and a while, people want to try something new with an open mind, rather than playing the same scenario over and over.
  9. http://www.idigitaltimes.com/articles/21411/20140108/ces-2014-gaming-thief-hands-on-demo.htm -""Oh, a two on one? You're f--ked," Ryan Arbogast, the PR handler for the demo, casually told me. He was right. As we learned at NYCC, Garrettt is no brawler and Thief doesn't have some crazy melee system that lets you string together neck-snapping moves like you would in, say, Assassin's Creed. The name of the game is stealth, plain and simple. Hack and slash fans need not apply." http://nerdreactor.c...-thief-preview/ -"All told my demo time probably took about 20 minutes, but I absolutely could've played Thief for much, much longer. The game lived up to the things we've heard so far and, as a fan of the series, really does bring back the bare bones feel that makes the game a truly rewarding challenge. I honestly can't wait for Feb. 25 to get here so I can plop down on my couch, turn out the lights and enjoy some AAA stealthing action." Reviewers returning and shedding some new light on the title. Good reads! http://www.youtube.com/watch?v=rt89jpXg4ig Honestly I'd be happy with just 3 monitors, but realistically I'll never get more than 1 for gaming Does look freakin' sweet though!
  10. Hey Lowenz, first bug I fixed in the latest version so if you still see it, try re-downloading the mission. The second has bothered me for a while too, but is at this point not worth another update.
  11. Was worried there for a few hours Thanks for the fix
  12. Yeah it's quite rough in certain areas. Next one will be built with proper sections from the start, though there's most likely gonna be one area of eye candy.
  13. What resolution are you uploading in? Youtube automatically adjusts to medium quality if the video is smaller than 720p.
  14. You're very welcome Vae, thank you for playing @Goldwell It's gonna be a "Kvorning and DeathBlade2014" mission, and you know with a name like that, it's not gonna be terrible =P
  15. Glad to hear you enjoyed it, and exploration was definitely a big part of my drive when making it. I wanted players to be able to spend at least a couple of hours investigating clues, while discovering little stories unfold and entwine. Thank you for the kind words, though I wont be able to wave that "first FM" stamp around much longer.
  16. CryEngine3 ftw! Video quality doesn't do the graphics credit at all though. Also, I hope they tune the colors to be more natural. Almost everything in nature has a shade of "brown" in it's palette, and not just pure red, blue or yellow.
  17. I've played the ARMA2 mod a fair share with friends and I always get fed up with much death is based on bugs, lack of functionality and piss-poor performance by the engine. Never the less, I have reinstalled the mod at least 4 times, because the concept IS INDEED kick-ass. However if you buy it on steam now, keep that in mind and the following: "WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING."
  18. Welcome to the forums, dude! I'm sure you'll feel right at home
  19. I like the "reindeer arrow" the most. I wonder what effect it causes.
  20. Thanks Plotzzz, glad you enjoyed it:), though it took a lot of time to make, I did have a lot of fun doing it as well. A lot of things I'd like do different if I made the mission now, but those ideas will have to wait for next project. The guard you're referring to has indeed been caught a few times, doing a card trick called "the floating butt shuffle" and I don't think he's gonna stop.
  21. That's alright, your input is just as valid as anyone else's, so thanks for that
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