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Taffer418

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Everything posted by Taffer418

  1. I'm not sure whether to laugh or cry at the fact they're easier now. At any rate, I'm fine with it being a mapper-created thing though I'll certainly welcome the possibility of it being a default tool in the future. Thanks for the replies and thanks for this great free game.
  2. While I think I can agree with this, I don't think I fully understand. If mappers wanted to make things more challenging by restricting the player based on the water arrows they have, couldn't they remove the sword altogether? Without any additional damage, the sword can still be an effective undead "killing" weapon. Getting rid of the sword would better solve the issue if that's the idea behind the mission. Also, using the example I wrote, choosing to use the sword over water arrows would already mean 1 holy water vial/potion less that could have been used for your water arrows. A slight to significant increase in sword damage wouldn't make things really that easier as well, as sword fighting undead is still noisy, dangerous and you may expend your health potions doing so. This is as opposed to firing your holy water arrows in the dark and/or from a safe distance. While I can also agree with this, from my perspective Thief 1 and 2 were great stealth games that allowed the player to engage in sword combat with the undead in more rewarding and effective ways than in TDM(in my opinion), if the player chose to do so. For reference, you could back stab and instantly kill a haunt with your sword if you desired. That however, was a noisy and dangerous thing to do as other undead would most likely be nearby and be alert to the noises. Whilst you were not able to kill zombies, a good back stab or a few swings in confrontation would cause them to lay on the ground and that could have been a problem solver in certain situations. Of course, doing so would also cause a lot of noise and you risk getting damaged by said zombie. It allowed you to do these things in more rewarding ways with the sword, and more often than not I found I accomplished something when I did so. And this existed as a nice "compliment"(in my opinion again) to the options the player had alongside the primary aspect of the games which was stealth. Even as someone who likes and focuses more on the sword combat in both the Thief games and TDM, I do spend almost all of my time hidden in the shadows. Personally, I only fight when I have been detected, where running is not an option or when I am thinking I could defeat my opponent(send them running and not just kill) so I certainly do not attack everything and anything I see. In TDM, a sword confrontation with a revenant for me is now more of a no-no rather than "could I defeat it?" after getting killed repeatedly trying to do so. That only leaves me with the options of running, using holy water arrows, fire arrows and mines(and I can't really keep my sword drawn for parrying because it'll give me away when I'm trying to run and hide from it). Only 1 of which I think I'll even remotely be able to pull off well enough whilst being chased and possibly into a corner. Perhaps I would not even have thought of this idea at all in missions with less revenants and zombies wandering around, but there do exist maps with a large number of undead and few resources to deal with them. Though that isn't a complaint too, as I appreciate the variety of having such missions. I'm fine if this never gets added and frankly thought I would only make 1 post about this but I felt I had to make a reply. As always, thanks for your time.
  3. I'm not sure if this is something that is appropriate for this thread(apologies if it is not) as this is also a sort of request: So after playing this great game for some time, I'm personally finding it really difficult to defeat revenants with the sword even with the combat difficulty lowered. I've tried back stabbing and aiming for their heads but it still takes quite a lot of slashes and stabs to bring one down. Against human NPCs, I personally find the combat difficulty at 'Master' quite alright, where at times it's easy and at other times it's hard. So after thinking of a possible way to give the player a bit more of an advantage(players like me that might want an advantage at any rate) in sword fighting them, I wondered if a feature could somehow be implemented where using holy water would increase your sword's damage against undead too. As an example, it could have the same 30 second duration meaning both sword and water arrows are "blessed" at the same time. As such, you would need to choose either to use the water arrows or the sword before the timer runs out. This might also make holy water potions still useful after your water arrows ran out. I think the increase in damage should be just about significant and not much, enough to give a bit of a better advantage in fighting those revenants(and also other undead) with the sword. I mostly thought of this after comparing the combat to Thief 1 and 2 where sword fighting haunts, zombies and spectres was not as difficult overall, and that was part of the fun for me in those games. I know I should not expect the exact same kind of fun here, but I do like the combat in this game and am somewhat disappointed when it comes to sword fighting revenants and to a lesser extent, zombies(due to the amount of sword hits they can take) in general. So I'm hoping the additional sword damage from holy water can even the odds just enough to keep things fun instead of frustrating. Anyway, this was just an idea and semi-request I had. Nothing more than another suggestion. Thanks for reading and sorry if I wasted anyone's time.
  4. Apologies if this has been posted before, but one tiny little thing that I think could be improved is in the mission downloader. Instead of showing as: * Update I think it should show as: * Update or earlier/different version Or something like that, as it was confusing for me since I downloaded the missions on the website and older versions(the release date for a mission I downloaded was 2013 whilst the downloader one was 2010) on the downloader were labeled with * as an update. Or am I just getting it wrong? In which case I apologise again. Thanks for your time.
  5. I'd like to say thank you too for this wonderful game! As someone who loves the original thief games I find this has kind of replaced them now and it's amazing! Don't get me wrong, the thief games will always have a place in my heart, but this feels like the next step in the right direction! Great work and keep it up!!
  6. First thing, this mod is amazing. Very great achievement and work. Good job. However, the only thing I would like to see added to this mod is the ability to use a longsword. It could complement the game's fighting system and make it more interesting, because now the sword is too weak and small. But, of course a thief would not bring such a large sword when going sneaking, so a short sword as now, is more ideal. Yup, I agree much on this. Although, sometimes I would like to be able to choose a bigger sword to fight better in combat. It could be heavier and more damaging but slower to move when wielded and reveal you much more, but it was your own choice to bring such a weapon to your mission. A sneakier person will bring a smaller weapon while one who is interested in combat will decide to equip himself with a larger weapon. Maybe the player could choose which type of sword they wanted to bring to missions? Missions with a lot of undead and fighting may benefit from a "better" weapon? Anyway, that is all about this mod that I have a "complaint" about. Everything else, well done. Also, I apologize if there has already been suggestions about this on other topics or on this topic because as I write this now I have not checked. Sorry.
  7. I wish you could use a longsword that does more damage but at the same time reveals you more and slows you down when drawn.
  8. I just want to say that the screenshots look great and that i hope you guys finish this mod!
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