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Saith

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  1. Too many FMs with marble flooring, not enough moss arrows, not enough flashbombs. I think that authors should make the effort to design an FM as though it doesn't need to be saved. Thief is a snack game. I think it's patently pretentious to say otherwise. Off the top of my head, the only true non-snack game I can think up is Eve Online (which you might enjoy, oDDity. Maybe not totally up to spec, but dying can set you back a couple of real months). I love the idea of a map where saving was actually not allowed, though. How many ghosters QS/QL on average, anyway? But to ban quick-saves/quick-loads? That'd just piss people off. It's a feature that doesn't, y'know, have to be used, but usually is anyway.
  2. Might another conundrum be that, despite the outline, Thief style missions (Garrett-n-all) might supplant any outline you have in the first place? The FAQ says there is no limitation to making a Thief mission using this toolset (at their own legal peril). For that matter, is there any limitation to calling TDM's Builders Hammerites?
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