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Lux

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Everything posted by Lux

  1. One mistake I made and I think others do too is to get as high on the ladder as possible before trying to jump out. It actually works better and repeatably if you get down a foot or two from the top and then jump over to the edge of the well. Then there is room for the player to go "up" as the jump and not get bumped off. Its also surprising how easy you can mantle to something that seems a bit out of reach (height wise).
  2. Such simple changes and the difference is so much more immersive. I recall when the first Bioshock came out and it was one of the first AAA DX10 titles and offered fog without the lines that make it look like a sprite rotating as you move around, and it added so much more atmosphere to the environments. This has the same effect, SteveL. Absolutely fantastic work.
  3. And all of it, impossible without computers. Hard to imagine we are just in the infancy of computing.
  4. Actually I think robots will look back on this as a milestone for them! ...not us. (hehe) Pretty amazing though.
  5. I always just click the file, pause like 1 sec. and then click it again and then you can rename it.
  6. Looks amazing and glad to see Rocksteady is taking the reigns of this one as they seem to do a better job IMO. Gonna want an Nvidia card by the looks of it to get all the Physx goodness going on in-game.
  7. You can turn the offending brushes in to func_static or .ASE. Those don't seal off the void of course but that is one way to work around this.
  8. Just finished this up and enjoyed it a lot, nice job you two! The atmosphere was creepy and quiet and the detailed work was really really good. A few small touches that kind of itched at you every now and then.
  9. Facehuggers have been referred to in computer related voicemail/emails.
  10. I despise checkpoint saving in general and actually quite like the system they've used in Alien: Iso. Its my feeling that its well paced, well thought out, and I haven't had a single issue with it, and after exploring a bit it almost seems like there are too many save points.
  11. Really amazing. Makes you think about future areas where drones could play a role.
  12. Congrats AB on your first FM release! and Kyyrma of course, congrats! Make sure you right click the download link > save as, if you open in new tab you get a page of encoded nonsense.
  13. It is a game after all Of course another time when I tried sprinting down a hallway even staying to the left or right of ceiling vents, eek, there he was grabbing me from ceiling vent and murdering me There's only so much they have done outside the confines of normal AI behavior but I think by-and-large they've done a good and interesting job with his AI.
  14. Maybe look at anything else that has been installed/updated (windows? video drivers?) since this started to occur? Has anything auto-updated that you're unaware of? Basically, what has changed in the system environment? Many users will say "nothing has changed" and that's generally a gut reaction without putting thought in to it or not being aware of background tasks. Its not always the cause, very rarely things just stop working, but its something to take a look at.
  15. A good article on Oculus VR and related that makes you think about where the technology is going and where it can lead.
  16. Actually I rEALly went backwards because I explored all around the outer area without going in the church first of all and went
  17. Wow! Great FM, Halloween contest or not! What a great entrant in the contest, a lot of fun and vERy creepy near the end. I was playing in the morning darkness >dawn and I still got occasional chills up my spine. Really well done from the detail inside the cathedral and the lower areas, the audio was really really good also. I ended up knocking out everyone I could and exploring everywhere I could though I didn't I thought everything else was very well-thought-out and pulled the player in to the experience and atmosphere including the story which you got to piece together bit by bit building tension. And yeah, with the time constaints on the contest I wasn't expecting anything nearly a large as this FM is but all the areas tie in nicely and all of them are well realized and work in unison to make the FM feel complete. Very well done and congrats on your second FM release! A really great Halloween mission entry and I'd be shocked if this didn't take the cake. Oldjim
  18. That's how you tell the kids its time for bed!
  19. Its definitely a percent chance at decision points. You can tell that by reloading a save. Sometimes you will get the similar behavior but not completely similar. Its pretty unpredictable which is nice.
  20. Linked before. DK1 doesn't have low persistence, DK2 does. It is waay improved but there is still a tiny bit of lag. If you're prone to motion sickness it will probably still effect you.
  21. I agree. Any thief worth his salt (which apparently isn't our protagonist) would be wearing oiled sole leather boots and wouldn't make much noise on any surface. The clip-clopping is a hold over from the Thief franchise and some fans of the series like it I guess. It would be really nice to have authentic footstep sounds on surfaces in quiet boots. Granted, they're still audible on various surfaces to keen guards, just not the coconut clip-clop from Monty Python.
  22. Did some testing and I stand corrected. I took some screenshots clearly showing the AA effect and what I found is, you can not change a video setting and have it applied without completely restarting the game. Restarting the level will not apply the new settings. The game must be completely reloaded for the new setting to take effect. I tried turning off AA>0 in game and forcing it in the driver and there is a difference although, at least on a 780gtx, its not discernible and the fact that no matter what the game caps your FPS @60 its hard to tell what performance impact is occuring. I did notice though with 0xAA selected in the driver and Vertical sync OFF in game along with forced off in the driver, on the loading screen FPS went up to the 1000FPS cap. With 32xCSAA +8x Supersample, the FPS on the loading screen only went up to 255. So the difference is there and it is substantial but with such an old title if its being rendered >80fps no matter what settings are applied (screenshot FPS fluctuates between 78-80) then its hard to actually see the performance difference. Nvidia has always had superior OpenGL performance but for newish ATI cards to be getting 20FPS in this game sure does seem like something is broken considering the load on the video card is quite small. I hope they figure out what it is. I recall running Crysis at 2xAA and FPS being around 50ish FPS at the time and trying to run 8x brought the FPS down in to the 8-15FPS range. Every game I've ever played always exhibited this behavior so I suppose when I first played through Doom 3, I never even tried higher levels because of what I knew about AA in every other game. The old "elephant and the string" adage. Thanks for the lesson! It would be interesting as per motosep's comment, to turn off hardware rendering and run a test only using software rendering on each of the affected systems just to get an idea of what each of the systems CPU's is contributing to the mix. See if there is any correlation. It definitely seems like the video card is not correctly handling what the CPU is handing off to it. Sorry to be off topic, Biker, we can't delete posts that I'm aware of but feel free.
  23. Its chilling and immersive enough on 3 monitor surround in the dark.... playing it on oculus would be seriously heart pounding. It is really unfortunate there isn't a consumer version out yet. I guess we'll just have to play it again next year when the OR is released! If my sister walked through the station with the OR on she would probably pass out from the excitement...gigeddy!
  24. Does this refer to a cvar that turns off hardware rendering? So in other words, using only the CPU to software render the game? I'm not sure how a GPU rendering a game, and its performance issues while doing so, can in any way be related to any current CPU software rending the same game.
  25. On any card (ATi or Nv) the difference between 2xAA and 16xAA should be staggering. This isn't FXAA correct? We are talking about conventional AA?
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