I`m still learning, now - how to make textures. I needed to make some paving, brick wall and tiling textures to my little hammer church map. So first step - CorelDraw: And then Corel Photo-Paint and ATI Normal Map Generator. The final effect:
Thanks for all good words and advices I changed the scale of the textures and that church look much better now. And about aplly as beta mapper - I sent an e-mail to recruiting@thedarkmod.com so now I`m waiting for answer
Everything is biuld in DoomEdit And about textures.. I know Master of texturing is NOT what I am (but I`m trying to improve my skills in that field too ;P)
Hello everyone. Firstly, sorry for my English (I hope is good enough to understand what i`m posting here) OK. My first efforts in D3Ed - a (very)small church Early untextured version: And here are some textures on (all textures where found in the internet on free-textures websites): That church is entarable (what else to expect if ther are no windows or doors yet ): Waiting for opinions