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Realtime water sim in a browser: http://madebyevan.com/webgl-water/
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So hypothetically, what would ti take to get something like that into TDM..? multi core support and or GpGpu support..?
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got a bit laggy and noise-ridden when i spammed all over it. makes me think if we tried putting rain splash on something like this that it would slow down tdm to a crawl.
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As a person who simply adores water, I love this. Even if its not completely accurate or anything, its still pretty mesmerizing to just play around with. Thanks for sharing, you just killed my productivity