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Everything posted by Arcturus

  1. I just saw HD remaster of "Zombie" by The Cranberries and it looks spectacular. Video came out in 1994. It was directed by Samuel Bayer who also did "Smells like teen spirit", among many others. Recently I've been mildly obsessed with the idea of high definition remasters of old music videos. When I saw "Alien" movies for the first time on Blu-Ray after watching them for years on vhs tapes recorded from television, it was like seeing them for the first time. I'm of course talking about proper scans of 16mm or 35mm film. Youtube recently has been uploading many upscaled music videos advertising them as HD. Some people have been attempting to upscale videos using machine learning, but results aren't good. Some music videos from 80s and 90s are true pieces of art. A lot were made by acclaimed directors like Michel Gondry, Spike Jonze, David Fincher, Anton Corbijn. Hell, even Michael Bay. Of course original film needs to still exist for a proper remaster to be even possible. If any special effects were originally done in post production in low resolution, those would have to be redone from scratch, which would be expensive. More on the subject by Tom Scott, Some other examples: Directed by Dom and Nic; premiered in 1997. At 2:49 you can see people cloned in post production. Not an MTV era, but definitely worth seeing. Directed by Peter Goldmann (1967):
  2. Materials from photos with one click: https://magazine.substance3d.com/ai-power-2d-painting-a-massive-boost-for-substance-alchemist/?utm_source=Substance Newsletter&utm_medium=email&utm_campaign=Alchemist2020_2
  3. Blender 2.83 is out. It's a long term support version, meaning it will be maintained for two years, even after newer versions come out.
  4. Things like dynamic global illumination, advanced physics, destructible environments, that sound reverb they mention at 3:05 and just the scale of maps that you can make, all these things can enhance gameplay. Modern editors are also far more convenient to use. You can just drag and drop your assets. Now you won't even need to make low poly models (realistically you will for at least some models because high poly scans or sculpts take too much memory).
  5. I just learned that Dave Greenfield of the Stranglers died from COVID-19. His keyboard playing was a signature sound of the group and made them stand out from all the punk bands of the era.
  6. There were plenty of those in Deus Ex games:
  7. Each DeusEx game had very different style too. First one was pretty believable in it's depiction of the future couple of decades from now. Invisible war on the other hand was set farther into the future and looked more like Star Trek. Human Revolution was way out there with it's "neo-renaissance" fashion and completely unrealistic Hengsha city: And it was supposed to be set in 2027 CDPR on the other hand went the slightly retro-futuristic route, that is future how it was imagined by people in the 80's and 90's. Plus it's set in California and they mostly shown the game during day. There's still a lot that we haven't seen yet though.
  8. Player pulling himself up. Never saw that in previous videos:
  9. This add-on could be useful:
  10. Texture painting isn't new. What's new is UDIM. It allows having multiple textures per one UV map, while retaining all the benefits of a one huge resolution image.
  11. There's an entire subgenre of slow and/or acoustic versions of "Smells like teen spirit": 01, 02. But my favourite has always been this version of "Come as you are" by Polish band Pink Freud:
  12. https://skfb.ly/6HC7S You can inspect all texture maps used.
  13. Link to animated material I made.
  14. Official stable version of Blender 2.80 is out.
  15. Blender 2.80 release candidate is out.
  16. Are you sure we're talking about the same game?
  17. It's an RPG with immersive sim elements, so not really GTA. And just because it's not a clone of Deus Ex it doesn't mean it's not a similar type of game.
  18. This game is shaping up to be a worthy successor to Deus Ex. They confirmed you can finish the game without killing. There will be swimming too. www.cyberpunk.net
  19. My recent project. Made in Blender 2.80 beta. Link to Sketchfab. Cycles render:
  20. Ok, so not since forever. I started using Blender from version 2.48. According to this document baking was added in version 2.43 in 2007. Cycles was added in 2.61 in 2011.
  21. Normal map baking has has been in Blender since forever.
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