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Everything posted by Arcturus
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This add-on could be useful:
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Texture painting isn't new. What's new is UDIM. It allows having multiple textures per one UV map, while retaining all the benefits of a one huge resolution image.
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Blender 2.82 came out.
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There's an entire subgenre of slow and/or acoustic versions of "Smells like teen spirit": 01, 02. But my favourite has always been this version of "Come as you are" by Polish band Pink Freud:
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Link to animated material I made.
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Official stable version of Blender 2.80 is out.
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Blender 2.80 release candidate is out.
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Are you sure we're talking about the same game?
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It's an RPG with immersive sim elements, so not really GTA. And just because it's not a clone of Deus Ex it doesn't mean it's not a similar type of game.
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This game is shaping up to be a worthy successor to Deus Ex. They confirmed you can finish the game without killing. There will be swimming too. www.cyberpunk.net
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My recent project. Made in Blender 2.80 beta. Link to Sketchfab. Cycles render:
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Ok, so not since forever. I started using Blender from version 2.48. According to this document baking was added in version 2.43 in 2007. Cycles was added in 2.61 in 2011.
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Normal map baking has has been in Blender since forever.
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It will probably be in a beta / alpha state until it's fully stable. There are new builds published every day with newest changes and fixes. Just download it, test and report bugs.
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Blender Developers Blog
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This is kinda neat:
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https://imgur.com/gallery/EQw19jS https://imgur.com/gallery/C9YXTfK
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I experimented with sun settings a little bit:
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Can you show an example of what you mean?
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Here's the blend file. First layer is cloth physics simulation. Then I exported it to .mdd file and re-imported using mesh cache modifier (second layer). To export use "md3 (+shaders)" addon v1.6.4. There's another one that doesn't work.
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I don't know if you can set FPS per model. Right now there's one script per map where FPS is set. It's tied to game's FPS here. You could make a shorter version but I don't know if that would have any benefit. You could make a static LOD.
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https://youtu.be/FhQJUkd1frA You can make a convincing web texture using cloth physics in Blender. Here's the md3 file. It's 275 frames. I can export it in different size.
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No, this .ase exporter exports material name from Blender properly.