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Arcturus

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Everything posted by Arcturus

  1. This add-on could be useful:
  2. Texture painting isn't new. What's new is UDIM. It allows having multiple textures per one UV map, while retaining all the benefits of a one huge resolution image.
  3. There's an entire subgenre of slow and/or acoustic versions of "Smells like teen spirit": 01, 02. But my favourite has always been this version of "Come as you are" by Polish band Pink Freud:
  4. https://skfb.ly/6HC7S You can inspect all texture maps used.
  5. Link to animated material I made.
  6. Official stable version of Blender 2.80 is out.
  7. Blender 2.80 release candidate is out.
  8. Are you sure we're talking about the same game?
  9. It's an RPG with immersive sim elements, so not really GTA. And just because it's not a clone of Deus Ex it doesn't mean it's not a similar type of game.
  10. This game is shaping up to be a worthy successor to Deus Ex. They confirmed you can finish the game without killing. There will be swimming too. www.cyberpunk.net
  11. My recent project. Made in Blender 2.80 beta. Link to Sketchfab. Cycles render:
  12. Ok, so not since forever. I started using Blender from version 2.48. According to this document baking was added in version 2.43 in 2007. Cycles was added in 2.61 in 2011.
  13. Normal map baking has has been in Blender since forever.
  14. It will probably be in a beta / alpha state until it's fully stable. There are new builds published every day with newest changes and fixes. Just download it, test and report bugs.
  15. https://imgur.com/gallery/EQw19jS https://imgur.com/gallery/C9YXTfK
  16. I experimented with sun settings a little bit:
  17. Can you show an example of what you mean?
  18. Here's the blend file. First layer is cloth physics simulation. Then I exported it to .mdd file and re-imported using mesh cache modifier (second layer). To export use "md3 (+shaders)" addon v1.6.4. There's another one that doesn't work.
  19. I don't know if you can set FPS per model. Right now there's one script per map where FPS is set. It's tied to game's FPS here. You could make a shorter version but I don't know if that would have any benefit. You could make a static LOD.
  20. https://youtu.be/FhQJUkd1frA You can make a convincing web texture using cloth physics in Blender. Here's the md3 file. It's 275 frames. I can export it in different size.
  21. No, this .ase exporter exports material name from Blender properly.
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