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Arcturus

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Posts posted by Arcturus

  1. There's a lot of great gothic architecture here in Gdansk, its old part is very thief-looking. And when I bought a camera I thought that I could help with the mod instead of just waiting 2 years for the release.

  2. I corrected panel_old_ornaments_local file. It was shifted comparing to the diffuse map so everything was blurred a little. Stupid mistake, don't know why I didn't notice that before. This panel texture needs more work.

  3. Actually, if you're interested I have a batch of interesting hinges I've been meaning to turn into textures, I just haven't had time.

     

    I could give a try. I havent used a transparency in D3 yet, though. I mean, how does it work? Can you put a texture on top of another?

  4. Great!

     

    That door would be great. What also would be VERY usefull is, if you could make a trim texture out of these metal stripes on that door in different variations and colours.

     

    You said that there are metal textures needed, so I thought I could chop the metal door into pieces. But now that you mentioned doors... I was going to ask if there are any needed. Because if you need textures for models or for unopenable doors to put on a wall like in Thief 1 and 2, I could provide some nice pictures. These are the best three I have right now:

     

    http://www.wgraj.net/img.php?mode=full&file=2623 - you can see it on one of my screenshots

    http://www.wgraj.net/img.php?mode=full&file=2624

    http://www.wgraj.net/img.php?mode=full&file=2625

     

    Pics are of course scaled down.

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