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Arcturus

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Everything posted by Arcturus

  1. Arcturus

    Tree Beasts?

    You can download images here: http://www.megaupload.com/pl/?d=R1OK56N8 RAR, 89.04 MB
  2. Arcturus

    Tree Beasts?

    Encounter with tree beast was the most scary moment in Thief 2. I have some pictures of tree bark if you'd like.
  3. I swapped yesterday my 1GB 667 Mhz RAM to 2GB 800 Mhz and I can say the difference is huge. I have no more lags in SL.
  4. But then 1024 x 1024 pixels might be a lttle too small. Our character models use 1024x1204 + 512 x 512. Jewellery box uses 1024x1024 + 512x512 + 512x512. Same texture on both sides means better resolution without increasing image size.
  5. It's 2.360.262 polys, but I didn't make full use of them. I want game model to use the same texture on both sides to save memory space, just like current horse model does. So I wanted to make it symmetrical from the begining. I turned on the symmetry on x axis, but it never stayed perfectly symmetrical for too long. Probably when I selected certain areas to increase polys number on them it screwed up. Anyway, poly reducer script seems to give a non symmetrical result. I will probably cut the model, do the uv mapping, texturing and poly reducing and in the end mirror.
  6. I consider high poly model done. Now I "only" need to make low poly, textured version. I assume that it won't be a problem to convert it to md5?
  7. Yes, the new one's better. I wonder how will it look in Dram's map.
  8. I'm glad you like it
  9. It's autumn [(US) fall] outside and we didn't have such texture yet, so I made this: \nature\foliage\leaves_fallen_01
  10. There is a normalmap, only it's rather soft. I think it's sufficient.
  11. You can use extrusion after you start sculpting. But yeah, that makes too much mess so I redid the whole thing. I made a basic model and then started sculpting but it was so bad that I ended in doing legs and tail only with sculpting tools. I use subdivide to increase poly numbers and then use draw tool. So it's still one big mess. But it looks quite good. I couldn't keep it symmetrical so I had to chop it in half and mirror. I still have to add all the details.
  12. There was no model. Diffuse was treated as a heightmap and converted to normalmap using some program. This method is not perfect but in this case it worked.
  13. You can scale up the photo, clean it a little maybe, change contrast ect. and make new normalmap out of it.
  14. Old one is rough_wood_fungi, mine is rough_wood_fungi02. Texture on the right is the old one. It's in smaller scale to match the pattern: Same scale, closeup:
  15. New one. Diffusemaps are quite similar but the old one has stronger normalmap resulting in slightly different character of the texture.
  16. I uploaded rough_wood_fungi02 and rough_wood_grey02. I say we should keep the originals.
  17. I've heard that Blender has sculpting tool similar to zbrush's so thought I'm gonna try it. There's not much to show yet. Legs will be difficult to do. From technical point of view this is one big mess. I lost symmetry and I don't know how to fix it. But it is quite fun.
  18. Let's just start with simply removing the worst textures. There are some that probably haven't been used so far in any map. We can simply throw them away. My first proposition is: stone\cobblestones\flagstones06_granite
  19. I'll do it
  20. I think have something similar:
  21. Thanks
  22. \stone\cobblestones\blocks_mixedsize03_mossy: Because original file I worked on was 6000 x 6000 pixels big I thought I could upload to our highres repository bigger images than 1024x1024 - 2048 x 2048 or even 4096 x 4096. Or should I stick to 1024 TGA?
  23. It's now on bugtracker.
  24. I desaturated all my red brick and roofing tiles textures by 10%. This was radical, but necessary step. Could someone please apply those changes to the SL branch? Saint Lucia has currently: shingles_red, shingles_red_flat, red_worn_beams01, red_worn_beams02 and red_worn. However the two red brick buildings: are using only red_worn_beams01 and red_worn_beams02. When I replaced red_worn with some other texture I noticed that only few faces inside of buildings have changed. So unless it's been used in other places we can remove that texture and save 3,7 Mb.
  25. I wouldn't say that they're like different dialects, but quite similar indeed. Interesting thing is that Chech sounds funny to Poles and Polish to Czech people. Some words in Czech sound like archaic or diminutive forms of their equivalents in Polish. Russian is less similar in sound, not to mention different alphabet.
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