Jump to content
The Dark Mod Forums

Arcturus

Development Role
  • Posts

    2202
  • Joined

  • Last visited

  • Days Won

    111

Everything posted by Arcturus

  1. Uploaded. It looks better when it's lighted like on the screenshots, but usually there's not much difference, like in tosl map for example. I'm concerned about performance, because in tosl I have quite strong lags when walking into new areas. I have 1gb ram and 512 mb on graphic card and it seems that it's not enough to run smoothly. Changing seta image_useNormalCompression to "2" doesn't help much for me.
  2. I've made a highres normalmap for rough_brick_grey. old: http://img373.imageshack.us/my.php?image=87984294bj0.jpg new: http://img373.imageshack.us/my.php?image=60475762dn2.jpg old: http://img373.imageshack.us/my.php?image=95500500xh3.jpg new: http://img373.imageshack.us/my.php?image=75381820yr2.jpg old: http://img373.imageshack.us/my.php?image=14376459pt6.jpg new: http://img373.imageshack.us/my.php?image=52198888cf2.jpg I can upload it if it's worth this 2,3 additional mb.
  3. Ok, I modified the normalmap.
  4. That depends.. I wanted the pieces of glass to be convex. I just thought it looks good, but it can be easily changed.
  5. ...and some simple windows using the same method: http://img147.imageshack.us/my.php?image=windowslitnc9.jpg http://img147.imageshack.us/my.php?image=windowsuc3.jpg
  6. Thanks Funny how some unexpected things become usefull. I made this photo some time ago in my basement: http://img208.imageshack.us/my.php?image=win6vw8.jpg It's a very dirty small window with a metal net between two pieces of glass Effect reminds me a little of Thief 3 windows.
  7. I made a new group of church windows - pointedtop_big01: lit in three different levels of brightness (I used rgb values), moonlit in 2 versions and unlit. I packed it all under a one subtree in editor. I think this could be done with all window textures to avoid a mess: http://img177.imageshack.us/my.php?image=treeua0.jpg screenshots: http://img166.imageshack.us/my.php?image=win1dp8.jpg http://img177.imageshack.us/my.php?image=win4st2.jpg http://img166.imageshack.us/my.php?image=win2ch4.jpg http://img166.imageshack.us/my.php?image=win3my9.jpg http://img177.imageshack.us/my.php?image=win5ux9.jpg
  8. Story is important in my opinion. I enjoyed original missions more than any fan mission because they were linked together. In Thief 2 in the second mission your goal is a classic "find a certain amount of loot". But as an addition you overhear conversations about mechanists new inventions, one man is talking about the Angelwatch casting shadow over his house and that all trees and birds are gone of his neighbourhood. In next missions you learn more about Karras and what badass he is. You meet the frozen pagan saying something like: "you have to stop them". In the final I really wanted to see Karras dead. Last mission wouldn't be such fun without the story it was preceded by.
  9. I replaced normalmap for old_blocks_wornsmooth_dark with high res version: old http://img245.imageshack.us/my.php?image=lowcl2.jpg new http://img245.imageshack.us/my.php?image=highqh5.jpg
  10. I'm glad you like it, but you don't have to thank me We all have the same goal here
  11. Pine family of tree models was using 256 x 256 and 256 x 128 textures. I replaced sequo1.tga with tree_branch_03_pine.tga and seqbrch1.tga with old_rough02.dds. I placed the second one under dds\textures\darkmod\nature directory as it can be used as a normal texture. old: http://img144.imageshack.us/my.php?image=pineold1th5.jpg http://img144.imageshack.us/my.php?image=pineold2wu0.jpg new: http://img144.imageshack.us/my.php?image=pinenewqz2.jpg http://img144.imageshack.us/my.php?image=pinenew1lo4.jpg http://img144.imageshack.us/my.php?image=pinenew2cd3.jpg
  12. Ok, uploaded.
  13. I'm trying to improve a look of tree_dm models. Original texture is 512x512. It's highly stretched which makes it look bad. I was aiming for more photo realistic appearance. New version is 1024x1024. old: http://img254.imageshack.us/my.php?image=old2ay5.jpg http://img254.imageshack.us/my.php?image=old1lm0.jpg new: http://img254.imageshack.us/my.php?image=new1bn4.jpg http://img254.imageshack.us/my.php?image=newhm8.jpg http://img237.imageshack.us/my.php?image=new2ql6.jpg If you think it is a real improvement, I'll upload it tommorow.
  14. Thanks guys. I used fragments of a photo I made last year: http://img246.imageshack.us/my.php?image=szwedlp5.jpg Yep I always try new textures on existing maps. Well, it's not perfect, but I spent enough time on it already. Sorry edit: Ok, maybe I'll remove some more shadows from the diffusemap.
  15. added new wooden panel, panel_floral_arches: http://img413.imageshack.us/my.php?image=panelslv8.jpg
  16. I was messing around with door material file and the effects are quite nice. I could make more color variations: http://img258.imageshack.us/my.php?image=door1ju2.jpg However filter does not apply when door are frob highlighted in complete darkness: http://img258.imageshack.us/my.php?image=door2ay0.jpg I have no idea how to change the code: { blend diffusemap map textures/darkmod/door/wood/9panels_01_pale_worn red 0.4 green 0.2 blue 0.2 } bumpmap textures/darkmod/door/wood/9panels_01_pale_worn_local { if ( parm11 > 0 ) blend gl_dst_color, gl_one map _white rgb 0.40 * parm11 } { if ( parm11 > 0 ) blend add map textures/darkmod/door/wood/9panels_01_pale_worn rgb 0.15 * parm11 }
  17. I also uploaded new shingles: http://img142.imageshack.us/my.php?image=shinglesqe7.jpg
  18. I admit I haven't try that. Another door: http://img443.imageshack.us/my.php?image=doorji5.jpg
  19. And then normalmap would not fit (they are sharing one normalmap).
  20. As much odd as all textures used more than one time in a map. Mappers can flip or rotate the door if they want to.
  21. New door textures: http://img213.imageshack.us/my.php?image=door1ag6.jpg http://img213.imageshack.us/my.php?image=door2wy1.jpg
  22. Springheel? Decide, you're the boss.
  23. I made a cleaner, highres normalmap for blocks_mixed_multicolour_framed. old: http://img164.imageshack.us/my.php?image=oldil6.jpg new: http://img164.imageshack.us/my.php?image=newtz8.jpg
  24. I made a texture with a few arches in different sizes and shapes. I also uploaded a prefab of a medium sized arch. If I find some time I'll make other sizes too. http://img299.imageshack.us/my.php?image=arch1qi8.jpg http://img299.imageshack.us/my.php?image=arch2uw3.jpg
  25. I uploaded red_worn_trim texture: http://img88.imageshack.us/my.php?image=trimlh8.jpg I'll make also red_worn_dirty version. Arches are a lot more work though and will take time to do.
×
×
  • Create New...