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Arcturus

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Everything posted by Arcturus

  1. Thanks I made another one: http://img167.imageshack.us/my.php?image=wornoutvh0.jpg This one's a collage of a plaster and few stone textures from TDM base.
  2. I added some cracks to plaster_dirty01_brown: http://img126.imageshack.us/my.php?image=cracksvd6.jpg http://img126.imageshack.us/my.php?image=cracks1zj4.jpg
  3. I've painted mortar between bricks and beams. Perhaps it's too thin.
  4. http://en.wikipedia.org/wiki/Timber-framed "To finish the walls, the spaces between the timbers were often infilled with wattle-and-daub, brick or rubble". This kind of buildings are common in Gdansk.
  5. http://img170.imageshack.us/my.php?image=brickwall2mi8.jpg http://img170.imageshack.us/my.php?image=brickwallqr5.jpg http://upload.wikimedia.org/wikipedia/comm...PoznaƄ.JPG
  6. I could do some.
  7. Set of 3 brick textures: red_worn: http://img221.imageshack.us/my.php?image=bricksot7.jpg red_worn_beams01: http://img221.imageshack.us/my.php?image=bricks2yu2.jpg red_worn_beams02: http://img221.imageshack.us/my.php?image=bricks1hq9.jpg
  8. It is better, trust me
  9. Redone grey_brick_dull: http://img406.imageshack.us/my.php?image=greybrickua5.jpg
  10. Arcturus

    jewel-box

    Here's the link to all the images: http://www.fileshost.com/en/file/32825/box-zip.html It's a 32 mb zip, password: jewelbox. Baddcog, or anybody who's willing to make this model - just keep it close to the original and it will be one of the prittiest objects in the game.
  11. Arcturus

    jewel-box

    That shot was made just for the forum. There's really no need for you to work from scratch on the photos as I spend many hours on them. I have taken 4 highres pictures of a box (from a tripod and with no flash). Then I spend many hours on removing all the shadows and reflections that would look bad with normalmapping. I divided them into 7 images. I made also a separate picture of a material for the inside. I want to make the normalmapping and specularmapping after the model is done. I think that simple jewel box is more important, but if rest of the team prefer the music box then ok.
  12. Arcturus

    jewel-box

    I have at home a 30 year old wooden jewel-box. It's a XVII century motiff judging by the inscription. I though it would be perfect for the Dark Mod: http://img100.imageshack.us/my.php?image=boxqw3.jpg Problem is I have no modeling skills. I've taken pictures of each side of it and removed all the shadows and reflections. Then I went to Dark Radiant and made a model using brushes. The effect is quite good (no normal and specular mapping yet): http://img507.imageshack.us/my.php?image=38156341ie1.jpg http://img507.imageshack.us/my.php?image=17699450fg1.jpg http://img507.imageshack.us/my.php?image=16096318gn5.jpg http://img507.imageshack.us/my.php?image=37370881qp7.jpg http://img507.imageshack.us/my.php?image=38274888bq4.jpg It should be a little more bigger: http://img507.imageshack.us/my.php?image=62333588kf5.jpg My question is: is anyone interested in converting it to a proper model? I saved it as a .obj file. That's how it looks in some 3d program (Accu trans, I tried to open it in Blender, but I didn't manage): http://img507.imageshack.us/my.php?image=wireya8.jpg Also textures should be combined to a one 1024 x 1024 image. I have no idea how it works in a 3d application. Pictures are in different scales, few sides are sharing the same texture, on some the texture is tiling. Ideally would be to convert it automatically into one image.
  13. I renamed plates_rusty_rivets to plates_rivets_rusty and added plates_rivets_iron: http://img90.imageshack.us/my.php?image=rivetsyu5.jpg
  14. I renamed metal\detailed\steel_bars_rivets to bars_rivets_steel. New texture - bars_rivets_iron: http://img246.imageshack.us/my.php?image=bars1yr6.jpg http://img246.imageshack.us/my.php?image=barsci0.jpg
  15. I added two metal textures: panel_rivets_grey02 http://www.imagehost.ro/pict/2915324147764c79603ce.jpg panel_rivets_blue02 http://www.imagehost.ro/pict/2915340147764cc92d094.jpg I also added 01 suffix to panel_rivets_grey, panel_rivets_blue and panel_rivets_rusty file names.
  16. Thanks But I've only taken photos. It would take years to draw something like that.
  17. I changed folder name from table_cloth to lace, after considertion I think it's more appropriate. I also added 2 more textures: http://img139.imageshack.us/my.php?image=lacehk6.jpg I was wondering lately, is it completely legal to use photos of ornamental fabric like this? After all it's some kind of industrial design.
  18. I deleted iron_fittings_rivets and replaced it with plates_rivets_grey. The new texture shares normalmap and specularmap with panel_rivets_blue.
  19. http://en.wikipedia.org/wiki/Doily edit: but then again lace is good too: http://en.wikipedia.org/wiki/Lace
  20. Heh I don't have that word in my paper dictionary. I guess I'll change the file names now However I wouldn't rename the folder as I plan to make some other table covering.
  21. Thanks I plan to make also bigger, rectangled one.
  22. I created new folder: textures\darkmod\decals\table_cloth with 2 textures inside: rosette_01 and rosette_02. I think that we could do some semi transparent table-cloths using decals placed near the surface (of a table for example). It really works nicely in my opinion: http://img126.imageshack.us/my.php?image=llinenco0.jpg . I uploaded map test/table_cloth if you want to check how it works.
  23. Deus Ex is my favourite game of all time. I loved it even more than Thief. There's so many little details to discover. I saw some time ago a video in which a small military bot ran out of ammo and started to run away. I mean, I finished the game a couple of times but never saw it before! You would rather avoid the bot or destroy it or just die before it went out of ammo. And those pigeons It's the best bird implementation in a computer game I've seen. I would love to see those in Dark Mod.
  24. Moved. Thanks. No, not really I never went beyond drawings in school notebook. And since I finished my education (at least for the present) I actually play guitar and do music on pc more than draw.
  25. Ok so I put it to models\darkmod\props\textures as flag_pirate1 and to misc material file. Now it needs animated model.
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