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Posts
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Everything posted by Arcturus
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I could do it.
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OK. I uploaded it as solid_rust03 in metal\flat: http://img90.imageshack.us/my.php?image=rustkv0.jpg
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Well, yes. I removed the 'tiling_1d' from directories and file names. What models are using it? edit: Oh, I see you started new thread about it. Sorry for the problem.
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Thanks Dram. I'll see what I can do.
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Thanks Tels! I had to paint every single stone white to make a heightmap It's not that difficult since I have a tablet but it still takes a little work.
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Files uploaded. I also added jpg editor images.
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Thanks Sparhawk. I made a small update of the gravel_grey_01_tiling_1d and gravel_brown_01_tiling_1d from stone\natural directory. Grey version can be seen in the begining of Bonehoard map. I didin't like the normalmap. I think it was too flat: http://img442.imageshack.us/my.php?image=gravelik8.jpg So I made a new one: http://img503.imageshack.us/my.php?image=gravel1gr0.jpg I also made the texture tileable in all directions. Before it wasn't tiling in any (even though filename was tiling_1d). Gravel_brown is the same texture only colorised so I modified my version of gravel_grey and saved as brown. I tried to make the same tone as it was before: http://img442.imageshack.us/my.php?image=gravel2wv5.jpg New normalmap is 1024x1024 (old was 512x512). If no one objects I'll upload new textures. You'll have to update your map Angua and Greebo.
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plates_stripe_rivets: http://img337.imageshack.us/my.php?image=stripeuq4.jpg panel_rivets_rusty: http://img337.imageshack.us/my.php?image=rust2ox9.jpg plates_rusty_rivets: http://img337.imageshack.us/my.php?image=rustbe4.jpg
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I agree. I doesn't have to be theatrical, just minimal muscle movement. No man can stand still like a sculpture (except those british guards with funny hats) and that one is making quite strong hand moves which would affect rest of the body. But except that minor thing everything looks great.
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New metal textures: metal\detailed\panel_rivets_blue: http://img396.imageshack.us/img396/9001/panelhh9.jpg metal\detailed\plates_large_grey: http://img396.imageshack.us/img396/4463/platesue8.jpg
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They look good. However I have a little critisism about the copper_plates_dirty. It's a square image in which left side is exactly the same as right. It's a waste of space. Half of the image could be saved in 1024 x 512 resolution with the same effect.
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I uploaded new texture to metal\detailed\steel_bars_rivets: http://img235.imageshack.us/my.php?image=rivetsam8.jpg
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TDH -The Deathly Hallows I would never say that about the Dark Mod's graphics
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I also felt that I played Tomb Raider when I was searching for all those long lost artifacts. Zombies, undead and burrics are ok but I don't like missions in which they are my only opponents. I prefer to steal from men rather than ghosts. Thief 2 is my favourite. It has the best maps - large and in many different styles. I loved the architecture variety, I even liked art deco. TDS (edit) has nice yet monotonous graphics. It was almost black and white which was boring to me (even if more realistic when action takes place at night).
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By the way. When you release crouch button it takes few seconds for the player model to stand up. This way you can run a couple of meters whithout making any noise.
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And I appreciate your appreciation
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I added new metal texture - textures\darkmod\metal\detailed\iron_fittings_rivets: http://img404.imageshack.us/img404/9601/ironcn8.jpg
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Ok, I made a lit version. I've added a specular, normal is the same as last time. It looks like this: http://img403.imageshack.us/img403/2549/witrazcs9.jpg It's a bit too dark maybe. I'm not sure what is a stage map. I couldn't even make the glow from tutorial work properly.
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I think I'll just add a little colour here and there. By the way, maybe it should go to the textures\darkmod\window\ornate directory?
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Yes, I thought about it. Although, does stained glass shine at night?
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I divided the image into two seperate textures - base and top. I uploaded them to textures\darkmod\window\stained_glass_pale and stained_glass_pale_top so you can check if it works fine. Here's a screenshot: http://img384.imageshack.us/img384/5089/shot00014uq7.jpg I thought it would be better to remove Jesus from the image. I replaced him with a hammer symbol: http://img384.imageshack.us/img384/3132/jesusrt8.jpg http://img384.imageshack.us/img384/2936/hammerir4.jpg
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Here's a screenshot of a metal door: http://img236.imageshack.us/img236/4476/shot00013na2.jpg Well I have some new material. Right now I'd like to make a stained glass (seen from outside): http://img66.imageshack.us/img66/4217/img5183dx6.jpg I only wonder how this texture shoud be done. Without it's upper part image will be tileable yet incomplete.
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I uploaded another door to textures\darkmod\door\metal\bars_rivets_old.
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Thanks guys! All I want is this game to look as good as it is possible. After all I will be playing it