Jump to content
The Dark Mod Forums

Arcturus

Development Role
  • Posts

    2258
  • Joined

  • Last visited

  • Days Won

    124

Everything posted by Arcturus

  1. Ok, I made a lit version. I've added a specular, normal is the same as last time. It looks like this: http://img403.imageshack.us/img403/2549/witrazcs9.jpg It's a bit too dark maybe. I'm not sure what is a stage map. I couldn't even make the glow from tutorial work properly.
  2. I think I'll just add a little colour here and there. By the way, maybe it should go to the textures\darkmod\window\ornate directory?
  3. Yes, I thought about it. Although, does stained glass shine at night?
  4. I divided the image into two seperate textures - base and top. I uploaded them to textures\darkmod\window\stained_glass_pale and stained_glass_pale_top so you can check if it works fine. Here's a screenshot: http://img384.imageshack.us/img384/5089/shot00014uq7.jpg I thought it would be better to remove Jesus from the image. I replaced him with a hammer symbol: http://img384.imageshack.us/img384/3132/jesusrt8.jpg http://img384.imageshack.us/img384/2936/hammerir4.jpg
  5. Here's a screenshot of a metal door: http://img236.imageshack.us/img236/4476/shot00013na2.jpg Well I have some new material. Right now I'd like to make a stained glass (seen from outside): http://img66.imageshack.us/img66/4217/img5183dx6.jpg I only wonder how this texture shoud be done. Without it's upper part image will be tileable yet incomplete.
  6. I uploaded another door to textures\darkmod\door\metal\bars_rivets_old.
  7. Thanks guys! All I want is this game to look as good as it is possible. After all I will be playing it
  8. There's a lot of great gothic architecture here in Gdansk, its old part is very thief-looking. And when I bought a camera I thought that I could help with the mod instead of just waiting 2 years for the release.
  9. I made a door texture from one of the pics I showed you. Here are screenshots: http://img232.imageshack.us/img232/1682/door1bn3.jpg http://img67.imageshack.us/img67/8948/doordx5.jpg I added files to textures\darkmod\door\wood\board_oblique_nails_hinge, images are 512 x 1024 for diffuse and local and 128 x 256 for specular.
  10. Thanks
  11. Version without screws was added to metal/detailed/rusty_diamond_pattern. Thank you for help Angua I uploaded one texture before. I also added a specular map for fittings_diamond_shaped. Here's a screenshot: http://img211.imageshack.us/img211/4347/heavymetalbj3.jpg I think it looks better now.
  12. You mean the naming part? I have a problem with those names. It's my english. I prefer to ask. Angua, isn't rusty_diamond_pattern_screws too long?
  13. Any suggestions? Which version is better and how should I name it? How about rusty diamond shapped? If you like it I will add it right away.
  14. I've made another metal texture: http://img410.imageshack.us/img410/6185/rusty1sg5.jpg Version with screws: http://img292.imageshack.us/img292/7277/rustydd6.jpg
  15. I corrected panel_old_ornaments_local file. It was shifted comparing to the diffuse map so everything was blurred a little. Stupid mistake, don't know why I didn't notice that before. This panel texture needs more work.
  16. The Compressonator gives the upper case suffix. I noticed the difference, but I didn't think it's important. I just don't think the informatics way
  17. I added the files. Maybe someone could check if everything is working?
  18. Thanks, I'm glad you like it What do I need to do to upload them? As far as I am concerned I will need a new password to access the server.
  19. OK, here's the greyish version: http://img2.freeimagehosting.net/image.php?68993d9772.jpg
  20. They're 1024 x 1024. I could change the colour between the bars. I think the rust on them looks quite good.
  21. Something metal: http://img2.freeimagehosting.net/image.php?f7012a5163.jpg http://img2.freeimagehosting.net/image.php?e3e05dd6dc.jpg This one doesn't look like dungeons, more like a factory or other industrial building. Actually it looks more like Doom rather than Thief I'm waiting for your opinions.
  22. Thanks NH! I am browsing team's forum now
  23. Well, team member sounds good I'd like to make some more textures for sure, so I think you can sign me in.
  24. Ok, here are screens of a metal texture: http://www.wgraj.net/img.php?mode=full&file=2849 http://www.wgraj.net/img.php?mode=full&file=2850 Here's a link to the files: http://files.filefront.com//;7997272;;/ If you want, you may send me those hinges Springheel.
  25. I could give a try. I havent used a transparency in D3 yet, though. I mean, how does it work? Can you put a texture on top of another?
×
×
  • Create New...