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peter_spy

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Status Updates posted by peter_spy

  1. It seems like statuses work again? Cool.

  2. Making content for TDM with dual monitor setup is awesome! ? Modeling and prototyping materials is much faster without alt-tabbing every 30 seconds or so :) 

  3. I finally managed to put my foot in the door and switch careers. That means no more pressure of getting into game industry and steady work on models and maps for TDM! :)

    1. Show previous comments  9 more
    2. peter_spy
    3. Tarhiel

      Tarhiel

      Hello Judith, thanks for sharing this, because it´s very similar to something I was thinking about doing in my life. I hope you will like your new job, that you will be content in both personal and professional life. And I do hope you will still find time to do some fan-missions.

    4. grayman

      grayman

      Good luck, Judith. My non-game computer science career ended a while back, and the 35 years I spent in it was Most Excellent.

  4. Snobel managed to raise TDS property limit from 60k to 1 million! http://www.ttlg.com/forums/showthread.php?t=139684&page=2&p=2400716&viewfull=1#post2400716

    1. Show previous comments  18 more
    2. peter_spy

      peter_spy

      Yup. AKA IronEagle, HawkFlyAway, etc.

    3. Tarhiel

      Tarhiel

      Very nice! I guess it will not be such a revolution as a NewDark, it will certainly allow for merging all those cut level into one big one (Streets, Cradle...). Definitely something to look for :)

    4. Skaruts

      Skaruts

      This is cool. When someone manages to merge all the city maps, that's probably when I'll get back to playing some good ol' TDS.

  5. Parts for my new i7 8700 rig are on their way. I wonder if and how TDM engine wil scale up with new CPU and memory combo.

    1. Show previous comments  4 more
    2. peter_spy

      peter_spy

      8700 should reach 4,6 GHz in Turbo mode, my current CPU is set to 3,02 GHz. I wonder if higher clock will help with stuff like higher DC count.

    3. nbohr1more

      nbohr1more

      If you enable multi-core enhancement, the renderer will use 2 cores (primarily) but some Game code has always used cores to service threads in a conventional way. (The script language supports threading but script authors rarely use it.)

    4. peter_spy

      peter_spy

      Briarwood Manor got a boost from 25 to 57 fps in the starting area :o

    1. Show previous comments  1 more
    2. Petike the Taffer

      Petike the Taffer

      I love the fact that we're in for the 20th anniversary this autumn.

       

      We (and other sites, e.g. TTLG) should celebrate it at least a bit. :-)

    3. peter_spy

      peter_spy

      I fell in love in UnrealEd back in the day, I made my first DM maps for UT with it. Even though it was buggy and I didn't have good enough hardware, the editor felt accessible. That ease of use actually prevented me from delving deeper into DromEd several years later, it was too frustrating in comparison ;)

    4. Epifire

      Epifire

      UE4 is probably the only modern engine I'd want to use at this stage. Tim's words on the matter rather cement the argument. As so much of their work is to just make a great tool set, and it really shows.

  6. Making sound presets for TDM 2.06 EFX system. Slow but steady progress.

    1. Show previous comments  3 more
    2. ERH+

      ERH+

      So I can't work on implementing these presets now?

      This 2.06 change - is it new working mechanics instead of old broken, or is it just some sort of graphic interface browser like particle editor?

    3. peter_spy

      peter_spy

      You can, EFX is how OpenAL reads EAX and other once hardware-bound systems. This is a certain third-party standard and set of values, and these won't change over time.

    4. peter_spy

      peter_spy

      You should wait until the next beta package though. Right now, the only way to hear changes after you modify the .efx file is to restart the game. The next version will have the 'reloadSounds' command refresh the EFX system as well.

  7. Learning and experimenting with LOD spawnargs for meshes. Even one LOD model and e.g. turning off shadows for LOD stage 2 can really make a difference when it comes to scene complexity. I love it!

    1. Epifire

      Epifire

      I really ought to look into LODs for my shadow casters as well. Probably would help optimize the outdoor scene I'm doing right now.

    2. Springheel

      Springheel

      Absolutely. LOD is extremely powerful, especially for people who can make their own models.

       

  8. I just found this, TDM is mentioned in the comments as well :)http://www.pcgamer.com/thiefs-brilliant-subtlety-is-still-unmatched-18-years-later/

    1. SeriousToni

      SeriousToni

      Very, very well written and true text. Thank you for sharing! :)

  9. Slowly getting back to modeling and editing. Also, just switched to a trackball, which I find more and more comfortable to work with.

    1. Show previous comments  1 more
    2. peter_spy

      peter_spy

      And most FPSes, surprisingly. TDM with proper values and a bit of smoothing is a delight.

    3. Obsttorte

      Obsttorte

      I am using a trackball for several years now, and it is definetely superior to a normal mouse imho. And much less demanding to your wrist.

    4. peter_spy

      peter_spy

      True that. All I need now is a good keyboard to complement the set.

  10. So, it actually pays off to design your upper modular section from the roof :)

  11. Hmmm... Is it just me, or pagans are currently a bit underrepresented? :)

    1. Show previous comments  6 more
    2. peter_spy

      peter_spy

      I think PinkDot tried to make a pagan map long time ago, but he was experienced character modeler. Wonder what happened with that project.

    3. VanishedOne
    4. Bikerdude

      Bikerdude

      @Springheel, where did you go to get the wench vocals a while back..?

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