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peter_spy

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Status Replies posted by peter_spy

  1. With help from Uberman and vanished, the large city mission that myself and Melan adobted is closer to beta testing. Would people like to see a a video version of "what are you working on" in same style of the Black parade..?

  2. By the way, I know some people mentioned improving lighting skills, and I finally found an article that actually discusses some of the theory behind lighting that I can comprehend: http://www.blog.radiator.debacle.us/2015/03/lighting-theory-for-3d-games-part-2.html

  3. I wish we had more of small bite-size FMs. I realized I don't have time to play grand multihour missions anymore... But nice 0.5-1h (1h max!) missions would fit perfectly to my evening schedule.

  4. I wish we had more of small bite-size FMs. I realized I don't have time to play grand multihour missions anymore... But nice 0.5-1h (1h max!) missions would fit perfectly to my evening schedule.

    1. peter_spy

      peter_spy

      With most of us having many RL obligations and less free time in general, that's a good idea. I'd be perfectly happy to both make and play FMs that focus on meaningful gameplay, and do that within 1-2 hours, so they're basically like a good movie.

    2. (See 12 other replies to this status update)

    1. peter_spy

      peter_spy

      No idea, that probably depends on their EULA. Maybe they set up the platform and next they'll be issuing takedowns to those who won't comply.

    2. (See 9 other replies to this status update)

    1. peter_spy

      peter_spy

      Or maybe they just want to be a middleman and get cash for doing nothing. If you want to support content creators, you can always use Patreon or PayPal or whatever other option. Nobody needs that platform of theirs.

    2. (See 9 other replies to this status update)

  5. Some new fan missions released since 2016 I definitely should try out?

  6. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      Is it possible to add your own clauses to that, like "you may not use these assets outside TDM without author's permission / please contact me"?

    2. (See 41 other replies to this status update)

  7. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      Most of my stuff is properly unwrapped anyway, so you can't do much with these textures unless you really know what you're doing. That should discourage most people. I'm more afraid about models being used outside the mod.

    2. (See 41 other replies to this status update)

  8. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

  9. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      That's a fair point. Although locking assets this way isn't bad either. You can improve things ad infinitum, and this way you have to take responsibility and submit something finished, not counting on others to do additional work.

    2. (See 41 other replies to this status update)

  10. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      It's not about money, more like sense of authorship. I don't want people to edit my photos or publish them without captions/proper credit) either, this is absolutely normal.

    2. (See 41 other replies to this status update)

  11. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      In Unreal engines you can use all the assets the way you want, but you can't export models or textures outside the editor to modify them. That's the kind of author's control I'm talking about, and I believe that might have been the reason for Epi's question.

    2. (See 41 other replies to this status update)

  12. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      That discussion deserves its own thread, IMO.

    2. (See 41 other replies to this status update)

  13. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      Does modding means zero control over the stuff you made? I don't think so. Maybe such disagreements over what modding is why engines like Unreal introduced packages.

    2. (See 41 other replies to this status update)

  14. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      I'm not saying what we do is art, but compare it to exhibiting a painting and letting everyone paint over it and display it in other galleries as well. Some authors may not like it.

      Other more complicated cases include e.g. using paid textures as base (you can't distribute your work as an image, even if such paid texture is used as a layer in Gimp / just a component of your texture).

    2. (See 41 other replies to this status update)

  15. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      Kano, that's the problem: when you're an author, you don't want your stuff to be modified without your knowledge, and IMO Thief community is notorious for grabbing everything that's downloadable and doing whatever can be done with it (see Object repository thread on TTLG), so at least some control over your assets would be appreciated. Fortunately 3d ripper dx worked with DX9 games only.

    2. (See 41 other replies to this status update)

  16. Is there a way to encrypt pk4s? Because it would be a really great option if they could be.

    1. peter_spy

      peter_spy

      It's not necessarily about selling FMs. If someone's making a lot of custom stuff, and just wants people to play the mission, without tampering with their stuff, there's no such option so far.

    2. (See 41 other replies to this status update)

  17. I wonder what the maximum amount of hours is to be considered a speed build? .... Asking for a friend.

    1. peter_spy

      peter_spy

      Four hours it's a decent time... For texturing a model, or making a decent material :)

    2. (See 12 other replies to this status update)

  18. That amazing feeling when you manage to build a program (darkradiant) from source for the 1st time in your life and it then unexpectedly runs like a charm :)

  19. Almost five years afterI got it, my Nvidia GTX 560 Ti finally gave up its electronic soul. Despite only having 1 GB of VRAM, the 560 Ti still managed to run many of the latest games at over 30 FPS on high settings. That little card gave me so many incredible gaming memories. I always imagined that I would gracefully retire it after purchasing an upgrade, but the universe obviously had other plans.

    1. peter_spy

      peter_spy

      Those Ti cards were amazing indeed, I had GTX 650 Ti for about 4 years. I'd probably have it for a bit longer, but decided to get something decent for Dishonored 2.

    2. (See 6 other replies to this status update)

  20. Hmmm... Is it just me, or pagans are currently a bit underrepresented? :)

    1. peter_spy

      peter_spy

      I think PinkDot tried to make a pagan map long time ago, but he was experienced character modeler. Wonder what happened with that project.

    2. (See 8 other replies to this status update)

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