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Status Updates posted by Melan
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Not really TDM-related, but I have just released a RPG fanzine: http://beyondfomalhaut.blogspot.hu/2018/03/zine-echoes-from-fomalhaut-01-now.html
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Congrats Melan! I'm definitely going to check this out.
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Thanks!
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I find your RPG site very interesting, loads of projects and scenarios to explore. Hope you are doing fine.
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While we are on topic, my book, "Reindustrialisation in Central Europe", has been published in hardcover! 10 years of work, 328 pages, and a beautiful cover: https://68.media.tumblr.com/da1d8329ae2e08337c324a5d75dd1ccb/tumblr_onts829YcT1rxmn3vo1_1280.jpg
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lowenz: Unfortunately not... but I actually have an edited volume coming out at Routledge this year.
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Well done young man!
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Don't I feel lazy now. Congratulations!
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Man-oh-man, the new ambience trailer for The Black Parade is such a thing of beauty...
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In what way were they better?
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Tarhiel: they would agressively look for "vantage points" to keep their distance and get a better shot at you, and as a consequence, were harder to catch.
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I`m so excited about `Black Parade`. Finally a campaign. And it looks awsum.
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Behind Closed Doors has been released! .)
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Thief 2: Behind Closed Doors by Nicked. Heh.
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OH wow yes! Going to be playing that tonight for sure
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Very cool!
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T2: Godbreaker - level 2 is excellent swamp level, level 4 is one of the great, expansive rooftop missions. Some problems, but highly recommended!
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Here is a link to the ttlg thread - http://www.ttlg.com/forums/showthread.php?t=147454&p=2344423#post2344423
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Loving it so far. I agree the swamp level is fantastic and eerie.
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here is a link of the walktrough by Fen:
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Jupiter Hell from the makers of the excellent Doom: the Roguelike is now on Kickstarter. Hyped! https://www.kickstarter.com/projects/2020043306/jupiter-hell-a-modern-turn-based-sci-fi-roguelike
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'Tis too quiet. Maybe I should summon the minstrel!
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Level up! Pick a new perk.
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Happy birthday, Melan!
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Belated Happy Birthday, Melan!
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Slaying bugs like I'm on Starship Troopers!
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"I'm here. I ate every bug along the way. There were many"
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Paul Verhoeven is a Goddamned genius. He needs to make a new scifi-jingoist satire film. Especially now that retro-80's "outrun" movies and music are in style. He should make a retro-future Robocop 4 with 80's anachronisms and X-rated violence to wash away the sins of the 2014 reboot.
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If only they didn't respawn in new shapes everytime it looks cleared, over and over
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Sooo, what are your favourite flickering light textures?
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Those times when you screw up a cunning idea and end up rebuilding a few things just so you don't have to discard it? It is one of those times!
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Ah, yes, now I understand. You want to make it realistic from engineering point of view. That certainly makes it more difficult, especially if you need it to have an exterior, too. If it would have only an interior, it would be really easy.
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My strategy, if I was doing it would be like this. Since submarines do not have windows, exterior is not needed. Just build an interior inside boxy sealing geometry. If you really want to show the submarin from the outside, you could build a separate area with an exterior-only version of the ship. Since the player needs to use an airlock to get it, you teleport the player to the interior version when the player accesses the ship.
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Hmm I will give it a try, maybe it will make a big difference.
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Now at 15352 brushes, 6064 patches and 5282 entities. Scary.
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Argh! All them cool kids have maps cookin'!
I still have the WIP I put on hold when I started the Golden Skull, but I haven't got any time to pour on it. Too busy all the time.
One of these days I'm gonna finish the work I started...
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@Sotha you need to quit your job and focus on the right priorities!!
@Melan that sounds amazing, I can't wait!
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@Sotha: Says the man who has already delivered a full campaign, and is in the middle of another?
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The Black Parade is coming! http://www.ttlg.com/forums/showthread.php?t=146501 Woo-hoo!
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I suppose making a campaign as an individual and building for Thief Gold go hand & hand. You need to be pretty obsessed to do either. XD
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I'm just very happy to see how much work still goes on with the original Thief games. Good mods = long life after release!
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Magnificent!
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Any maps to recommend where I could study how others use sound_loss on info_locationseparators?
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Thank you, grayman!
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Interesting, quite high sound loss values there.
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NB there's a bug with sound loss that causes sound card pops in a complex enough map. It'll be fixed soon in 2.04
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BRB, making TDM levels great again. (hopefully)
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Let's deport all the revenant and zombie terrorists while we're at it!
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And you know who's going to pay for The Wall? We're going to make the Evil Overlord pay for The Wall. It'll be the biggest wall, because I only build great walls. Great walls. It'll keep out everything. Nothing will get through. And the Evil Overlord will pay for it!
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seems a bit odd...if the evil overlord has to build it wont they undermine it by putting tunnels under it. Or you could just invest in some boats and come around the ends.
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All work and no play makes Melan a dull boy.
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That depends on which planet you're on, so it's a hardware problem.
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Indeed! Now we just need a bunch of engineers and an array of globally positioned super-efficient rocket engines to slow down the spin of the Earth. I'm sure the kickstarter crowd funding will be a great success when we tell the masses they will get more hours to their days.
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Nature is at work on it already: http://www.physlink.com/Education/AskExperts/ae695.cfm
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Consortium: The Tower - Why is this Kickstarter such a well-kept secret?!
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jaxa: Duh, forgot I could include URLs in my status updates here (can't do it on other forums).
SiyahParsomen: Sadly, I don't think so either.
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Already pledged, even though I haven't played the first one yet. But I like the idea.
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Why have I knot heard of this?! If I had the kinda cash they needed, that's something I'd get behind.
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So I just spent thirty minutes looking for my Thief Gold box, which was in plain sight on a bookshelf all along. I even inspected its area twice, but didn't find it due to its black box. I swear that thing was hiding in the shadows.
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Shed your physical attachments, Melan.
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Maybe there was something wrong with the frob highlight? ^^
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There was certainly no loot glow around it!