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joebarnin

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Posts posted by joebarnin

  1. 1 hour ago, MPMcguire said:

    Conrad Turner's room.

    I am having difficulty with the cupboard and combination lock in one of the apartments. I can't find any books or papers giving any clues.  I watched a walkthrough on youtube but no answers there. Can anyone help ?

    Have you found

    Spoiler

    the crawspace behind the rooms? (access from the manager's office). Then, use the Peak function to look through the holes in the wall. The combo is 

    Spoiler

    written on the back of a desk picture frame

    Spoiler

    337

     

     

     

  2. Okay, I give up, I'm incompetent. Can someone post how they did the speedrun? Use spoiler text please - don't want to ruin it for anyone else.

    Spoiler

    I can't make the leap out of the window to the ledge. I can run and get the vine arrow and use it to get up the wall across the moat, but that takes me more than 60 seconds. What am I missing?

     

  3. 51 minutes ago, Gerberox said:

    The machines were very convincing. I don't know if you made them or if they're part of the new edition, but they are excellent quality.

    The steam engines are pre-fabs, so no credit for me. I don't know who made them - I agree, they are nice.

  4. What version of TDM are you running? The problem with the elementals happens on 2.11, but it shouldn't happen on 2.12. The keys only show up after you get hit with the appropriate elemental.

    9 hours ago, Rio_Walker said:

    Out of curiosity, I grabbed one of the knocked out guards and carried him inside the mansion...
    Yup, I still have him on my shoulders after waking up! 🤣

    Brilliant! I love it when players do things I never thought of.

     

    9 hours ago, Rio_Walker said:

    On a fun (probably unrelated) note, when you get captured, you still have a blackjack and sword in your inventory, but you can't pull them out.
    So I thought my hands were invisible.

    I tried to just remove the weapons, but then I couldn't figure out how to give them back at the end. So I just made them unusable.

  5. You don't connect the path_ nodes to an AI - you connect the AI to the path_ nodes. So Ctrl+k points the AI to its starting node. That node should point to one or more other nodes, and so on. So basically: 1) define a path or paths by connecting several path_ nodes. 2) tell the AI to start along this path by targeting one of the nodes.

    That's the basics. It can get more complicated with scripting and/or triggers, etc.

    • Like 1
  6. Excellent little mission! Good design, aesthetically pleasing, good use of vertical space (any mission with rope arrows is +1 in my book). I only got 2 of the secrets - had to cheat to find the others (pretty fiendish, but secrets should be fiendish!).

    Good work, I'm looking forward to more!

    • Like 1
  7. On 1/29/2024 at 3:09 AM, tapewolf said:

    I still can't find that key, though.

    Sorry, my mistake. There is no key for that grate - you have to throw a switch that's at the guard shack. Sneak up behind him and you can throw the switch over his shoulder - he doesn't notice lol.

    • Like 1
  8. Spoiler

    The key to the grate under the bridge is in the nearby guard station. 

     

    8 hours ago, tapewolf said:
    Spoiler

    Also, in the warehouse lift is a decorative crate.  It didn't seem to have anything in it, which made me think it was there to have something put in it, but I never figured out what, if anything.

    Spoiler

    I'm puzzled - there's a crate in the warehouse lift, but it's not empty. It actually has some loot.

     

  9. 6 hours ago, Johnnytheboy76 said:

    I'm a little late to the party but congrats on this monumental release. Really enjoying it so far and I'm finding the story very immersive! I have however, hit a bit of a wall:

      Hide contents

    I've managed to gain access to the Pagan compound. What now? I can see something that could be moved but can't see how. I've also tried climbing but no luck there. I tried firing a noise maker through a gap that attracted an elemental but other than that, I am truly stumped!

     

    Spoiler

    There's a switch on the rocks on the east side of the compound. You probably missed the bit where a pagan used the switch to open it - it will open a rock/door and lead to the next area. You may want to reload a save before you woke up the elemental.

     

    • Thanks 1
  10. 4 minutes ago, Justice01 said:

    Hmm, not see any numbers in the closet with the lion statue. Looked all around, even moved the boards... Where should I be seeing them? Perhaps this is a bug?

    Spoiler

    The numbers are in the Prayer Garden. Use the vision potion in the garden, look around for writing - it changes when you use the potion. 

     

  11. 2 hours ago, bunnyboy said:

    Finally, I reached the workshop, and again I have no idea how to get out of that place. I could reach level 1 by jumping off of a small pole (?) in the center, but now I have no idea how to move up further.

    On the second floor of the warehouse, head to the southeast corner - behind some crates you'll find a ladder up.

    And just in case you need help at the next floor,

    Spoiler

    look for a way to climb around the big barrels.

     

  12. On 1/5/2024 at 10:53 PM, hightide said:

    I've just gotten through the pump house and experienced a system hang while  

      Reveal hidden contents

    reading the homeless peasant's note about where to sleep.

    I had to ctrl-alt-del and end the darkmod process to get any use from my computer. I will restart it and try again soon.

     

    edit: got further, having trouble finding the key for door 7C. clues/location? I needed to look more closely in 

      Reveal hidden contents

    room 9.

    Later I had a strange experience in room 11, coming down the ladder to the East side: I pressed Esc to bring up the menu, but only the cursor appeared; I didn't see menu options of hear and clanks like the cursor passed over them. Quickloading and trying again let me open the menu, but it was weird.

    Strange things you’re seeing. There was a hang/CTD early in beta, but that was fixed. If it happens again, capture your log files (darkmod.log, qconsole.log). 

  13. The keys don’t work on the doors - they just unlock the buttons to call the elevator, or the buttons within the elevator. Once you get the keys, use the elevator to get around. 
     

    The attic key was back in the previous apartments, the Garden Tower Flat (I think that was the name). It provided a short cut getting from that apartment to the hallway with a guard. 

  14. 1 hour ago, peter_spy said:

    You keep using assets fom my Builder Compound pack that is no longer available, you could at least credit me for it. That applies to your other FMs too.

    My apologies - I completely forgot to credit you in this mission. Now and Then does give credit in the readme.

    Sorry.

    • Like 1
    • Confused 1
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