joebarnin
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Everything posted by joebarnin
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Fan Mission: The Heart of Saint Mattis by joebarnin (2019/09/10)
joebarnin replied to joebarnin's topic in Fan Missions
@MirceaKitsuneThanks for your comments - I'm glad you liked the mission. Next time I load it I'll take a look and see if I can see what's wrong with the Priest. As for -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
@JBERTCan you try a "clean up" of your install? Delete the darkmod\glprogs folder, then run tdm_update. See if that fixes the problem. (Maybe delete your darkmod.cfg also). -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
@Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here: Let me know if you need more hints on this. -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
Never mind, the update won't be ready for a few of weeks. Life Got Busy™, for several reasons. -
For checking if an AI is dead, I had to define a variable and cast it to the AI name. Like this: ai guard = $atdm_ai_guard_elite_1; if (guard.AI_DEAD) ... I suspect AI_AlertLevel is the same. E.g. if (guard.AI_AlertLevel > 10) ...
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I think it's idle_bark_interval_min and idle_bark_interval_max
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found. -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
@MirceaKitsuneGlad you liked it. I like you idea for epilogue cutscenes. Or even just epilogue text. That's probably more work than I want to do now, but maybe I'll incorporate into future missions. -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
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Beta Testers Wanted: William Steele 7 - The Builders' Forge
joebarnin replied to grayman's topic in Fan Missions
Count me in! Anything to distract me from this damn election! -
Try this on the command line: +set fs_currentfm mymap
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https://wiki.thedarkmod.com/index.php?title=Inventory#Default_equipment_for_map_start
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
@Tarhiel Thanks, glad you enjoyed it! -
Take a look at this: https://wiki.thedarkmod.com/index.php?title=Alert_%26_Suspicion_Triggers#Missing_or_Moved_Objects.2C_Absence_Markers
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Try this technique: https://wiki.thedarkmod.com/index.php?title=Location_Settings#Sound_Override. I think it was used by JackFarmer in the HH:TLC mission.
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
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Use the noclip console command to get through the door, then turn it off once you are on the other side.
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
@roygatoThanks for the feedback - I'm glad you enjoyed it. I'll try to reproduce the bug, and fix it for version two. -
Beta Testers Wanted: William Steele 6 - Baleford Museum
joebarnin replied to grayman's topic in Fan Missions
I'll be happy to help. Also, just checking - I have the ability to grab the latest code (trunk) from SVN and build on my machine with Visual Studio 2017, and then run it. Is that what you mean by TDM SVN? -
So basically, it's a Pong simulator. I don't see the script - it didn't get attached correctly?
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Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
You can use the 'noclip' console command to get back into the "real world". It will allow you to go through that fence and back into playable area. Here's how to use console commands: https://wiki.thedarkmod.com/index.php?title=Console_Useful_Controls walk up to the fence use the console to 'noclip' walk through the fence to the playable area use the console to 'noclip' again (this turns it off) I'll investigate how this happened in the first place. -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
@MrMunkeepants -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
Hmm. Were there any error messages, or just a crash to desktop? Do you have logging configured so that you get a qconsole.log file (in \fms\nowandthen)? -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
Shhh. You weren't supposed to notice that. -
Fan Mission: Now and Then by joebarnin (2020/09/08)
joebarnin replied to joebarnin's topic in Fan Missions
Yes, your ambients worked out really well - they all fit the scene. I think I used four of them total. The one I used in the crawl spaces worked especially well - others have commented on that too.