joebarnin
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Posts posted by joebarnin
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Congratulations - I'll give this a try soon!
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@GerberoxThanks for your comments.
SpoilerThe fireplace secret:Â you have to put out the fire with a water arrow, then the switch will open the secret.Â
SpoilerThe safe with the static treasures: another player found this bug too. It seems to be intermittent - it works for most players. Try closing the safe and opening it, that might fix it.Â
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On 3/4/2021 at 11:36 AM, Riper said:
Thanks. I see the problem:Â I should mark that objective "complete" when you
Spoilersteal the painting. Regardless if you have found the other clues.
You can complete the mission without finishing that objective. Or,
Spoilerread the document in the safe in Addison's room.
Â
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7 hours ago, Riper said:
I have a question about second objective:
 Hide contentscan it be done only in the past? I came back with the painting but I haven't done the second objective
Â
SpoilerÂ
I'm not sure exactly what the 'second' objective is, because different objectives get added depending on your actions. What's the text of the objective?Â
No matter which objective it is, I believe it isn't mandatory, so you should be able to finish the mission without doing it.
Â
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2 hours ago, stgatilov said:
@joebarnin, could you please post some easy-to-follow instructions how to get to the place where @JBERT has the crash? For the poor devs who don't want to play the whole mission Like the sequence of main locations with getviewpos coordinates...
Here is the quickest way to get to the part of the mission that has the crash:
> notarget
>Â setviewpos -2371.72 1124.54 -910.26 Â 4.8 7.2 0.0You will be clipped "inside"Â of a small closet - don't move, just grab the painting right in front of you.Â
> setviewpos -2461.61 1236.86 -1057.22 Â 22.5 177.7 0.0
Frob the big lever right in front of you. A few seconds of video & audio will play
> setviewpos -447.87 -95.21 -580.38 Â 10.2 -89.8 0.0
You're at the top of some stairs. Walk down the stairs and keep walking for a few feet. The cutscene will play (it lasts a few seconds), and then you'll get a new objective. I think this is about where it crashes for @JBERT .
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An update, version 2, is now available: https://www.dropbox.com/s/ciesyfcqu1ct6pj/nowandthenv2.pk4?dl=1. This fixes many of the problems found by those who played version 1. Besides general clean up, the primary goal of this version is to
Spoilerresolve some of the logical issues that could happen, depending on your actions.
Special thanks to Bikerdude, whose did a quick beta test of this version and whose suggestions I mostly (but not completely) implemented.
Could someone please update the in-game downloader? Thanks!
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3 hours ago, pbruno37 said:
Questions that i have are why are they part if the maps when you might be getting stucked : behind eloise's house and behind the clifton's house ?
Can you show me where you got stuck (screen grab)?
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3 hours ago, pbruno37 said:And my principal request IS : should you tell me where are the secrets ? I could only find 3 of them so i'm kind of unsatisfied (by my poorsome skills above all)
Don't feel bad about the secrets - I made some of them really hard to find. Unfair, really . The first post in this thread has some hidden spoilers, including hints for each of the secrets. Have a look at those; if you still need some more hints, let me know.
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Looks like this is on Linux? Maybe you could submit a bug report to the dev team. If it can be recreated every time, then perhaps with a save file (just before it happens) and instructions, they can recreate the problem in the dev environment.
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@JBERTSome users have seen this issue, occasionally. Try closing and opening the case. Or, close it and see if you can take the turquoisium when the door is closed.
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@MirceaKitsuneThanks for your comments - I'm glad you liked the mission. Next time I load it I'll take a look and see if I can see what's wrong with the Priest. As for
SpoilerNeimath, I think he's a goner. He's been dead a day or two; long enough to be noticed missing. Nice idea though - it would have been nice to be able to save him. Oh well...
Â
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@JBERTCan you try a "clean up" of your install? Delete the darkmod\glprogs folder, then run tdm_update. See if that fixes the problem. (Maybe delete your darkmod.cfg also).
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@Clumsy OafThere are hints for this in the Hints section of the OP in this thread. Repeated here:
SpoilerÂ
There’s a second story apartment facing the museumYou can only get into it via ventsVent is across from Jacob's door, look upÂ
Let me know if you need more hints on this.
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On 12/7/2020 at 8:28 AM, joebarnin said:
I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found.Â
Never mind, the update won't be ready for a few of weeks. Life Got Busy™, for several reasons.
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For checking if an AI is dead, I had to define a variable and cast it to the AI name. Like this:
ai guard = $atdm_ai_guard_elite_1; if (guard.AI_DEAD) ...
I suspect AI_AlertLevel is the same. E.g.
if (guard.AI_AlertLevel > 10) ...
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I think it's idle_bark_interval_min and idle_bark_interval_max
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3 minutes ago, NeonsStyle said:
Congratulation on the release Wi;ll go play this now
I’m working on an update, which may be released in the next few days. Fixes several issues that folks have found.Â
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@MirceaKitsuneGlad you liked it. I like you idea for epilogue cutscenes. Or even just epilogue text. That's probably more work than I want to do now, but maybe I'll incorporate into future missions.
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2 hours ago, Thiefette said:Spoiler
I have to ask though, in the kitchen of the Clifton house in the past, there are two extra switches on the wall - what do they do? I tried searching in vain for something they activated but couldn't find anything. I noticed in current version of the house they aren't there. Just wondering.Â
Â
SpoilerOh crud, those were switches I put in for testing purposes, that I forgot to remove! Sorry you wasted time on them!
Â
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Count me in! Anything to distract me from this damn election!
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Try this on the command line:
 +set fs_currentfm mymap
Â
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2 hours ago, MirceaKitsune said:
Another simple one I forgot to ask: How do I make a readable note appear in the player's inventory at map start?
https://wiki.thedarkmod.com/index.php?title=Inventory#Default_equipment_for_map_start
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Thanks, glad you enjoyed it!
SpoilerÂ
The loot in the cathedral, up in the beams, had a little bit of glow to it, so if you looked up from the floor you might see it. The loot in the light was devious and unfair, I admit. It was a reward for getting up on the wainscoting and walking all the way around (something I didn't realize was possible until a beta tester did it). There was no way to know loot was there, and no logical reason for it to be there. When I play TDM missions, I'm lousy at finding the secrets; this was my revengeÂ
Not specifically inspired by Back to the Future, but the same idea - you go back, make changes, and it affects the future (to some extent). I didn't intentionally write Clifton to sound like Doc Brown or anyone in particular.
I agree about the time machine date issue. I'll change it so that the time machine in the past will have the date set to the "back to the future" date, and be unchangeable. Another thing for version 2.
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1 hour ago, MirceaKitsune said:
Also I can't find the property to make a piece of loot noticed by the AI when it's stolen. How do I make guards see when a large painting was ripped off its frame?
Take a look at this:Â https://wiki.thedarkmod.com/index.php?title=Alert_%26_Suspicion_Triggers#Missing_or_Moved_Objects.2C_Absence_Markers
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2 hours ago, MirceaKitsune said:
Seems I have to think how I'm going to deal with those two issues. For now there's another little thing I'm trying to achieve and don't know how to: After completing an objective, I want to change the music the player will hear until the end of the map. Is there a way to enforce a given ambiance after a trigger is executed, ignoring the one in the location info of the room? Or perhaps a way to turn off a location info then activate another one for a given zone, with the second location info disabled by default and flipped on once the trigger is hit?
Try this technique:Â https://wiki.thedarkmod.com/index.php?title=Location_Settings#Sound_Override. I think it was used by JackFarmer in the HH:TLC mission.
Extinguishing candles
in The Dark Mod
Posted
I'm embarrassed about how many missions I played, dragging bodies around the hard way, before I realized this...