Jump to content
The Dark Mod Forums

joebarnin

Member
  • Posts

    1085
  • Joined

  • Last visited

  • Days Won

    42

Posts posted by joebarnin

  1. 23 hours ago, chakkman said:

    You pick up bodies in the same way, by the way. Just so you know, and don't realize after a year of playing the mod, like me...

    I'm embarrassed about how many missions I played, dragging bodies around the hard way, before I realized this...😳

    • Like 1
    • Haha 2
  2. On 3/4/2021 at 11:36 AM, Riper said:

    Sorry for confusion, it's the one:

      Hide contents

    to look for clues where the painting is.

     

    Thanks. I see the problem: I should mark that objective "complete" when you

    Spoiler

    steal the painting. Regardless if you have found the other clues.

    You can complete the mission without finishing that objective. Or,

    Spoiler

    read the document in the safe in Addison's room.

     

  3. 7 hours ago, Riper said:

    I have a question about second objective:

      Hide contents

    can it be done only in the past? I came back with the painting but I haven't done the second objective

     

    Spoiler

     

    I'm not sure exactly what the 'second' objective is, because different objectives get added depending on your actions. What's the text of the objective? 

    No matter which objective it is, I believe it isn't mandatory, so you should be able to finish the mission without doing it.

     

     

  4. 2 hours ago, stgatilov said:

    @joebarnin, could you please post some easy-to-follow instructions how to get to the place where @JBERT has the crash? For the poor devs who don't want to play the whole mission 😥 Like the sequence of main locations with getviewpos coordinates...

    Here is the quickest way to get to the part of the mission that has the crash:

    > notarget
    > setviewpos -2371.72 1124.54 -910.26   4.8 7.2 0.0

    You will be clipped "inside" of a small closet - don't move, just grab the painting right in front of you. 

    > setviewpos -2461.61 1236.86 -1057.22   22.5 177.7 0.0

    Frob the big lever right in front of you. A few seconds of video & audio will play

    > setviewpos -447.87 -95.21 -580.38   10.2 -89.8 0.0

    You're at the top of some stairs. Walk down the stairs and keep walking for a few feet. The cutscene will play (it lasts a few seconds), and then you'll get a new objective. I think this is about where it crashes for @JBERT .

    • Thanks 1
  5. An update, version 2, is now available: https://www.dropbox.com/s/ciesyfcqu1ct6pj/nowandthenv2.pk4?dl=1. This fixes many of the problems found by those who played version 1. Besides general clean up, the primary goal of this version is to

    Spoiler

    resolve some of the logical issues that could happen, depending on your actions.

    Special thanks to Bikerdude, whose did a quick beta test of this version and whose suggestions I mostly (but not completely) implemented.

    Could someone please update the in-game downloader? Thanks!

    • Like 2
  6. 3 hours ago, pbruno37 said:

    Questions that i have are why are they part if the maps when you might be getting stucked : behind eloise's house and behind the clifton's house ?

    Can you show me where you got stuck (screen grab)?

     

    3 hours ago, pbruno37 said:

    And my principal request IS : should you tell me where are the secrets ? I could only find 3 of them so i'm kind of unsatisfied (by my poorsome skills above all)

    Don't feel bad about the secrets - I made some of them really hard to find. Unfair, really 😕. The first post in this thread has some hidden spoilers, including hints for each of the secrets. Have a look at those; if you still need some more hints, let me know.

  7. 2 hours ago, Thiefette said:
    Spoiler

    I have to ask though, in the kitchen of the Clifton house in the past, there are two extra switches on the wall - what do they do? I tried searching in vain for something they activated but couldn't find anything. I noticed in current version of the house they aren't there. Just wondering. 

     

    Spoiler

    Oh crud, those were switches I put in for testing purposes, that I forgot to remove! Sorry you wasted time on them!

     

    • Like 2
  8. @Tarhiel

    Thanks, glad you enjoyed it!

    Spoiler

     

    The loot in the cathedral, up in the beams, had a little bit of glow to it, so if you looked up from the floor you might see it. The loot in the light was devious and unfair, I admit. It was a reward for getting up on the wainscoting and walking all the way around (something I didn't realize was possible until a beta tester did it). There was no way to know loot was there, and no logical reason for it to be there. When I play TDM missions, I'm lousy at finding the secrets; this was my revenge 😉

    Not specifically inspired by Back to the Future, but the same idea - you go back, make changes, and it affects the future (to some extent). I didn't intentionally write Clifton to sound like Doc Brown or anyone in particular.

    I agree about the time machine date issue. I'll change it so that the time machine in the past will have the date set to the "back to the future" date, and be unchangeable. Another thing for version 2.

     

     

     

  9. 2 hours ago, MirceaKitsune said:

    Seems I have to think how I'm going to deal with those two issues. For now there's another little thing I'm trying to achieve and don't know how to: After completing an objective, I want to change the music the player will hear until the end of the map. Is there a way to enforce a given ambiance after a trigger is executed, ignoring the one in the location info of the room? Or perhaps a way to turn off a location info then activate another one for a given zone, with the second location info disabled by default and flipped on once the trigger is hit?

    Try this technique: https://wiki.thedarkmod.com/index.php?title=Location_Settings#Sound_Override. I think it was used by JackFarmer in the HH:TLC mission.

×
×
  • Create New...