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Nielsen74

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Everything posted by Nielsen74

  1. Brushs :13580 Parches :1181 Entites :4411 takes about 134 seconds to dmap (and that´s a loooooooong 134 ) but I hav had it run with 4500 Entites so could it hav to doo with how many moveable there is?
  2. Trying to map a mission I´m working on I get a error saying: No more free events What dos that mean??? how do I get more free events?
  3. @ fid when are you going to upload the arch as a prefab would love to slap it in one of my missions
  4. still need someone to make me a texture :o.

  5. In keeping with the steampunk theme I think the steam whistle or Fire bell is the alarm sounds I would use in a mission of mine! just my 2 cents!!!
  6. I can think of another! the clasic bell alarm
  7. Well If the texture is made right it could be usede for Piano´s, Cembalo´s and Harp´s a like The string it self looks just a shinening metal stick and as for the tuning pin´s!!! that´s exactly what they are metal stick´s, just metal pin´s set in a metal sokket in a board, I texturede them brass just to get some color in there and to make it look more fancy! If you look at the cembalo in the screenshot in my post above you can see the bottom of the cembalo case between the strings, so the texture should contane a see through color in between the metal strings! and if the strings are set like the screenshot the texture should be versatile anof to use in alot of different places!
  8. too many that´s whay I need a texture for it before I relese it as a prefab!
  9. I would love some help by someone that can make textures!!! what I need is a texture of piano strings but not just wire´s but all so the tuning pin´s in one end of the wire´s It could be just the first 4 strings, as the texture can just be repeated as many times as necessarly
  10. yes translate the "inv_name" "Antik Scepter" but just the "Antik Scepter" part! you can do this in a text editor direct in the .map file
  11. naa it´s the same but I hav not uploaded it anywhere yet and southquarter is down still
  12. I use http://photobucket.com/ for hosting all my picture´s, it´s free and easy and as for the prefab it self just rename the .pfb perfix to .txt and attach it to the post her (there is a size limit at 500k) so please don´t giv up
  13. I vote this the best thread of the year (hope you can drop those painkillers soon )
  14. Thanks Fidcal I´l try tinker with it to see if I can get it to display right
  15. trying to upload a update to thiefmissions.com I get this error what is going on? and it´s not the first time I get that error!!! [b]Internal Server Error[/b] The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, root@localhost and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log.
  16. It´s one that I made from brush´s and it´s not allways like that, the next time I dmap the map it might be ok and another in the map may hav the problem or non may hav the problem or 4-5 hav the problem and that´s the problem , it´s not just this one lockbox, it´s all of them, maby it´s a flaw in the way I made it?
  17. I seem to get some rendering problem with the lockbox The bottom half of the front of the box is missing in game??? anyone know how to avoid this?
  18. her´s a simpel prefab for upload on Fidcal´s web page The boat model is the boat2 from DarkRadiant Fidcal can download the .zip file her https://www.yousendit.com/download/T1VuQ1Z0bThwTVd4dnc9PQ
  19. This sort of info you could put on you´r web page and maby (just maby) some of os will upload something for you to put on the page for downloads
  20. all I get when trying the link on Fidcal´s profil is this start page and following the link for Darkmod I get this and nowhere can I find any referance to prefab???
  21. I think the look I associate the most with black lacquer in TDM textures is textures like the marble black 001 that I usede for the keys, it´s a deep black and has the right specular, but then it has the white imagine paint in it, that limets it´s use for big surfaces!
  22. Her´s a screenshot of what I see in game maby it´s just me, but that is not what I hav in mind when I think of black laquer! first; it´s not black second; it don´t shine it should shine allmost like a mirror (high closse)
  23. no Looking at what/how the texture should be like! as you can see in this shot, there´s not just wire´s but all so the tuningscrew´s in one end of the wire´s and I still can´t get the: modesty_screen/black_laquer to display right, in the editor I just get the No Shader texture and in game it looks gray and flat as to how I would like, black and shining!
  24. I´l make one that´s just for show with the keys as one brush and the lit up!, as for the wires!!!! I suk at makeing textures but if anyone else can come up with a wire texture I´d be happy to impliment it I hav tryde with diffrent textures for them, but non with a satisfying result!
  25. OK I´l open a topic just for this as not to highjack another topic totaly so this is a remake for a cembalo, this is a combination of brush´s and patch´s her´s a shot with an AI to get a feeling for the size Hope you like it Prefab file attach, just rename to .pfb cembalo.txt
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