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Tr00pertj

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Everything posted by Tr00pertj

  1. Just playing your map and it is hard on TDM 2.0. Loving it though really excellent first mission. This is an amusing side effect of the TDM engine physics or something but made a vid of it after I stopped laughing so hard: https://skydrive.live.com/redir?resid=F7539D361BD41522!185&authkey=!AJ4R25w2aYqcrlA I just moved the chess board.
  2. Those specs are good but I would go for the cheapest Mobo and go Haswell on the cpu. The GPU is always the biggest consideration here and where the money you earned should be spent. I notice the i5-3550 is not a K version and the Mobo is not a Z version so no real overclocking is possible and because of this the mobo could be a simpler cheaper version of the new 81 (2 Dimm slots) or 85/87 (4 Dimm slots) chipsets. There are a few other differences but mostlyinconsiquetial to every day use. Like I said the cheaper the Mobo and CPU the more money for a good GPU. If I were to build one right now on a budget of say $600-800 it would look like this: Gigabyte GA-B85M-D3H Motherboard LGA1150, Intel B85 Chipset, 4x 1600MHz DDR3, PCI-E 3.0 x16 $95 or a slightly cheaper 81 at $70 Intel Core i5 4430 3.0GHz (3.2GHz Turbo) Quad Core CPU $215 Samsung 840 Pro Series 128GB SSD Retail Box $149 Corsair CMX8GX3M2A2000C9 8GB (2x4GB) DDR3 $109 The most I could spend on a GPU. The rest on a storage drive. These prices are massively inflated due to my location (Australia) and the industry in general gouging our pocket. Would be easier if I knew your budget and I could give you the prices here for the products your looking at. Hope you don't get any lemons but if you do don't wait RTM them straight away back to the seller. Have fun building and post some benchmarks when you get it up and running.
  3. I played this one not long after it was released and still think about it fondly. All the alone on the islands and having to map them your self with some comical and deadly creature hunting you was some fun. The cartography and triangulation was hard at times but always engaging and enjoyable. For all those playing it now some words of advice. Head indoors at dusk. Sticks on the ground can sometimes help out with light when it gets dark and it gets dark, as in pitch black after nightfall. Awesome game.
  4. Congratulations Kvorning, I'm about to commence playing. Will report back after finishing but from what I've read here in the forum...Sounds awesome. Well here I go wish me luck
  5. Thanks Sotha: Patches must be world spawn to use patch inspector. Cool another tool to mess with I didn't realize was right in front of me, DR has it all. Got some stuff to do this weekend -Nerd wars -Dads birthday dinner and some other stuff so I'm not going to get a chance to do this until Sunday and Kvorning's release is tomorrow. Doh. Not enough time Thanks for the help it is greatly appreciated.
  6. Nope No good still crashing on me. mmm.... Going to spend some time on the tris count. By the way what is the tris count? Whoa; manual tessellation. Sounds complicated to say the least. Tris as in triangular intersection or something? The s key brings up the surface inspector, What key brings up the patch inspector?
  7. I just dmaped and no error message so running now to see...
  8. Here is another cheesy beginner question for you: Should a floor decal texured patch be made fs?
  9. Sorry Sotha: Sometimes I don't know what I'm asking Should I make multiple huge patches into one func_static or individual fs? Three world spawn patches selected in this DR capture:
  10. Thanks Sotha: You answered my question to some extent and more though you thought you had no idea what I was asking. I'm trying to work out what is causing TDM 2.00 to crash on me when trying to load my map. I have converted a lot of ws to fs keeping them assembled into models so a bar bench with 9 ws was converted to 1 fs and so on. I needed the Monsterclip tip. But I still have a lot to convert and have some huge patches serving as walls, tunnels, ground etc. (the map is sealed OK). I have converted 4 ws walls with a window rectangle hole in the centre to fs, There are 3 here that are seperate fs: Should I make the hole room minus the fs iron bars 1 fs or keep them 3 seperate fs??
  11. G'day Guy's n Girls. Question: Converting worldspawn to func static is good practice I'm lead to believe, How many pieces of worldspawn is OK and is it OK if they are not in the same plane X,Y,Z?
  12. Hi all, Has any one come across a problem were the head of an AI just floats a foot or two of the ground when killed? I have a skeleton that is killed 2 secs after world spawn load but his head doesn't seem to rag doll properly. It ends up floating in mid air.
  13. Thank you grayman: I will replace it and see how I go but the strange thing is, It started happening well after the prefab was inserted into the map. I put that in the map well before 2.0 and it was working OK after upgrade from 1.08 to 2.0. Now after a few edits of the map it's buggered. Can't work it out as I know I have followed a methodical mapping method, even if it's not so creative. The prefabs in question (there's also a separate prefab of just monsterclip steps to go with the main staircase) were not created properly, so until they're replaced, they should not be used. Why where they not completed correctly? Is there a reason beyond laziness I can assist with? Or though I am quite lazy.
  14. @ Sotha: I wish I knew what LQD meant, Is it liquid quality dynamic ? Because that sounds cool. I also would like to ask "modular size in LQD" Does this relate to a 4 or 8 grid size?
  15. @Obstortte It was understandable to a degree: func statics are translated to origin. What the? What you said means I either select every thing and align to a 2 or multiple there of at the map grid array and fix the remaining off set vertices of all I can find, or I find the rounding error of accumulation due to the off set over shifting planes which I don't understand.
  16. : What does this mean? That I should select every thing and align to map grid at a specific time every 6 months and then go through every thing to make sure it all fits? Makes no sense to me? I don't understand how a brush can become corrupt, Please explain?
  17. Hay greyman: So what your saying is that a prefab that is included with the TDM release is invalid and inoperable? I thought a prefab is ready to go in map and it was fine until today then suddenly it crashes my execution of TDM. I only write this because I have to replace the unfinished prefab with something that either fits or is easy to fit.
  18. Ahh I might as well just start from a back up file. Unfortunately for me it requires 20 or so hours of mapping.
  19. It seems the prefab is not a prefab and that consists of: I'll work around it.
  20. For some reason I don't think this is my problem: But for some reason the error points to it (a brush).
  21. @Kvorning: @Sotha: Found it. Doh MAP. Looking forward to your mission release.
  22. Thanks Sotha: I'd like to know where the option is to search for brush work? Can't find it? If I convert to fun static the offending brushes will that fix the problem I wonder? I did use CSG to cut rectangles out of rectangles and move and rotate them to position. After this I will only use CGS for one non-moveable cut of a box or rectangle. Would you agree?
  23. TDM is crashing on me and I don't.....etc...... The only output error I get is: during compiling AAS... WARNING:brush 484 on entity 0 is unbounded( 4972.41 3139.94 733.50 )-( 4981.73 3147.63 773.63 )-( 9.32 7.69 40.13 ) WARNING:brush 496 on entity 0 is unbounded( 4912.88 3148.86 781.63 )-( 4922.36 3158.33 785.63 )-( 9.48 9.48 4.00 ) WARNING:brush 501 on entity 0 is unbounded( 4936.10 3109.77 793.63 )-( 4951.11 3117.93 801.63 )-( 15.01 8.15 8.00 ) 3 warnings ------------- Warnings --------------- during compiling AAS... WARNING:brush 484 on entity 0 is unbounded( 4972.41 3139.94 733.50 )-( 4981.73 3147.63 773.63 )-( 9.32 7.69 40.13 ) WARNING:brush 496 on entity 0 is unbounded( 4912.88 3148.86 781.63 )-( 4922.36 3158.33 785.63 )-( 9.48 9.48 4.00 ) WARNING:brush 501 on entity 0 is unbounded( 4936.10 3109.77 793.63 )-( 4951.11 3117.93 801.63 )-( 15.01 8.15 8.00 ) 3 warnings Not sure of entity 0. Any ideas?
  24. Looking forward to this release. Looks awesome. From the screenies and descriptions so far here in this thread I can say It blows a lot of first maps out the water. Congrats kvorning Can't wait ...
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