Jump to content
The Dark Mod Forums

Tr00pertj

Member
  • Posts

    294
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Tr00pertj

  1. Hi RPGista, I never used it for that only for getting out the way of AI. I never got to that window from this side only from the cemetery side using a shovel and plank of wood to jump up to the shuttered windows there, Then going through the house to the girl in front of the stove and the glass window.
  2. Just tested with 2.0 and could find no problems. Did have a clipping issue though were I jumped through the wall trying to jump up to the pipe, thinking it was a ladder of sorts. Long time since i played this one.: Not a game changer though as there is no need to be up on that broken balcony. Ps. Loved the mission. Totally awesome
  3. Hi all, Just letting all Know I updated the map for 2.0 and it's working OK. Fixed a few bugs and added some minor aesthetics. @ Bikerdude, Could you upload to official site again, I'm not sure what to do. Link: https://skydrive.liv...AGoDUMy10MrYWu4
  4. LOLOLOLOL.HAHAHAHAHA. Must have been a stray neutrino. It's prepare offline and cut and paste from now on I think:) @ simplen00b I can suggest a few books if your interested. "A Brief History of Time" is a good start. and also by Stephen Hawking "God Created the Integers". Very hard to understand a lot of the complex math but still worth it's wait in gold. Thanks for the suggestions +1 to all above posts except mine.DOH.
  5. @Diego : It can be done without any kill but patience is required in having to wait a few times until AI are out of the way. Are you running TDM 2.0 or 1.08? 2.0 will be a bit harder as the AI have much more sensitivity towards sounds and environmental changes. I made the mission on 1.08.
  6. I NEED INSPIRATION AND AT THE END OF THIS!!!!! I hope at least this will inspire someone to do some thing? Hear some thing I made here and now. Soon right?:
  7. I am 100% in agreement in regards to Thief 4. Its now up to TDM to be the real Thief successor. The corporate dogs will never understand the meaning of free and honest creativity. If only they knew the simple concept of assistance, Then at least someone would be more knowledgeable. The Dark Mod Project is supreme in all respects. If anyone wishes to question my objectiveness, Then so be it. There can only be one answer, and that is a statement: Please question all answers and try to answer all questions as I do and we should, Always question that which remains understood!
  8. I hole hardheartedly agree and would add that if one can not point the objective perception of interpretation at ones self then where can anyone point it?
  9. I posted a thread that I put some effort into and it's not up....WHY! It combined some theories of atomic, sub atomic and quantum ideas?
  10. Hi Obsttorte, thanks for the reply. Does the success target field mean the objective will be set to complete when the entity named in the field is triggered? The success target field for objective 1 has trigger_count_1 in it. Or does it mean a prerequisite for the completion of the target, meaning something that has to be triggered to complete the objective?
  11. Hi all, I'm absolutely rubbish at coding and scripting and am in need of someone who could maybe help me out. I've got some objectives that need to be made visible at particular points in the mission. The first is objective 1 which is made complete after a book is found. This works. The 2nd, 3rd and 4th are loot objectives for difficulty levels and work fine also. The 5th is a no kill for expert difficulty level and also works. The 6th is an objective that needs to be made visible after the book from Objective 1 is closed and set complete when player is at an info_tdm_objective_location. I have an atdm:target_setobjective_visibility near the book. I have an S&R response trigger on the book, targeted at the atdm:target_setobjective_visibility. The completion trigger is an info_tdm_objective_location. (brain hurts) Objective 7 is meant to be set visible when a trigger_once entity is clipped by player at the same position as the info_tdm_objective_location triggers the 6th objective complete. The 7th objective completes when player obtains a readable. The 8th objective will be the end of this mission and will be a go to info_tdm_objective_location. Respect
  12. Got that sorry mate the old grey matter isn't what it used to be hay.
  13. All audio I used in my first mission was TDM stock. I am putting some of my own music in my next mission and plan to in future. Any music files included with my missions that I compose are free to use for anyone. I may make some files and submit them for inclusion in the TDM assets files at some stage. What every one should remember is laws are different from state to state. As such including a 5-10 second extract from one copyrighted material may be fine in one state but not in another. Also remember that because it is being used in a digital format it will be replicated many times and under some laws these can be prosecuted as individual infringements. If it's not public domain and/or under some sort of GNU license agreement for non profit use then it is almost certainly copy protected and would need permission for use by you from the copyright holder.
  14. @ Fieldmedic Excellent mission mate:) All in all I give it a 4 out of 5. Well done
  15. Yeah I am interested and can commit time to it. Let me know what mission you would like me to start on and I can get started now. I need 2.0 of course. OS: Win7 64bit Home Pro. I can also test my first mission SolarEscape.
  16. I really only use CSG as Obstortte does and no doubt most, for making square holes for doors and windows. I use the clipper tool more, it's easy to make roofs and stuff with the clipper tool. But what I had was a thick wall that I was CSG cutting into to make square rooms and as I was going I was working from 4 to 0.125 then back to 4 or 8 and so on. I suppose it just got to much to dmap. I did not snap anything to grid I always go to 0.125 and zoom in to align and seal. Now I'm just not going to do it that way, so I opened a backup map, made the walls left that were thick, thin and got ride of some not needed. Having said that though I was sure the cuts I made were spot on using the grid method for alignment. If they were not there would have been a leak. I think what stumpy suggested may have been the culprit: that looks like a worldspawn brush in dark radiant, but dmap is seeing it as a dot. cause dmap see's cubic brushes as planes. From now on it's the clipper tool for first preference. Thanks for the advice guy's always good
  17. Thanks Obstortte, I haven't got anything too complex but do have a lot of patches some of which are huge and (Thanks stumpy) some of which are indeed going through visportals. There is something to what stumpy said in his last sentence, I have a large worldspawn rectangle that is systematically being CSG subtracted as I work through it. I'm thinking this needs to change as the more I carve it up the slower dmap becomes.
  18. Yesterday I left it running for about 3 hours. The map was taking about 4 mins before. The output is still there at FixGlobalTjunctions. I just tried an older backup map and that worked so it's defiantly something Iv'e done since then:( AHAHAHAHAh.) So much done between those maps, But what can I do. Looks like it's back to the backup.
  19. The trigger system is working ok now. Got a serious problem now though. Dmap is not finishing. I did a bit more mapping and now dmap just keeps going on for hours and hours and is slowly using more memory like some kind of mem leak or something, and it has not finished yet. I read somewhere that there are limits to entity and brush counts in a map but I don't think I've got to many. Any one had same issue where dmap would seem to go on forever and not finish?
  20. Ah bugger it, I'm going to bed I'll check back later
  21. Thanks fraten, Yeah I should have may be put something around the drain pipe somewhere to illicit interest but hay I thought just leave it and they will find it. I did put a sound that starts in the tunnel as you approach the exit trigger. Where you from?
  22. Man I'm not getting any answers and notice band users down below should I hack at them ? Or maybe not.
  23. Hi Obstortte, Sure I can reformulate the questions, I'll start with the last one: This trigger is targeted at an elevator button in a blue room. When ever the player is clipping the said trigger, The sound for an elevator button is triggered at 0.5 repeat, so the player hears click, click, click etc. All sounds on the button have been set to silence, yet the sound still plays. Then there is the second last or second as there a were three questions: models/darkmod/dungeon/spiked_ball_large.lwo This model does not appear in game? Now the first question about the AI sleeping argument (arg). atdm_ai_undead_skeleton_1. This AI is not sleeping when told to, at least not for me in my situation. Any and all ideas/input and speculation toward my ignorance are always welcome and appreciated.
×
×
  • Create New...