Yeah, been reading up on vertex maps. Just managed to get it working. http://i270.photobucket.com/albums/jj114/m...m/shot00008.jpg Bit of pissing around, but I guess it adds quite a bit to the visuals (well with better texture choices it would anyway) Here's some good reading on it. http://www.doom3world.org/phpbb2/viewtopic...f=25&t=9288 http://www.katsbits.com/htm/tutorials/doom...re_blending.htm Basically, export mesh from d3 into lightwave, subdivide, uv map, create a vertex map and paint it white/black. Maybe a long shot but do you think there's any chance we will be able to vertex paint in darkradiant?