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sio2

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  1. What do you mean "no". No to what? I wasn't even replying to you. I was saying that converting Quark to Visual Studio is not possible without rewriting the whole thing in C++.
  2. I need to go off and aquaint myself with TDM seeing as I know, like, nothing about it. I'll be back in a few days...
  3. Note that Quark is Pascal (Borland Delphi). Switching it to compile with VS would be a major project.
  4. What a coincidence. I'm admin of the 6DX project on SourceForge. I've just been recruited to TDM and this is one of the first posts I read. Taffin' spooky. Quark is the recommended level editor for 6DX. I switched to GTKRadiant a few months ago but haven't built levels for 6DX as large as the ones I built with Quark. My main issue with Quark is that it's not C/C++ so you need the Delphi compiler to build it if you want to make source alterations. I only joined today but I'd expect TDM's GTKRadiant editor to already have many specific additions. And GTKRadiant can be compiled with my VS2005 IIRC.
  5. Almost forgot. Coincidentally, I made a Doom3 model loader months ago for a SourceForge 3D engine I use. It's one of my demos on my website: http://sio2.g0dsoft.com.
  6. Hi all. I was invited to join only today therefore I hope you bear with me whilst I bring myself up-to-speed. I'm a pro 3D developer with 10 years experience working on commercial stuff. I've written drivers and also wrote an OpenGL/Direct3D shader convertor for ATI (now AMD). I'm also major fan of Thief. I've played 99.9% of FM's out there. Calendra's Legacy is high on my list but I think Thief2X is the pinnacle of TMA FM's. Pity I had to install WinXP with an ATI card to catch up on FM's - Vista with an 8800 card is subject to the awful dithering issue. I also enjoyed TDS [runs for cover ]. Perhaps it's the monster machine I have (with the enhanced texture pack), the soothing presense of Stephen Russell's voice or just that I've blocked out the travesties (falling off ledges/beams when leaning - HA! ). BTW A link to my portfolio: http://sio2.g0dsoft.com. I'm currently working on DX10 stuff - actually I've just sent a bug report to the Direct3D team today.
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