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Unstoppable

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Everything posted by Unstoppable

  1. Well hopes it works for you, training mission didn't load for me but it's ok. Don't have the patience for crummy installs.
  2. Here is image of error. Also training mission finishes loading but never gets in game just crashes. Enabled compatibility for xp and administrator mode. Please help. Besides that I really like the loading screen and music, too bad I can't play. Doom 3 is updated with latest patch.
  3. Check out the video review. It has some things that haven't been done before and are very interesting. I think Oddity would find this game good. It's also insanely difficult. http://www.gamespot.com/ps3/rpg/demonssoul/video/6232014/demons-souls-video-review?hd=1&tag=topslot;watchlink;5
  4. Anyone played the original? You can d/l the demo from Fileplanet for part 2. Check it out it's pretty good and it's practically a new game not a rehash. You play a King who indirectly controls A.I. to accomplish quests and save Ardania from the evil that plagues it!
  5. You can sneak right behind an A.I. as long as you're crouch walking. Shadows help a bit and so does height. They can still spot you if they see you go some place.
  6. Anyone played this game. It's damn good.
  7. Yep the 360 is a flawed rushed console hwich is why I returned mine after 30 days. I was bored of it anyway. PC all the way and the only console I would buy now is a PS 3 because it has blu-ray plus interesting games. Also if I get bored of it I still have a blu-ray player which is cool.
  8. Unstoppable

    Thief 4

    I think most companies will be showing stuff off at E3 2009 which takes place in less than a month. June 2-4, 2009 so keep your eyes open!
  9. Also you could buy the exact same motherboard. It should boot right up without needing to reinstall the OS. Just a quick fix till you save up more to g et a computer you will be happy with.
  10. Thx for sharing looks interesting. There have been many great Mickey games...
  11. Merry christmas and happy new year.
  12. The nice thing is that you will be able to if YOU want to hug the wall Metal Gear Solid style and switch to third person. This is simply to get a better view sort of like Thief: Deadly Shadows. You don't have to do that though you can stay in first person. Checkout this FACTS thread so you get the run down on what we know. http://forums.eidosgames.com/showthread.php?t=80786
  13. I agree with most of your concerns. However was hiding in the shadows really realistic? Hopefully the cover system might be better but I will definitely miss hiding in the shadows. At least the sound propogation is still there. As for the auto health regen that is something I really didn't like seeing when they first posted it. That's the decision they have made though which does suck. Hopefully it won't be as bad as it sounds. For the weapons they got this to say. CHARACTER/AUGMENTATION DEVELOPMENT You do gain experience points throughout the game which you can use to either upgrade yourself or your weapons. It's a choice. There are many augmentations in the game so like the first one, you can choose how your character (Adam) develops I just want to see the demo in February, that will give us all a better view of everything. I already have a picture of my head in the game though with everything that's been revealed. EDIT IMPORTANT: Just got a reply from one of the Eidos staff. It appears I was mistaken by an article so the demonstration might be for press only and not shown to the public till later or at all. However I am pretty sure the press will write about said demonstration. (Feb 2009, date subject to change but so far on schedule, no intel to the contrary) P.S. Check out some new shots here. The sniper rifle looks sweet. http://forums.eidosgames.com/showthread.ph...886&page=19
  14. Just remember what you guys said talking bad about a game you haven't even played, because I won't forget. As for the rest of you supporting the project, rock on.
  15. I disagree with you on those statements everywhere thing. You don't know that for sure and are jumping to conclusions based on being pissed off about the industry as a whole me thinks for their saturation. How is it a knock against them that they are trying to fix the errors of Deus Ex 2 and give us the fans a sequel we DESERVE. Did you forget what HUGE dissapointment Invisible War was? It is not going to be in any way EASY for them to capitalize on Deus Ex and Invisible War. First off the first one sold well but not as well as they wanted it too. (Eidos) Secondly the second one didn't even sell enough to cover the costs of production. Yes it was that bad. You are mistaken when you say Deus Ex 3 is not a different cyberpunk RPG tale, because that's exactly what it is. It just has the Deus Ex 3 named attached to it as well as some storyline. Here's a little run down. It takes place Also I just found out that it apears Direct2Drive was able to successfully sell Invisible War. I'll have to verify this claim however. I understand where you're coming from, these are just promises made by a new studio. I have faith in that they will deliver a game better than Invisible War and perhaps as good if not better than Deus Ex. As for main streaming the game, like I said it needs to sell, if not companies go bankrupt. Main streaming does not mean they will alienate the hardcore fans. Look at EA, they tried their hand on some new franchises. Dead Space worked well and Mirror's Edge is suffering a bit. Perhaps after Deus Ex 3 is successful and Thief 4 is successful there can be room for a new franchise. Besides all this I have some exciting news. The game is 20% complete and there will be a demo for the press in February 2009. (non playable) (source confirmed)
  16. The thing is Eidos Montreal is specifically created with these goals in mind: http://www.eidosmontreal.com/en/games.html At EIDOS-MONTREAL, people come first, simply because people are the first success factor. Our developers' and testers' Number One source of motivation and inspiration are the projects they work on: AAA games, with high quality licenses that offer exciting challenges - e.g., the first two games we develop will revive successful franchises Games for next-generation consoles - Xbox 360, PS3, PC, and Wii We offer a friendly, multicultural work setting that focuses on communication and a feeling of belonging to ongoing projects, with: Smaller teams - 80 people or less Longer development schedules - at least 24 months - to avoid crunch times The possibility for each team member to perform different types of work within their field - thus avoiding overspecialization, fosters individual versatility and resourcefulness With that in mind I just want Deus Ex 3 to deliver.
  17. Wow sir you and some other people on this thread are beasts. Already jumping to conclusions without knowing the facts. Lets say hypothetically that the marketing team has influence on the developers for one second. Which game has sold more out of these? Deus Ex 1, Deus Ex 2, Thief 1, 2, and 3? Also I'm talking first time sales not second hand. Probably Deus Ex. It was the least marketed as well. Deus Ex 2 didn't make the money it took to make it. Not sure about Thief 3 but the sales weren't something anyone was talking about and that's not a good sign. Which means hopefully this time around marketing can hit the target it requires. The game needs to sell and needs to sell well. This game needs to help Eidos it needs to be a big hit. I do know this it is being developed for the PC and ported over to consoles. (I'll double check this fact however). It will have big levels and it probably won't compromise and simplify like Invisible War did. We will just have to wait and see how things turn out. It is important for Deus Ex 3 to sell well so that Thief 4 is well funded.
  18. Just got a reply from one of the guys in regards to a female version of Adam Jensen. (The Protagonist). No comment yet so :crosses fingers: that they will be able to pull it off. DX: Bible here: http://archive.gamespy.com/articles/april0...dx1/index2.shtm Story about how JC and Paul Denton came to be here: http://forums.eidosgames.com/showthread.php?t=83883 Very interesting stuff.
  19. Definitely keeping tabs on this one thanks for reminding me about it.
  20. Here's a very interesting article with Project Lead of Deus Ex 3 Jean-Facois Dugas. (From CD-Action) http://forums.eidosgames.com/showthread.php?t=83786 Definitely makes me more excited considering how complex and detailed the game world is going to be. Haven't finished reading it so I will edit my comment with further thoughts. A definite must read for any Deus Ex fan... Interesting snipit Invisible War? Forget it! The nod to newcomers shouldn't however trouble fans of the originals - before starting production, the Eidos Montreal team thouroughly analysed both Deus Ex and Invisible War. This was highgly important, as the godfather of the franchise, Warren Spector, is not involved with the making of the new addition to the cycle. The developers wanted to preserve the spirit of the previous games - We spent a lot of time discussing what makes Deus Ex what it is. - recalls Dugas. - The consensus was that it's an action game with RPG elements, with gameplay mechanics based on four elements: combat, stealth, hacking and and advanced social interaction. Additionally, freedom of choice must be offered, with various choices having their consequences, sometimes really meaningful. For their own needs, the Eidos Montreal team have devised a set of seven key elements of the Deus Ex brand (more in the corresponding box) which decided the character of the first two games in the series. Both, though in some aspects similar, were substantially different from each other. Dugas has no doubt which one should be the more important inspiration for the team producing Deus Ex 3. - We quickly decided that we should look that our model should be the first game - he explains. - Invisible War did have a few interesting ideas, but the proposed changes did not go in a good direction. You can notice we're inspired by the first Deus Ex on several different levels, beginning with trying to capture the atmosphere, and ending with some of the very simple, basic gameplay mechanics. Obvious example? No unified ammo like the one in Invisible War. Each weapon has it's own ammo. Even our inventory screen is much like the one from DX1.
  21. Go here to download some high quality screenshots of PC Zone. http://www.dxalpha.com/forum/viewtopic.php?p=246970#246970 Warning Spoilers are on those scans. Very cool things you can do in the game will be revealed. Things you can only have imagined while being hyped up for Invisible War. Hopefully this time it will not dissapoint. So far it looks to be on the right course to be what Invsible War should have been!
  22. You ain't see nothing yet. Prepare for your life to be changed forever. As for you nay sayers. :Shakes fist in the air like an old man: says in Joker voice "You'll see, I'll show you." and no it is not a threat except to make a game so kickass it would make you swallow your words >=[. This means WAR! Creative WAR!
  23. Rain on my parade much? Plus the game is probably not even alpha yet.
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