Comperative Sound List This list contains pending requests and other status information on SFX. The proposed file name for each is given, but without iteration or loop appendix. SFX creators should feel free to create variations of each sound - variatio delectat. If you notice a needed sound that is not listed, or if you want to request a sound, this is the place. If you want to create a sound, announce it here before starting on it. Generic Object Interaction Default The idea of this section is to provide sounds for anything that doesn't make a very special sound. If done well, these could provide interaction sounds for a large number of objects. Variations of each sound would probably be a good idea. If a certain type of sound is not listed under the specific material section, the default sounds apply. I have included metal and wood as extra target materials since they produce a very distinctive sound. Other hard target materials such as stone, marble, gravel and soft materials like grass and fabric have very similar sound properties, and are covered by the "hard" and "soft" characteristic respectively. I've also omitted hit (impact) sounds for small objects, since they are very similar to the scraping/clattering variants. mat_hard_small_over_soft.ogg A small, hard object falling on/tumbling over soft ground Status: Not done yet mat_hard_small_over_hard.ogg A small, hard object falling on/clattering over hard ground Status: Not done yet mat_hard_small_over_metal.ogg A small, hard object falling on/clattering over metal floor Status: Not done yet mat_hard_small_over_wood.ogg A small, hard object falling on/clattering over wooden floor Status: Not done yet mat_hard_large_hit_soft.ogg A large, hard object falls on soft ground Status: Not done yet mat_hard_large_hit_hard.ogg A large, hard object falls on hard ground Status: Not done yet mat_hard_large_hit_metal.ogg A large, hard object falls on metal floor Status: Not done yet mat_hard_large_hit_wood.ogg A large, hard object falls on wooden floor Status: Not done yet mat_hard_large_over_soft.ogg A large, hard object scraping over soft ground Needs to loop Status: Not done yet (mat_hard_large_over_hard.ogg - I don't include this as a generic sound, because large objects create very distinctive sounds depending on material) mat_soft_small_over_hard.ogg A small, soft object falling on/thudding over hard ground Status: Not done yet mat_soft_small_over_soft.ogg A small, soft object falling on/thudding over soft ground Status: Not done yet mat_soft_small_over_metal.ogg A small, soft object falling on/thudding over metal floor Status: Not done yet mat_soft_small_over_wood.ogg A small, soft object falling on/thudding over wooden floor Status: Not done yet (mat_soft_large_over_soft.ogg - mat_hard_large_over_soft.ogg can be used, since this applies mainly to heavy objects) (mat_soft_large_over_hard.ogg - mat_hard_large_over_soft.ogg can be used, should sound very similar) mat_large_hit_water.ogg A large object falling into water Shader: water_hit_by_large_object Status: Updated, needs implementation mat_medium_hit_water.ogg A medium sized object falling into water Shader: water_hit_by_medium_object Status: Needs implementation mat_small_hit_water.ogg A small object falling into water Shader: water_hit_by_small_object Status: Needs implementation mat_water_small_hit_water.ogg A small stream of water hits a water surface (small fountain) Needs to loop Status: Not done yet mat_water_medium_hit_water.ogg A medium stream of water hits a water surface (bigger fountain, a small waterfall) Needs to loop Status: Not done yet mat_water_large_hit_water.ogg A waterfall Needs to loop Status: Not done yet mat_water_small_running.ogg A small stream of water running Needs to loop Status: Not done yet mat_water_medium_running.ogg A medium stream of water running, a small river Needs to loop Shader: water_medium_running Status: Needs implementation mat_water_large_running.ogg A big river flows by Needs to loop Status: Not done yet mat_water_dripping.ogg Water dripping Needs to loop Shader: water_drops_01 Status: Needs implementation Wood mat_wood_plank_hit_hard.ogg A wooden plank, broomstick falling on hard ground Status: Not done yet mat_wood_plank_hit_soft.ogg A wooden plank, broomstick falling on soft ground Status: Not done yet mat_wood_hollow_hit_hard.ogg A crate falling on hard ground Status: Not done yet mat_wood_hollow_hit_metal.ogg A crate falling on metal floor Status: Not done yet mat_wood_hollow_hit_wood.ogg A crate falling on wooden floor Status: Not done yet mat_wood_hollow_hit_soft.ogg A crate falling on soft ground Status: Not done yet mat_wood_large_over_hard.ogg A large wooden object screeching over hard floor (a chair pushed over marble, for example) Needs to loop Status: Not done yet mat_wood_large_damaged.ogg (material_wood_impact) Furniture, a wooden door, a crate recieving damage Status: Needs renaming mat_wood_large_destroyed.ogg (material_wood_destroyed) Furniture, a wooden door, a crate is destroyed Status: Needs renaming Metal mat_metal_small_over_hard.ogg A metal rod, candlestick, cup falling on/tingling over hard ground Status: Not done yet mat_metal_large_over_metal.ogg A metal crate, chair or table screeching over metal floor Needs to loop Status: Not done yet mat_metal_large_damaged.ogg Large metal object being hit with a melee weapon Status: Not done yet mat_metal_large_destroyed.ogg Large metal object falling apart Status: Not done yet Glass Can be used for ceramic objects, too mat_glass_small_over_hard.ogg A bottle, cup or vase falling on/tingling over hard ground Status: Not done yet mat_glass_small_over_soft.ogg A bottle, cup or vase falling on/tingling over soft ground Status: Not done yet mat_glass_large_hit_hard.ogg A big vase tumbling over Status: Not done yet mat_glass_large_over_hard.ogg A big vase being pushed over a hard floor Status: Not done yet mat_glass_large_over_soft.ogg A big vase being pushed over a soft floor Status: Not done yet mat_glass_large_destroyed.ogg (material_glass_destroyed) A window or large brittle object is destroyed Status: Needs renaming mat_glass_small_destroyed.ogg A small bottle or cup is destroyed Status: Not done yet Climbing climb_rope_hemp.ogg The creaking of a rope being climbed Needs some varieties Shader: climb_rope_hemp Status: Done climb_ladder_metal_loose.ogg A worn out, old metal ladder with loose steps Shader: climb_ladder_metal_loose Status: Needs implementation climb_wall_vine.ogg Rustling and creaking, maybe some snapping of vine being climbed Needs some varieties Status: Not done yet climb_wall_solid.ogg The pat-pat of hands and feet Needs some varieties Status: Not done yet climb_wall_brittle.ogg Small pebbles falling, the pat-pat of hands and feet Needs some varieties Status: Not done yet climb_pole_metal.ogg The hand-over-hand sound plus the hollow ring of a metal pipe Needs some varieties Status: Not done yet Tool Sounds Food food_drink_small.ogg Gulping down a potion Status: Not done yet food_drink_large.ogg Gulping down a larger drink Lower priority Status: Not done yet food_eat_soft.ogg Bite and eat soft food (Bread, Meat) Status: Not done yet food_eat_crunchy.ogg Bite and eat crunchy food (Apples, Cucumber) Status: Not done yet food_impact_soft.ogg Splortch! Lower priority Status: Not done yet Magic spell_gen_cast.ogg Not voice, but the sound effect of the spell manifesting Status: Not done yet spell_gen_flight.ogg The spell/a magic projectile in flight Status: Not done yet spell_gen_impact.ogg The spell/a magic projectile impact Status: Not done yet (possibly varieties or different SFX for the respective type of magic that is cast. Lower priority) Melee club_metal_sheath.ogg Large metal club or hammer is attached to the weapon belt Status: Not done yet club_metal_unsheath.ogg Large metal club or hammer is detached from the weapon belt Status: Not done yet club_metal_swing.ogg Large metal club or hammer swooping through the air Needs some varieties Status: Not done yet club_metal_impact.ogg The beautiful, distinct sound of flesh splatting, bone crushing and gore splatting Needs some varieties We can possibly use the generic impact sounds of a large metal object for hammers and clubs hitting something other than flesh Status: Not done yet club_wood_impact.ogg The Klunk! of wooden clubs and makeshift weapons Needs some varieties Status: Not done yet (Swing sounds of the metal variant can be used for a wooden club) blackjack_hit_head.ogg Blackjack hitting a bare head/flesh Shader: blackjack_hit_flesh Status: Done blackjack_hit_helmet.ogg Blackjack hitting a helmet Shader: blackjack_hit_helmet Status: Done blackjack_hit_wood.ogg Blackjack hitting wood Shader: blackjack_hit_wood Status: Done blackjack_hit_metal.ogg Blackjack hitting metal Shader: blackjack_hit_metal Status: Needs implementation sword_hit_wood.ogg Sword hitting wood Shader: sword_hit_wood Status: Done sword_hit_metal.ogg Sword hitting metal/stone/hard material Shader: sword_hit_meal Status: Done sword_hit_flesh.ogg Sword hitting flesh Shader: sword_hit_flesh Status: Done claw_hit_flesh.ogg A claw ripping through flesh Shader: claw_hit_flesh Status: Needs implementation melee_hit_water.ogg A weapon impacts in water Shader: melee_hit_water Status: Done arrow_flight.ogg Arrow swoosh Shader: arrow_swoosh Status: Done arrow_broadhead_wood.ogg Broadhead arrow impacts on wood Shader: arrow_broadhead_wood Status: Done arrow_broadhead_break.ogg Broadhead arrow impacts and breaks Shader: arrow_broadhead_break Status: Done arrow_broadhead_flesh.ogg Broadhead arrow impacts into soft, yielding flesh Shader: arrow_broadhead_flesh Status: Done arrow_rope_deploy.ogg Rope arrow sticks and deploy Shader: arrow_rope_deploy Status: Done arrow_fire_impact.ogg Fire arrow impact Shader: arrow_fire_hit Status: Done arrow_gas_impact.ogg Gas hissing Shader: arrow_gas_imapct Status: Done arrow_water_impact.ogg Water splashing Shader: arrow_gas_imapct Status: Done Misc flashbomb_arm.ogg Short click when activating the flashbomb Status: Look up in stock sounds flashbomb_throw.ogg The swoosh of the thrown flashbomb Status: Look up in stock sounds flashbomb_impact.ogg The flashbomb sound. Ka-fshump. Maybe some varieties, probably in pitch Status: Not done yet mine_arm.ogg A short, mechanical sound. Gears whirling, a spring winding up. Status: Not done yet mine_disarm.ogg Mechanical, but relaxive sound. Status: Not done yet mine_explode.ogg Boom. Needs some varieties Status: Look up in stock sounds Locks pin.ogg Pin click 14 varieties Shader: lockpick_pin_01 - lockpick_pin_14 Status: Done pin_fail.ogg The player messed up picking a tumbler Shader: lockpick_pin_fail Status: Needs implementation pin_wrong_pick.ogg The lock can not be picked or is already open or a wrong pick is used Shader: lockpick_pin_wrong Status: Needs implementation key_wrong.ogg Wrong key used on a lock Could use some varieties Status: Not done yet Object Sounds Furniture sink_faucet.ogg Running water from a kitchen sink faucet Shader: frob_faucet Status: Needs implementation Levers, switches and buttons lever_metal_large.ogg A large metal lever, with cogs and mechanics sounding Shader: frob_lever_metal_large_01, frob_lever_metal_large_02 Status: Needs implementation lever_metal_small.ogg A small metal lever, gears clicking Shader: frob_lever_metal_small_01 Status: Needs implementation Doors portcullis_iron_start.ogg An iron portcullis starts to ascend or descend Status: Not done yet portcullis_iron_move.ogg An iron portcullis moves up or down, chains clinking Needs to loop Status: Not done yet portcullis_iron_stop.ogg An iron portcullis stopps, clanging Status: Not done yet door_wood_normal_spinny_open.ogg (door_open) Status: Needs renaming door_wood_normal_spinny_close.ogg (door_shut) Needs some varieties Status: Needs renaming door_wood_normal_spinny_locked.ogg A normal sized, wooden door is tried to open, but it's locked Needs some varieties Status: Not done yet door_wood_old_normal_spinny_open.ogg A creaky, wooden door is opened Needs some varieties Status: Not done yet door_wood_old_normal_spinny_close.ogg A creaky, wooden door is closed Needs some varieties Status: Not done yet door_wood_big_spinny_open.ogg A big, wooden door is opened Needs some varieties Status: Not done yet door_wood_big_spinny_close.ogg A big, wooden door is being closed Needs some varieties Status: Needs renaming door_wood_big_spinny_locked.ogg A big, wooden door is tried to open, but it's locked Needs some varieties Status: Not done yet door_wood_normal_slidey_open.ogg A normal sized, wood door is slid open Needs some varieties Status: Not done yet door_wood_normal_slidey_shut.ogg A normal sized, wood door is slid close Needs some varieties Status: Not done yet (door_wood_normal_slidey_locked.ogg - locked sound for spinny door can be used) door_metal_normal_spinny_open.ogg A normal sized, metal door is being opened Needs some varieties Status: Not done yet door_metal_normal_spinny_shut.ogg A normal sized, metal door is being closed Needs some varieties Status: Not done yet door_metal_normal_spinny_locked.ogg A normal sized, locked metal door is tried Needs some varieties Status: Not done yet door_metal_normal_slidey_open.ogg A normal sized, metal door is slid open Needs some varieties Status: Not done yet door_metal_normal_slidey_shut.ogg A normal sized, metal door is slid close Needs some varieties Status: Not done yet (door_metal_normal_slidey_locked.ogg - locked sound for spinny door can be used) door_stone_normal_slidey_start.ogg (rock_door_start) A normal sized, stone door is starting to slide open Status: Needs renaming, needs shader door_stone_normal_slidey_move.ogg (rock_door_loop) A normal sized, stone door is sliding Status: Needs renaming, needs shader door_stone_normal_slidey_stop.ogg (rock_door_stop) A normal sized, stone door is stopping Status: Needs renaming, needs shader door_stone_big_slidey_start.ogg (large_rock_start) A big stone door is starting to slide open Status: Needs renaming, needs shader door_stone_big_slidey_move.ogg (large_rock_loop) A big stone door is sliding Status: Needs renaming, needs shader door_stone_big_slidey_stop.ogg (large_rock_stop) A big stone door is stopping Status: Needs renaming, needs shader window_normal_slidey_open.ogg A window is slid open Status: Not done yet window_normal_slidey_close.ogg A window is slid shut Status: Not done yet window_normal_spinny_open.ogg A window is opened Status: Not done yet window_normal_spinny_close.ogg A window is shut Status: Not done yet