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letran

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Posts posted by letran

  1. Yes ungrouped and checked properties. Moved the key out and you get the unlock sound but even though the rotate property is set (90 0 0) nothing happens to the lid. It's not obstructed either and the links to each part look OK.

     

    If someone has a moment I'd appreciate dropping it into your editor and seeing if it does the same.

     

    Most prefabs should work right? I shouldn't need to tinker with them too much to get basic functionality. Finer points yes but a chest should open with it's key ?!

     

    thanks

  2. OK i must be expecting a func_static origin to behave differently. If i draw a brush out, convert to a func_static and then rotate it the origin doesn't move with it and stay locked. It keeps oriented with the grid. I was expecting it to change with the rotation of the func_static all along.

     

    Not sure what the solution is in this case but hey ho - thanks everyone for all your help and guidance.

  3.  

    I imported it in 2.04 and it rotated fine for me.

     

    Wait, I reread your original post...did you say you resized the models in your prefab? Resizing models can produce some glitchy results.

     

    I did scale the mirror (tea tray) part. But the others i reverted to worldspawn, changed dimensions then changed back to func_statics and re-applied the parameters.

     

    It's strange that Bikerdudes original prefab doesn't work for me?!

     

    I'll install the DR 2.5.0 pre2 release tonight and retry.

     

    Thanks for helping out guys - getting there !

     

    BTW - here are the prefabs for anyone to try -- https://drive.google.com/drive/folders/1rYIHbuSwrpc_db8mo9LUaS1ptu4HkMi3?usp=sharing

  4. I changed an existing prefab (mirror on stand) to be a larger floor standing version. I saved it as a prefab from origin 0,0,0 and it appears fine in the prefab viewer etc.

    However, when i import it into my current map and rotate it, one part rotates the origin correctly but the other two still remain oriented in the XYZ direction and don't rotate accordingly.

     

    It means the tilting is at a crazy angle.

     

    How can i set the correct origin rotation on the two parts and make it stick?

     

    thank you.

     

    post-21506-0-04025400-1513629874.jpg

  5. Yes that's the cause. Removing the jewellery box frob-blocker entity causes the wardrobe to keep functioning. However that means i can frob the jewellery box before picking it. I tried separating the wardrobe frob-blocker into two parts to see if it was the touching that was causing it but that didnt help.

     

    The box has a target on it for the control but the wardrobe doesn't. I'm afraid i'm not sure what to try next.

     

    BTW I'd like to thank you Springheel for your video tutorials. After giving up mapping a few years ago because i just didn't have time to read and learn, I've restarted with renewed vigor due to yourself and some others within the Darkmod community. Video tuts are so easy to watch and learn - i'd like to share some screenshots for you but not sure how to attach to this post.

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  6. I've read a few different ways of attaching an item to a chain or rope, binding them and adding the pendulum property.

     

    Could anyone clarify how I could create a hanging body that just moves in a random way as if blown by the wind.

     

    Can you affect rotation parameters as well as x,y ?

     

    Thank you

  7. It's moveable_base. Is that the issue?

     

    You used the other spelling every time in the thread so far & I mentioned a misspelled entity was one possible reason, so I'm guessing that.

     

    Sorry, that was just my spelling ! I picked it out the entity list when linking so it should have been right. I'll try some of the other suggestions.

     

    incidentally, if this was a weird shape for something that no model had been created for, would Obsttorte's method work OK ?

     

    All good info folks. I've been reading Sir Taffs thread of questions and am picking up loads. Seems best to read all these first before doing lots of mapping as it's teaching me how to do things right !

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