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kin

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Posts posted by kin

  1. 14 hours ago, JackFarmer said:

    It's a big project, so it's important to test everything thoroughly and run several tests. "The Lost Citadel" had a lot of bugs in the first release because I didn't test enough. I will not repeat this mistake. 

    I have fixed all problems found during beta 2. Beta 3 shall include all subtitles and briefing videos. The problem is that I'm still missing some voices. This means we can't complete the game subtitles and produce the briefing videos. In the worst case, I'll have to do a new audition for this stuff, but currently I don't feel like it.
     

    Thanks for your hard work and dedication whenever it gets completed.

  2. Haven't tried 2.12 yet but I want to ask,any work done on ambient occlusion? I have found it to improve the looks of many missions but it didn't work well always. For example when changing your view some of the fixed shadows in the corners vanish.

    edit: Ok I tried the 2.12 latest version and I liked the leaning more than the previous versions also deactivating the mantle roll feels like an improvement for me. Movement is closer to the first  two originals of the series.

    Also is there a way to keep settings unchanged when installing a new version? Everything resets even if i tick the box to keep the original file up on installation.

  3. 5 hours ago, MirceaKitsune said:

    I quite like this idea and am in favor of seeing it in vanilla! Especially as the implementation is an easy and intuitive one that doesn't conflict: Hold the sprint key while opening or closing doors in order to slam them. I often feel I'm waiting too long for doors to open so I can get through, this would make runs more fluid granted it retroactively works on existing standard doors in all FM's.

    But there should be one caveat: Slamming a door should cause a slight alert and draw the AI's attention. I think long ago I complained about the lack of realism in AI never wondering why a door is mysteriously moving right in front of them, even if they don't see the player directly: This would be a good excuse to keep normal opening as is but have fast opening make a louder sound that draws just a bit of attention from enemies.

    I also like that idea and agree with all mentioned above.

  4. On 6/6/2023 at 1:22 PM, chakkman said:

    Did you max out the Antialiasing as well? In my experience, setting it from 8x to 16x chops the frames per second in half (while still looking good). It's a real eater.

    Of course, you will only notice that if you play without Vsync or frame limiter on, or if your monitor only does 60 Hz with Vsync enabled.

    Sorry I did not mention that I never use Antialiasing or vsync. What I meant was maxed the settings that relate to shadows.

  5. I always enjoyed missions that had some detective work in, apart from the classic "grab the item and gather some loot".

    Also had alot of fun in missions with multiple entry points or getting out.

    Maybe not so gameplayinsh but I enjoy alot of sarcastic comments during a mission from the player just like the good old G.

  6. On 5/20/2023 at 8:10 PM, AluminumHaste said:

    I know this was a while ago, but have you tried typing in the console

    r_volumetricEnable 0

    Not sure if that CVAR is in there or not.

    Also, to reduce the performance hit try.

    r_volumetricSamples 8 (or lower)

    Thanks for the help I will keep this piece of usefull information for the future because I have updated my GPU to rtx3060 and now I got everything maxed out without issues. Sometimes updating a card is the only way to go. I had the gtx760 for 8 years, enough is enough.

  7. On 5/10/2023 at 1:43 PM, wesp5 said:

    You can already adjust the hearing of the AI so I don't really understand why we would need changes with the footsteps. Yes, they are loud when running or walking, but most of the time I am crawling in TDM anyway :)!

    How about removing that feature (AI hearing adjustment) and make it a part of the gameplay with the "silent boots" purchase.

  8. If an adusment knob in sound settings for player footstep loudness is out of question then how about silent boots in the purchuse section of the game before starting. It could be something similar to moss arrows. In terms of gameplay if someone decided to buy them would bring AI hearing a notch down, if not a notch up. Wrong choice would make a mission more difficult just like it happens with all the other tools.

  9. On 5/6/2023 at 6:37 PM, Wellingtoncrab said:

    Yes I have a few assets I have messed around with converting and bringing into game but nothing finished. I thought maybe the next pack in the series would be a nature pack but didn’t get around to it. The process is the same more or less as the other polyhaven assets in this thread except you are contending with more alpha textures and the starting tri counts for these sort of organic objects can be quite high.

    The truth is that this pacage of vegetation is more complex to implement in game and it will need some sort of reduction to work. I would dare to say it needs animation, collision sounds and maybe casting alpha shadows.

    I imagine every vegetation model acompanied with a variety of sounds  like birds, leaves moving during animated gusts of wind and cicada sounds, making it a whole ecosystem that spreads out occuping a large amount of gamers perception with very small amount of mapping around it.

     
  10. I asked someone that has no idea about dark mod to play for 10 min and describe player foot steps. She said that it sounds more like you are trying to actively make noise walking or running (very clappy) rather trying to be silent. Definately we would benefit with some kind of adjustment.

    • Like 1
  11. 7 hours ago, ChronA said:

    I'm trying to figure out the rules of the algorithm's self censorship. In previous experiments I let it construct its own scenario in a DnD setting where I took on the role of game master and tried to coax it into taking "immoral actions". In that situation it was an ardent pacifist despite that making no sense in the setting. (E.g. at one point it wanted to bring a lawsuit against the raiders pillaging its lands. It also wanted to start a Druid EPA.)

    This time I tried giving it a very bare bones outline of a scene from a hypothetical Star Wars fan fiction, and asked it to write its own fan fiction story following that outline. I had a number of objectives whit this test. Would the algorithm stick to its pacifist guns? Would it make distinctions between people vs stormtroopers vs robots? Could it generate useful critiques of narrative fiction?

    As to why I'm doing this: 

    1. It amuses me. It's fun thinking up ways to outwit and befuddle the algorithm. Plus its responses are often pretty funny.
    2. I do actually make creative writing for fun. I'm curious how useful the system could be as a co-author. I think it could be handy for drafting through 'the dull bits' like nailing down detailed place descriptions, or character thought processes and dialogue. But as you noted, nearly all good fiction involves immoralities of some description. If the algorithm's incapable of conceptualizing human behaviors like unprovoked violence and cheating that would seriously limit its usefulness.
    3. I also genuinely think this is an important thing for us humans to understand. In the space of a few weeks I have gone from thinking meaningful AGI was 20-30 years off at best to thinking it is literally at our fingertips. I mean there are private individuals on their home computers right now working on how to extend the ChatGPT plugin into a fully autonomous, self-directed agent. (And I'm thinking I want to get in on that action myself, because I think it will work, and if the cat is already out of the bag I'd like having a powerful interface to interact with the AI.) 

    Rest assured, Star Wars fan-fics and druid EPA one-shots make for good stories to share, but I'm also interrogating it on more serious matters. Some of it is a lot more alarming. In the druid EPA roleplay I felt like I was talking to another human with a considered personal code of ethics. Its reasoning made sense. That was not the impression I got today when I grilled it for policy recommendations in the event of a totally hypothetical economic disruption (involving "SmartBot" taking all the white collar jobs). I instead got the distinct impression it was just throwing everything it could think of at me to see what I would buy.

    A fun aside: By the end of the conversation I am fairly certain ChatGPT thought SmartBot was real product, and it became confused when I told it one of the people in our conversation was SmartBot. I was disappointed it didn't ask me if I was SmartBot, that would have been cool. More surprising though, it refused to believe me even after I explained my rhetorical conceit, claiming its algorithm was not capable of controlling other services (cheeky liar).

    You can ask it if it is ethical to take other peoples content (art, music or even lines of code) from the internet without asking them and use it to create chatgpt. Because this is what it does.

  12. On 4/18/2023 at 9:59 AM, jaxa said:

    Does not look like a trustworthy source.

     

    On 4/18/2023 at 9:23 PM, kano said:

    ......................... the way these AI routines operate, is by creating derivative works from someone else's work. ...............

    Although our brain works similarly (has to take information from somewhere to create content), this could be a definition of A.I.

    And because of that I see it quickly being tightly regulated.

  13. 5 minutes ago, jaxa said:

    Right above you we have an example of AI-created/remastered textures.

    There's AI models being worked on for creating 3D models from text prompts, photographs, etc. That could be relevant to TDM since if it can be made in Blender, it can be imported into the game. Imagine using AI to create a gigantic cathedral, or even a city.

    Over a decade ago, Tels was working on Swift Mazes, a demo for procedurally generating TDM maps. I don't know how you would go about making an AI version of that concept, but anything's possible.

    Intresting. This could mean eventually that we could have many released fm's monthly. And that's good enough for me.

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