kin
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Posts posted by kin
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20 hours ago, Daft Mugi said:
What's the problem that this would solve?
Are player or AI footsteps too loud, so it's painful to listen to?
Are you wanting AI footsteps to be more audible ("can't go completely silent"), so it's easier to tell where AI are?
Something else?It is a personal preference, I would like to have quieter player footsteps but since it can be only me wishing that (or a minority at least) this is why I suggested a way to adjust it.
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8 hours ago, Frost_Salamander said:
Won't Gameplay -> Difficulty -> AI Hearing help with this?
I meant player footstep loudness
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I always liked the idea having a setting in sound menu to reduce footstep loudness, between some margins that ensure that it can't go completely silent
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On 3/26/2023 at 11:28 PM, JackFarmer said:
Welcome to the end of the world. The final level of HHBAM: When Mechanical Guards Dream of Electric Undead.
The final mission of the HH series will make extensive use of @MirceaKitsune's keypad systems, @Dragofer's camera and screen systems, @Sotha's devious human-like robots, some other deadly and devilish enemies known from previous challenges...and a new entity, bad to the bone and of highest intelligence forcing you to do whatever it takes to save mankind from the end of existence!
Just writing these lines makes me freeze. It may be that this entity will drive me crazy before I have finished the story. Do not cry for me, I would not have it any other way.
This mission sounds like 2023 winner, or is it to early to tell? Is there a release date?
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Just finished. What a great mission, congratulations to everyone involved.
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13 hours ago, Wellingtoncrab said:
This may make sense in that the performance impact of the volumetric effect can scale with how much of the effect is filling the screen. We shipped with a “performance mode” but had to setup the entities by hand to do it (so it’s not perfect). If you change the LOD detail settings to “Low” or “Lowest” this will disable certain lights, particles and such that can be very heavy to render. You can try these settings and see if you notice an improvement.
If not sending us some pictures of heavy areas (with spoiler tags please) will be helpful with tuning these “performance modes” in subsequent patches.
Thanks for playing!
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Strangely I get decent fps outdoor but my gtx 760 struggles in indoor areas that use volumetric lights (can not be deactivated in the menu with stencil in 2.11)
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At last! Thank you!
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On 3/16/2023 at 12:29 AM, SeriousToni said:
If you take mission re-releases into consideration, then the current time span would even only be 4 months, since my version 2.0 of Sneak & Destroy was released on 17.11.22
Replayed thanks, what a nice masterpiece. I had forgotten it.
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3 hours ago, nbohr1more said:
The longest interval was 10 months. That was between the 1.0 beta and 1.0 release time.
There have been several 6 month spans so to be the 2nd longest span ( 7 months ) we would need to have no mission releases before April 7th.
Hmm I will take that as a positive sign. particularly the last sentence
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I think this is the longest waiting period for a fm to show up in the download section.
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On 2/27/2023 at 3:03 AM, ^^artin said:
Sadly, since "In Plain Sight" in 2022 08.07. there was no more new fan missions available in the Missions section of "thedarkmod.com".
Is there any specific reason for this ?
.....................
Couldn't resist
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Congratulations on the release. I haven't dived deep in to the 211 version yet but I noticed more screen tearing in older missions (hazard pay for example) with vsync off. With 210 I always had vsync off and no noticeable tearing. Could though be my configuration or the recent gpu driver update. I have my monitor configured to 75hz and an old card gtx760 (planning on updating to gtx 1660 ti this spring).
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On 2/4/2023 at 8:16 AM, jaxa said:
I'd say that's difficult, very difficult, but not an impossible scenario.
We have seen some experimentation with procedural generation. Creating random objectives and story within a predefined city/map might also be possible.
It depends how it would be used.
By having AI randomly build (in an architectual manner at least) a mission, even coarsely, authors could save alot of time and focus on refining it.
I am thinking it could very well be used as an inspiration. Kind like adopting an abandoned project.
Also it could draw more authors in the editing field since it would be alot more interesting and less time consuming to modify rather build a mission from scratch.
Hell, I would try that for sure if it was real.
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I imagine the day that you can feed the existing fan mission database to AI and get back random missions with the choice to adjust its features and at the end do some hand polishing.
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What if this AI software is used with existing forum member voice actors and then modified or adjusted to the extend that their voice is similar or even identical to Stephen Russels?
How can that be illegal?
edit: Ok I think I just repeated with fewer words what others already said.
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On 1/11/2023 at 7:06 PM, peter_spy said:
Modern games are using modeled blades of grass these days; that eliminates problems with transparency overdraw and technically you can make every single blade cast a shadow, but that's probably quite sub optimal
So if someone modeled vegetation with low count polygons (grass, tree leaves) would that cast stencil shadows? Wouldn't the gain in fps from using stencil cover the lag caused from maps and alpha?
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20 hours ago, nbohr1more said:
In the Video Settings GUI, the Fullscreen option allows you to select Yes, No, and Fullscreen Windowed as I recall. There is no border and performance impact should be negligible.
Damn, I had the wrong choice and didn't even notice that. Everything works normal now with Alt-tab. Thanks I must have been blind. Sorry wasting your time.
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26 minutes ago, nbohr1more said:
Is there a reason why you cannot run TDM in "Fullscreen Windowed" mode and use alt-tab to return to the desktop?
I have never tried to play dark mod in fullscreen windowed mode (not even sure what it is). Is there a distracting border or a drop in performance? How do I implement it
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34 minutes ago, AluminumHaste said:
What were you using before the 2.11 beta? 2.10?
I don't have that option in task manager in windows 11, what OS are you running?
Remember you have to click the "expand tree" arrow left from the dark mod icon in task manager to get the option to minimize.
Previously I used 2.10 with win 10 64bit and minimized without any problems apart from listening the menu audio during minimization.
Chat-GPT will change THE WORLD forever
in Off-Topic
Posted
Can it build fm's or at least increase developing speed for builders? I am not familiar with what it can do for games in general. Usually new things at first are welcomed with excitement but quickly they boil down to something not so special.