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kin

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Posts posted by kin

  1. On 4/14/2023 at 5:26 PM, Fidcal said:

    I'm surprised I could find any thread here for chat-GPT. Version 4 is outstanding from all reports I saw and I can't wait to get my hands on.

    It's not just a chat-bot (though it can discuss anything with you in great depth.)

    It can grasp the MEANING of sentences and write its own. In future games, you'll be able to talk to NPC's like you would any human. Search for video: Unbelievable AI Breakthrough Interactive AI Characters in a Videogame for the First Time! This demo is outstanding.

    GPT will be WRITING games!

    It can write meaningful stories.

    It can fill in your tax form, prepare your business/wedding speech and discuss its merits with you, and organise your professional work rapidly

    It can understand humour

    It can teach! Efficently! Sensibly! Find the Khan Academy video.

    It can write code/script good enough to frighten a senior programmer who can see it already is as good as junior coders and some seniors. He's afraid because it is certain to take over HIS job in due time, possibly only months away.

    An AI bomb has been dropped with GPT-4 and many do not yet realise how life-changing it will be - greater even than the advent of the internet. I give it 5 years to change the efficiency of almost everything tenfold, a hundredfold.

    Can it build fm's or at least increase developing speed for builders? I am not familiar with what it can do for games in general. Usually new things at first are welcomed with excitement but quickly they boil down to something not so special.

  2. 20 hours ago, Daft Mugi said:

    What's the problem that this would solve?

    Are player or AI footsteps too loud, so it's painful to listen to?
    Are you wanting AI footsteps to be more audible ("can't go completely silent"), so it's easier to tell where AI are?
    Something else?

    It is a personal preference, I would like to have quieter player footsteps but since it can be only me wishing that (or a minority at least) this is why I suggested a way to adjust it.

  3. On 3/26/2023 at 11:28 PM, JackFarmer said:

    Welcome to the end of the world. The final level of HHBAM: When Mechanical Guards Dream of Electric Undead.

    hhbam5(2023-03-2622-09-24)(825.75-1874.59-939.75).thumb.jpg.148921ca43aec0b0b3879225b3cc6d6a.jpg

    The final mission of the HH series will make extensive use of @MirceaKitsune's keypad systems, @Dragofer's camera and screen systems, @Sotha's devious human-like robots, some other deadly and devilish enemies known from previous challenges...and a new entity, bad to the bone and of highest intelligence forcing you to do whatever it takes to save mankind from the end of existence!

    Just writing these lines makes me freeze. It may be that this entity will drive me crazy before I have finished the story. Do not cry for me, I would not have it any other way.

     

    This mission sounds like 2023 winner, or is it to early to tell? Is there a release date?

  4.  

    13 hours ago, Wellingtoncrab said:

    This may make sense in that the performance impact of the volumetric effect can scale with how much of the effect is filling the screen. We shipped with a “performance mode” but had to setup the entities by hand to do it (so it’s not perfect). If you change the LOD detail settings to “Low” or “Lowest” this will disable certain lights, particles and such that can be very heavy to render. You can try these settings and see if you notice an improvement.

    If not sending us some pictures of heavy areas (with spoiler tags please) will be helpful with tuning these “performance modes” in subsequent patches.

    Thanks for playing!

    Spoiler

    seeking_1516ff4cf6b6f449(2023-03-2506-08-36)(1175.952994_6136.26).thumb.jpg.c511b55ac537302b3865817657a51057.jpg

    Spoiler

    seeking_1516ff4cf6b6f449(2023-03-2506-05-00)(2671.281218.72-171.75).thumb.jpg.88136dcc490f40a0299958d477409ff6.jpg

     

  5. Congratulations on the release. I haven't dived deep in to the 211 version yet but I noticed more screen tearing in older missions (hazard pay for example) with vsync off. With 210 I always had vsync off and no noticeable tearing. Could though be my configuration or the recent gpu driver update. I have my monitor configured to 75hz and an old card gtx760 (planning on updating to gtx 1660 ti this spring).

  6. On 2/4/2023 at 8:16 AM, jaxa said:

    I'd say that's difficult, very difficult, but not an impossible scenario.

    We have seen some experimentation with procedural generation. Creating random objectives and story within a predefined city/map might also be possible.

    It depends how it would be used.

    By having AI randomly build (in an architectual manner at least) a mission, even coarsely, authors could save alot of time and focus on refining it.

    I am thinking it could very well be used as an inspiration. Kind like adopting an abandoned project.

    Also it could draw more authors in the editing field since it would be alot more interesting and less time consuming to modify rather build a mission from scratch.

    Hell, I would try that for sure if it was real.

  7. On 1/11/2023 at 7:06 PM, peter_spy said:

    Modern games are using modeled blades of grass these days; that eliminates problems with transparency overdraw and technically you can make every single blade cast a shadow, but that's probably quite sub optimal ;)

    So if someone modeled vegetation with low count polygons (grass, tree leaves) would that cast stencil shadows? Wouldn't the gain in fps from using stencil cover the lag caused from maps and alpha?

  8. 20 hours ago, nbohr1more said:

    In the Video Settings GUI, the Fullscreen option allows you to select Yes, No, and Fullscreen Windowed as I recall. There is no border and performance impact should be negligible.

     Damn, I had the wrong choice and didn't even notice that. Everything works normal now with Alt-tab. Thanks I must have been blind. Sorry wasting your time.

  9. 26 minutes ago, nbohr1more said:

    Is there a reason why you cannot run TDM in "Fullscreen Windowed" mode and use alt-tab to return to the desktop?

    I have never tried to play dark mod in fullscreen windowed mode (not even sure what it is). Is there a distracting border or a drop in performance? How do I implement it

  10. 34 minutes ago, AluminumHaste said:

    What were you using before the 2.11 beta? 2.10?

    I don't have that option in task manager in windows 11, what OS are you running?

    Remember you have to click the "expand tree" arrow left from the dark mod icon in task manager to get the option to minimize.

    Previously I used 2.10 with win 10 64bit and minimized without any problems apart from listening the menu audio during minimization.

     

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