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LeatherMan

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Posts posted by LeatherMan

  1. Do you have any other Doom 3 mods installed? 

     

    Try this: delete the DoomConfig.cfg located in your \darkmod folder and run tdm_update.exe again. This will get you a new DoomConfig.cfg, just in case something is screwed up in that file.

     

    If TDM is still not working properly, play Doom 3 and do the same things you are doing in TDM: save, quicksave, quickload, load from menu, quit, reload, quickload, etc. This will at least isolate the problem to TDM if everything works properly in Doom 3.

     

     

  2. Thanksalot.

     

    "+set driver oss " makes things much better for me.

     

    There are still some clicks but very few. Guess I should consider getting my hands dirty and fix it from the ALSA side. Or just try another soundcard.

     

    Thank you anyway.

     

    I can't help but think that is either an Ubuntu issue or pulseaudio issue. I have both Azalia onboard and an SBLive card, but have no problems with sound in TDM.

     

    I had issues with Ubuntu and my onboard Azalia sound chip, so I went back to using Mandriva to fix it. Basically, I could not get the Azalia chip working with Ubuntu after 8.04 (32 or 64bit), period, yet no other non-Ubuntu distro had that issue (Ubuntu, Kubuntu, Xubuntu, and Mint all had the same problem). IIRC, I'd also disabled Pulseaudio because it won't work with Savage 2. 

     

     

    So, I have the same sound card, using ALSA, and have no sound issues, but am not using Ubuntu or Pulseaudio.

     

     

  3. So it is my hardware fault? But yeasterday Dark Mod is running good.

     

    Not necessarily hardware, but most likely the drivers. As mentioned above, I installed a different game which should have done nothing to the drivers, yet I had to reinstall the drivers to fix the malloc problem that cropped up.

     

     

     

    Btw I reinstalled Doom3 and i wanted too reinstall Dark Mod and this error shows up when i click on tdm_update.exe:

    http://img2.imagesha...803/darkmod.jpg

    Any solutions?

     

    A fairly common problem that cropped up in the last update before TDM went public.

  4. I stated clicking randomly on the invisible menu and every now and then i got some images (a drawing of garrett) I assume that its only the menu thats buggy does anybody know how to load a level via the console? That way some of us can still try the mod.

    No, it's more than the menu. If you have any Doom 3 mods installed then install a second instance of Doom 3, patch it to 1.3.1.1304, and use that strictly for TDM.

     

     

    You can also try this: delete the DoomConfig.cfg located in your \darkmod folder and run tdm_update.exe again. This will get you a new DoomConfig.cfg, just in case something is screwed up in that file. 

     

     

    Finally, if you have an ATI graphics card, disable Catalyst AI.

     

     

  5. Just before TDM 1.0 was released, I (re)installed UT2004 on Vista. Prior to that TDM had played fine in betatesting, but afterwards I got an malloc error with TDM. It made absolutely no sense to do so, but reinstalling the video card drivers fixed the malloc error, so try reinstalling your video card drivers (maybe even upgrade them if you don't already have the latest drivers).

  6. I didn't want to close all the windows, but performance was becoming a big issue for some systems, and that was one of the few things I could really do to shore that up, since that cuts off rendering the entire inside of buildings.  You're always balancing so many things when you do these things.

     

    Would adding a door + visportal to

    Benson's bedroom

    have allowed you to leave the window open?

     

     

    @Springheel, after all the times I betatested this mission, it was only last night I got that scare.   :blush: I had simply never triggered that "entrance" before...

  7. I got Doom 3 installed in wine--not the way you said, but whatever.  I was under the impression that game performance would be drastically reduced by running doom 3 through wine, but you're right, there's little or no difference, and everything's working perfectly--almost!  That key repeat thing so far is impossible to work around besides un-checking key repeat in preferences->keyboard (Karmic Koala).  I tried xset (-)r, as well as toggle lean in-game, but neither seems to work.  Does anyone have a suggestion?

     

    Oh and thanks again for the help.

     

    OpenGL games generally play just as well with Wine since there is no DirectDraw emulation. I'm currently using Wine to test the svn version (waiting for the linux binary to be updated) and native for the released TDM 1.0.

     

    I reinstalled Thief 2 today and the keyboard repeat is an issue there as well, so I increased the delay to 1000ms second rather than disabling it. That is better than the default of 660ms in game, and I can live with that for other programs so I don't have to disable/enable every time I want to play.

     

    As for the lean toggle, it works fine for me. In what way is it not working for you?

     

     

     

  8. Darkmod was downloaded with torrent. Maybe the configs are from someone´s computer. How could I find out / change that?

     

    Start TDM and uninstall the current mission. Quit TDM. Delete DoomConfig.cfg from the darkmod folder and run tdm_update.exe. You should then have the original DoomConfig.cfg.

  9. Is there a way to have a single dedicated run key?

     

    There is no dedicated Run key, but there is a way to toggle "Always Run" on and off. I just tried it and actually like it.

     

    Open the console in game and type the following:

     

    bind SHIFT "toggle in_alwaysRun 1 0"

     

    Now you press Shift to Run, Shift again to Walk. No need to hold it down. :)

     

    This also makes the Creep key easier to use, because if you set "Always Run = Yes" then you have to hold Shift and the Creep key simultaneously or you won't be able to Creep. Now you press Shift once to Walk then Creep works as it should.

     

     

  10. The mission folder under darkmod is (AFAIK) not created and not needed by tdmlauncher. It should create the mission folder under doom3 (and put the savegame etc folder there, too).

     

    So infact the directory structure looks okay:

     

    doom3 -> training_mission -> savegames

     

    as it should be. What is under "darkmod" is of no importance, the PK4 there can be in its own folder, or not.

     

    The only problem I see is that starting the game seems not to pick up the relevant options so the mission folder is not used.

     

    @twisty: Hm, do you use tdmlauncher to start TDM right?

     

    What file does TDM use to set the current mission? If it's supposed to be under \darkmod then based on twisty's incorrect folder structure TDM may not be able to find it. Maybe?

  11. As others wrote, that is actually how it should be. You put them into darkmod/fms, where tdmlauncher picks them up and puts them under "doom3".

     

    As for the updater, would you be willing to test a new updater from us? I have an idea how to fix your temp folder problem, but we'd need you to run an updated updater (and greebo needs to compile it for you :)

     

    Based on this response, I don't quite think you understand what is happening here.

     

    twisty places a mission pk4 in \darkmod\fms and tdmlauncher.exe is creating a mission folder in the \darkmod folder instead of \darkmod\fms. An extra \savegame folder is also being created in \darkmod instead of just in the mission folder under \doom 3. Look at the folder hierarchy in the first post again.

  12. The first time I played Crown of Penitence I also got busted while attempting to jump from carpet to carpet.

     

    I have made that jump on several occasions, but I have missed a few times as well. Instead of complaining about the jump distance, shouldn't the complaints be directed towards the mission itself? After all, the author should know the ideal distance (not max distance) to place the carpeting/awning/ledge to achieve the desired effect, so if it's too far it can be adjusted in updated/future FMs. 

  13. Sorry to disappoint you, but it's not an ATI gpu.

     

    I realized I could get the specs from an old email, so here they are:

     

    Windows XP Pro

    Intel Core 2 Quad-Core Q6600 (8MB L2 cache,2.40GHz,1066FSB)

    3 GB DDR2 SDRAM 800MHz (4 DIMMs)

    768MB nVidia GeForce 8800 GTX

     

    Assuming things I did with the St. Lucia demo don't carry over (I don't remember any more, but I don't think I changed much), I did not edit the config. I downloaded version 1.00 on Monday and once everything was loaded, I went straight in, adjusted in-game settings, and played the training mission. On Tuesday night (last night) I installed Outpost and played that.

     

    Wasn't expecting Nvidia, that's for sure. For the record, there are a few systems running a Geforce 8 on XP without this problem. 

     

    What Nvidia drivers do you have installed? Can you install the latest Nvidia drivers? Do you have any Doom 3 mods (3doom, parallax, etc) installed? Have you set Doom 3 to Ultra settings (someone suggested it may cause problems, but I'm not sure)? 

  14. Actually, there may have been other readables that did cause slowdown. I just know that many of them did not. I think the training mission may have had others that caused it, actually. I'll have to test it again and get back to you. I'll get back to you on the specs of my rig as well (I'm not near it at the moment).

     

    /me awaits specs, fully expecting ATI gpu...

     

     

    FWIW, I tested Outpost last night, and looking across the room from the readable was slightly lower than looking down at the readable (as expected), so it isn't a problem with the readables or TDM. Have you edited the config manually by chance? If so, what did you change?

     

     

  15. I have surprised myself on a couple of occasions with the player shadow (thought it was a guard), but it usually doesn't look too great, especially when crouched. Would be nice to have a fully animated shadow eventually, but it doesn't take away from the game without it.

  16. God I HATE Jpeg compression!!!! All I see in that pic is the horrible artifacts in the dark areas, there's no detail anymore in the dark spots. While you may not be able to see the detail anyways if your monitor is too dark, I can. I had this thing balanced a while ago for my rooms lighting, and it's been great.

    I do agree that 2 megs per shot is large, but I really don't want to use Jpeg. I will post screenies at lower res then, maybe 1280x800 instead.

     

    I certainly understand your dislike of jpeg compression, but now that I am at work I am stuck on a 384Kb connection (thank the Builder for Opera Turbo), and many others simply don't have the bandwidth to handle png images. If you still do want to use png instead of jpg, then please don't embed the images and just link to them. Thanks :)

  17. AluminumHaste, the cathedral looks great and I can't wait to see it in game, but please, for the love of the Builder use compressed jpgs. It's taking 45 seconds to load this page with a 7MB connection. I saved one of the images as jpg so you could see the difference. Original was 2.1MB, the jpg is 166KB (less than 10% of original). 

     

    post-2168-125657096816_thumb.jpg

     

     

  18. This leaning problem is present also in my native install on Ubuntu karmic RC. It can be fixed by disabling key repeat, so it's probably caused by the same x-server bug that breaks mantling when playing thief 2 on wine?

     

    Edit: First post? In that case, hi everyone...

    Thanks for the tip. FWIW, the leaning issue is worse with Wine than native, which is why I mentioned it, and I haven't tried T2 on Wine in a while, so I haven't seen that bug.

     

     

    Welcome to the forums. :)

     

     

  19. Wow, thanks for wanting to write all that down!

    I'm going to try it as soon as possible.

    No problem. When I looked for some manual Windows install instructions I didn't find any, so I had to figure it out myself. Just wanted to save others the trouble. :)

     

     

    Activision (the id Software website referred me to them) didn't want to give any support at all:

     

    That's not really surprising, and I'm thankful we got the Linux binaries to begin with. At least getting the binaries wasn't an empty promise like with UT3...  :rolleyes:

     

     

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