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LeatherMan

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Posts posted by LeatherMan

  1. dlopen -

     

    dlopen(libasound.so.2)                                  

    asoundlib version: 1.0.21a                              

    Alsa is available                                      

    ------ Alsa Sound Initialization -----                  

    opened Alsa PCM device default for playback            

    device buffer size: 5644 frames ( 67728 bytes )        

    allocated a mix buffer of 49152 bytes  

     

    The easiest way to generate console output is to simply run ./doom3 in Konsole from your doom3 directory.

     

    Is this the output when you have no sound?

  2. I get those same Warnings about s_driver, and sound works fine here. Can you post the info about dlopen(libasound....). See mine below for reference. You can use the conDump command in the console to dump the console output to a text file (eg, conDump nosound.txt). You will find the file in the directory of the currently installed FM.

     

    dlopen(libasound.so.2)
    asoundlib version: 1.0.19
    Alsa is available
    ------ Alsa Sound Initialization -----
    opened Alsa PCM device default for playback
    device buffer size: 5461 frames ( 21844 bytes )
    allocated a mix buffer of 16384 bytes
    

     

    peispud, you wouldn't by chance be running Doom 3 with wine or Cedega, would you? Ladro, are you using Steam as well?

  3. You need to download some FMs first (see download page). The only map bundled with the mod is the Training Mission. Do you at least have the Training Mission?

     

    Or, you don't have all the TDM files in the correct folder, eg: c:\games\doom3\darkmod.

     

     

  4. I've played TDM on Ubuntu 8.10 and 9.04 32bit and 64bit, as well as under Mandriva 2009.1 32bit and 64bit, and can't remember ever having that issue. I've had other sound issues (which is why I am on Mandriva currently), but none caused by TDM.

     

    One thing you could do is after the restart and you have no sound, bring up the console (tilde key) and scroll up (mousewheel) till you see the error messages related to ALSA, and see if that helps. If you can't figure out the messages post it here and we'll try to help.

    • Like 1
  5. I guess we can extend our FM code to consider ZIP files in the FM folder as well. When investigating the ZIP it will be clear for the mod code that this is a FM package and it can automatically be renamed to PK4 while moving it to the fms subfolder.

     

    Rather than modifying your FM code, why not just modify the headers of the webpages that host the FMs? This will only need to be done once, as each new FM page would be created automatically according to the original template.

     

    What IE8 is doing is MIME-sniffing, and it determines that the pk4 is indeed a zip file so it automatically renames it with the zip extension. To prevent IE8 from doing this, in the html header add the line:

     

    X-Content-Type-Options: nosniff

     

     

  6. Geforce 6100 ive got the latest drivers for it

    ive had this pc since 2005 so its about time to replace it

    oh well it was a good pc to last almost 5 years

    all i ever did was upgrade the ram to a gig

     

    The 6100 is onboard, and not a great chip for this game. It even steals system RAM, so your 1GB is really only 768MB to 896MB to begin with (128MB to 256MB dedicated to the 6100). TDM will use anywhere from 500MB to 800MB depending on the map, so you are likely doing some swapping as well. 

     

     

    It should still be possible to play though, so try turning your TDM settings down in the main menu. That may reduce the overheating if it is in fact overheating, as well as increasing performance slightly.

     

     

  7. There is a map in testing now that has a "no alerts" objective for Expert mode. IOW, ghosting is required, and I enjoyed playing it that way. There is no telling if it will still have that objective at release, though.

  8. I've never seen TDM reboot a computer, but I have seen overheating computer components cause a reboot. If you can, check the temps before you start (eg, with Speedfan), then when you start loading the map Alt-Tab out to watch the temps up till the crash occurs. 

     

    If the temps are fine, reinstall your graphics card drivers and/or DirectX. BTW, what card do you have?

     

     

  9. Thanks a million guys. The Dark Mod is woking very fast and glitch free on 64 bit Chakra ( Arch ) linux on my machine with no added libraries whatsoever.

     

    Great news for Linux users. :)

     

    I just extracted the installer into /.doom3/darkmod/, right clicked and made executable,clicked open terminal here in Dolphin and ran ./tdm_update.linux. I extracted the mission files into /.doom3/darkmod/fms and they play just fine through the normal Doom3 mod menu. Very, very nice - thanks again :)

     

     

     

    You don't have to extract them into that folder, just copy/move the pk4 into the directory and TDM will do the rest. :)

  10. We had an error in final testing where the updater crashed and we couldn't read the output, on Vista, and running it directly from the command prompt as Crispy mentioned worked. We got the error, tdm_update crashed, but cmd remained open and we were able to solve the issue. I don't see why it wouldn't work in Win7. Maybe you need to run it as tdm_update.exe, not as tdm_update?

  11. By the way, I also wanted to ask:

     

    1. Saint Lucia seems incomplete without the crypt added. Is it going to be added?

    2. Even this map seems to be larger than the standard Thief 3 maps, how large are you capable of making maps? I played Doom 3 a bit and their maps seem to be pretty big.

     

    2. I have seen some extremely large TDM maps currently in alpha/beta stages. Thief 3 Deadly Shadows will be put to shame. :)

  12. Have you guys tried to empty your browser cache?

     

    No problems in Opera.

     

    I primarily use Opera, and it doesn't work. Using Firefox 3.5.3 right now (no cache), and it doesn't work.

     

    Just to be sure, are you trying to edit a post first, then using that "Use Full Editor" button? The one at the bottom for "Fast Reply" works fine with all browsers we've tried.

  13. I had 1G of RAM for the last four years and had no problems with the mod other than 6 or 7 minutes of load time for FMs. If it's taking you 20 minutes, then it is something other than only having 1G of RAM.

     

    Was that 1GB RAM with *onboard* video, or with a dedicated graphics card? Onboard video is just one reason for the slow loading times on laptops. Slower hard drive (4200/5400 rpm vs 7200 rpm) is another reason. Factor in the mobile cpu and (usually) slower RAM and you've got yourself one hell of a slow loading machine.

     

     

    FWIW, my comp loaded Chalice with the latest beta in 45 seconds, and it's far from the fastest machine available.

  14. When will people realize that "all flash" sites are bad bad bad bad!!! :angry:

    Seriously that's the WORST site I've ever been too, just give me a tree list of everything on the site, why the fuck do I have to interpret some artists intentions just to find some screenshots or the forum ffs.

     

    I didn't have the patience to find the screenshots. I did find a tire with spikes I could turn around, but what the fuck does that have to do with me finding info on the game? This is definitely flash overload. The site is epic fail.

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