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Everything posted by lowenz

  1. With now full EAX support, and XRAM emulation too! From the log of UT3 (I use it as a benchmark) Init: ALAudio device requested : Init: ALAudio device opened : OpenAL Soft Init: AL_VENDOR : OpenAL Community Init: AL_RENDERER : OpenAL Soft Init: AL_VERSION : 1.1 ALSOFT 1.22.0 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX-RAM AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFT_UHJ Init: Device supports: EAX4.0 Init: Device supports: EAX-RAM Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 8 effect slots and 5 potential sends Init: ...'reverb' supported Init: ...'equalizer' supported Init: ...'low pass filter' supported Init: XRAM : YES Init: ALAudioDevice initialized. Init: Client initialized
  2. Just reporting: OpenAL Soft has been updated to 1.22
  3. "Added r_fboScaling cvar which allows to change Render scale filtering to nearest." It works really well, performance on par with setting the equivalent resolution in the same scene (1280x120 vs 2560x1440 with 0.5 scaling and nearest filtering) without needing to force the integer upscaling in the drivers (sharper image than bilinear/bicubic for who prefers the blocky look)
  4. Well, zink is ready to use nowdays From Mesa 22.1 on Windows too.
  5. OK, it's not a joke, it's a SPECIAL DIDACTIC REQUEST
  6. It's simply incredible how the story it's pretty the same worldwide
  7. lowenz


    Related https://www.rockpapershotgun.com/new-stealth-rpg-abermore-has-big-thief-meets-dishonored-vibes
  8. Taking COVID plague to TDM world?
  9. That's my same&main concern. IHMO it's an issue of the OpenGL driver with the desktop compositing (in some GPU-bound scenarios).
  10. Of course in those tests the framerate is already uncapped and V-Sync is off So it can be something strictly OS+driver related.....
  11. the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750 - with integer upscaling to 2560x1440 ->
  12. Interesting behaviour with an Intel UHD 750: *borderless fullscreen: *exclusive fullscreen: In ex-fullscreen mode the average framerate is course a little better (14 vs 12 @2560x1440) but the interesting thing is the nervous frame time behaviour due to how the driver manages the exclusive fullscreen mode. Is it fixable? (the same happens @1280x720, the "right" resolution @which you can play the game with the UHD 750)
  13. From the new Sotha FM: Is this the expected behaviour of the lamp-related shadows (when wielded)? No human and only helm and sword can cast shadows?
  14. lowenz


    A taffin' Christmas to all of you taffers
  15. @1280x720 and Medium-High settings performance is really good on an Intel UHD 750 too
  16. Mmmm, in that case it's better this way.
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