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lowenz

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Everything posted by lowenz

  1. Happy Necrobirthday to Thief 2014 (NOT *4* )
  2. He still wants to NOT be here in person?
  3. Windows or some other programs in background?
  4. No, for me the BL hits but I was expecting to knock down the NPC not seeing a protection around the shoulders and the low neck Bu if that helmet protects by itself from being knocked why there's a shoulders protection in other cases?
  5. Both things! 1) BJ doesn't rise 2) I can only kill him
  6. Question: why this guy is NOT knockable, not having a shoulders/low neck protection?
  7. lowenz

    Merry Christmas

    TAFFIN' CHRISTMAS, TAFFERS!
  8. I also appreciated what I think are little literary citations here and there. Smitty -> "Smitty, is that you?" from TDS?
  9. Damn, what a multistage FM! Little graphic issue in the levers room: https://i.postimg.cc/3NnDs71n/The-Dark-Modx64-2023-12-05-11-06-14-340.jpg
  10. Got an Intel ARC 380 (lastest driver) to test TDM! Situation is not that bad, but there are 2 major issues: 1) frametime is not plain, it's a square wave 2) there are some shading errors (white pixel groups) https://postimg.cc/jnK5YKZy
  11. It's the natural way, I suppose.....and maybe why was in the first place intended as a secret and not part of the mission. Just as you've said.
  12. Exactly. Why not avoid the secret location and just find the antivenom, apply it to Astrid ?
  13. Yes, it freezes "around" the bridge
  14. Same for me, some script goes wild!
  15. Oh, what a CLASSIC THIEF FEELING FM! Maybe the rooms are a bit too much large (tip: reduce the scale, improve the little details thank to the smaller scale) but the Thief feeling is there! LOL!
  16. The *DOOM3* shaders are ARB2 ('cause of old GeForce support) carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
  17. MLAA and SMAA have one big problem FXAA doesn't have: they morph straight lines.....into something like ~
  18. It's not NVidia only, AMD just has its own spin (Morphological AA) since 2011. FXAA was created for consoles starting from Foliage AA techniques seen in Crysis in 2007 (edgeAA) as a performance oriented form of AA (old consoles can't handle MSAA)
  19. ReShade has NOT access to frame queue and motion vectors, so no "true" TAA possible (but there are motion vectors estimation techniques: GitHub - JakobPCoder/ReshadeMotionEstimation: Optical Flow for games in realtime ) Only FXAA/SMAA/CMAA (Intel), etc. 10 years ago they were called "morphological AA"
  20. Oh, Tenebrae! So, just for the sake of nostalgia of ID Tech 1/2 based projects never finished......OverDose Windows game - Mod DB
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