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lowenz

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Everything posted by lowenz

  1. TDM no, but about Thief 2 an entire campaign.....T2X FM:T2X Shadows of the Metal Age - Dark Engineering Guild | Thief Wiki | Fandom Are you all really old guard taffers (so you of course remember T2X) or just old? On May 25th, 2000, Looking Glass Studios closed down. Shortly thereafter, a group of 60-100 designers, artists, audio talents, writers and programmers from the gaming community, contributed their talents to realize a fresh new Thief experience. With their own story to tell, they joined to form TTLG's Dark Engineering Guild. The designing and development took five hard years, and finally, in 2005 the result was an unofficial Thief II expansion pack titled Thief 2X: Shadows of the Metal Age. Based on the critically-acclaimed Thief series, T2X builds on the same technology and universe that made Thief 2 a classic.
  2. www.thiefvr.com Is thi real?
  3. It does
  4. With the new tonemapper the low contrast dark areas ARE improved a bit.
  5. And don't steal other ones presents.....just for 1 or 2 days
  6. So the thieves are.....THICK? Thick taffers!
  7. lowenz

    Free games

    HL2 complete package with a new update and workshop support ! Happy 20 years
  8. Oh!
  9. Maybe a drunk and totally erratic guard
  10. And its retail quality. I mean, Kingsal can work in Arkane studios just like Digital Nightfall - a well known TTLG user - did (does?). The required AAA quality level is perfectly achieved.
  11. Finished: NICE! Only one little technical issue encountered: the bar cache can be frobbed standing in front of the bar counter and not only from behind! Found 4783 gold (knocking my way through ), where are the other ~taffin 2000?!
  12. No problem here, thanks!
  13. Not on all, just the ones with spatial audio processing enabled, in Windows or 3rd party APOs. The problem with non-exclusive mode is that those APOs are always on (if the user doesn't know how to disable them) and they process the OpenAL output too (so you got OpenAL HRTF virtualisation -> stereo output -> ANOTHER surround virtualisation if in Windows/APOs you have selected a multichannel setup) EDIT: what's the actual OpenAL version used in TDM 2.12/2.13? Because the alsoft.ini options have changed a bit in the last year with the release of OpenAL Soft 1.23 but in the TDM one I can see old entries with old values.
  14. A suggestion about the OpenAL stack. To get HRTF right (aside from let choose the "right" HRTF preset for everebody and not just force the default one) the alsoft.ini (now incapsulated, so nobody can check it and that's a problem) must have these settings: channels=stereo stereo-mode=headphones stereo-encoding=hrtf All the 3 settings are mandatory, otherwise it just doesn't work (and using by default the WASAPI shared mode, not the exclusive mode, it's not possible to avoid further and unwanted processing by the Windows Mixer or other APOs installed on the system - being the only other way this: Release OpenAL Soft 1.22.2 WASAPI-exclusive ยท ThreeDeeJay/openal-soft ) Isn't possible to let the alsoft.ini visible? And maybe OpenAL32.dll (or soft_oal if openal32 is just the router and that can be integrated into the exe)
  15. (off course delete this thread after the fix)
  16. Nice&clever volumetric lights use! (playing on lastest 2.13dev)
  17. Damn, a Kingsal FM is like an entire game
  18. Websites prove their identity via certificates, which are valid for a set time period. The certificate for forums.thedarkmod.com expired on 10/18/2024. Error code: SEC_ERROR_EXPIRED_CERTIFICATE
  19. Experimental implementation of parallax mapping Isn't it reatroactive (in old FMs), right?
  20. All the album
  21. OpenAL Soft does use the C channel only for encoded dialogues and doesn't use LFE. It's by design. So yes, 5.1->4.0 Of course you can re-route to C and LFE using some other processing.
  22. Just use 32bit binaries+Large Address Aware flag! /LARGEADDRESSAWARE (Handle Large Addresses) | Microsoft Learn Large Address Aware | TechPowerUp Forums
  23. No, I mean in OTHER games the lens distortion (like the classic sniping scope distorsion along the border of the scope lens) In Thief there's no lens distorsion, so maybe it's only the heat distorsion. I've just show a list of all the offenders (when abused at full frame scale)
  24. Here's a convenient list (from Sker :D) Lens Flare + Lens Dirt +
  25. Never thought it was enabled.....thanks! Stupid camera lens "simulation" effects (bloom when overdone, chromatic aberration, flares, dirt, etc.....even DISTORSION of the entire viewport in Atlas Fallen - it's only acceptable in a sniping UI) The only thing rivaling in "detest" feeling with camera lens effects is the pre-sharpening pass in case of Temporal AA (Chernobylite) or Depth of Field too (yes, I see you Dishonored 2 / DotO)
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