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Everything posted by lowenz

  1. Dark Descent and Machine for Pigs are now Open Source (the engine) https://github.com/FrictionalGames/AmnesiaTheDarkDescent/ https://github.com/FrictionalGames/AmnesiaAMachineForPigs
  2. Old texturing problem on some objects still present in 2.1:
  3. Straight from Thief 2 warehouse? All those red bricks!
  4. It seems that in OpenGL it doesn't work right (better, it works but it introduces some quirks).
  5. Found the culprit! The G-Sync..... Disabling it problem got solved in TDM too!
  6. 54 FPS -> 39 FPS after a savegame load.....man, NV OGL driver is behaving erratic The scene is the same (no moving around, no turning around)
  7. Surprise, it happens in ioRTCW too ! ( https://github.com/iortcw/iortcw ) So it's driver-side...... I load a savegame and got 40 FPS. Look around -> 60 FPS (no vsync enabled) -> Wait some time -> 40 FPS again!
  8. This is the major release after 7 years
  9. Only after the savegame loading+ESC, then the situation goes normal ! And yes, for who's asking "What map is that!?!?!?".....it's a nice surprise coming to you from our good PranQster (with some little support by me)
  10. 39 with 60 FPS cap too.... WTF, in other missions too!
  11. Let me try with another cap
  12. No VSync (I'm using an adaptive sync monitor) an 80 FPS Cap..... Adaptive sync perfectly working in the declared range (48-75, so smooth!) 39 FPS after loading the savegame -> Esc->Menu->Esc -> 54 FPS......
  13. FPS increase after the menu loading Why???? GeForce 1050 Ti, lastest drivers
  14. Most venerable TDM fan mission ever
  15. With 2.08 I can complete the FM @master with fewer loot than required.....is it normal?
  16. It's good, it's good. Ah, it isn't "Sistema fognario" but "Rete - network - fognaria" or more directly "fogne" (the sewers)
  17. There's a 2.08-related texturing problem with a lamp model used in this FM:
  18. Amusing for an italian like me to play a FM with all those (pseudo)italian (sur)names
  19. Thread resurrected literally from the.....GRAVE (pun intended )
  20. Niiiiiiiiiiice and secret-rich FM Desk lever bug here too.....
  21. lowenz

    Cyberpunk 2077

    Never noticed before, visually it's really Adam Jensen gone rogue
  22. VSync problem (on AMD, must test on nVidia) FM: A New Job - Location: the alley before the tavern main door Please look at the frametime graph (thanks RTSS) No VSync - OK: Fullscreen+Sync - oscillating between 16.6 and 33 ms is expected, but the constant oscillation is really heavy and it seems that Triple Buffering forcing does not mitigate the behaviour Borderless/Windowed+Sync - that's simply something (totally) wrong in this case
  23. Well, you know how to learn by yourself The map layout is really pretty good!
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