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lowenz

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Posts posted by lowenz

  1. LOL.

    Recently I have reassessed the infamous "Gold Filter" of DXHR, thanks to enabling it in DC with this: CookiePLMonster/DXHRDC-GFX: A plugin for Deus Ex: Human Revolution Director's Cut, restoring the gold filter, post processing and shading from the original Deus Ex: Human Revolution (github.com)

    It fixes the lighting system and the bad (really BAD) DC bloom too (you can force the original 2011 one)!

    And just avoid the SSAO, it's terrible (temporally unstable) in the DC.

     

    Without the Gold Filter the game really looks washed out (and see my avatar :D )

  2. No, for me the BL hits but I was expecting to knock down the NPC not seeing a protection around the shoulders and the low neck 😛

    Bu if that helmet protects by itself from being knocked why there's a shoulders protection in other cases?

  3. 23 minutes ago, Bergante said:


       One little mark  i must say : A Secret should be an Addition to the mission - not a Part of it !!!
    but that´s realy just a little personal opinion

    Exactly.

    Why not avoid the secret location

    Spoiler

    the attic

    and just find the antivenom, apply it to Astrid

    Spoiler

    and get the code from her (when we know she did see it from Marion note)

    ? :D

    • Like 1
  4. 5 hours ago, MirceaKitsune said:

    Wasn't TDM moving away from ARB to GLSL? Actually I think it was but the transition was incomplete so we're still using the former. Wonder what it would be best to do this under today, seems like the later is ideal if it's supported by both post-process as well as material shaders.

    The *DOOM3* shaders are ARB2 ('cause of old GeForce support)

    carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums

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