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Posts posted by lowenz
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LOL.
Recently I have reassessed the infamous "Gold Filter" of DXHR, thanks to enabling it in DC with this: CookiePLMonster/DXHRDC-GFX: A plugin for Deus Ex: Human Revolution Director's Cut, restoring the gold filter, post processing and shading from the original Deus Ex: Human Revolution (github.com)
It fixes the lighting system and the bad (really BAD) DC bloom too (you can force the original 2011 one)!
And just avoid the SSAO, it's terrible (temporally unstable) in the DC.
Without the Gold Filter the game really looks washed out (and see my avatar )
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It's our very own LE CORBEAU
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38 minutes ago, Petike the Taffer said:
*TDM or Thief guard grumpy voice*
I knew someone was taffin' around with me the moment I read "he ran away to the woods of northern California".The french California, of course!
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22 minutes ago, Amadeus said:
Thanks for passing away
Fixed
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- Popular Post
DAMN
(oh, it's 1st April....)
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Happy Necrobirthday to Thief 2014 (NOT *4* )
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Thanks, man!
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He still wants to NOT be here in person?
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Windows or some other programs in background?
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No, for me the BL hits but I was expecting to knock down the NPC not seeing a protection around the shoulders and the low neck
Bu if that helmet protects by itself from being knocked why there's a shoulders protection in other cases?
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Both things!
1) BJ doesn't rise
2) I can only kill him
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Question: why this guy is NOT knockable, not having a shoulders/low neck protection?
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2 hours ago, Baal said:
Congratulations on the release!
This is a very nice looking, small mission. I really like the layout of the street and back alleys. Well done.
Exactly!
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TAFFIN' CHRISTMAS, TAFFERS!
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I also appreciated what I think are little literary citations here and there.
Smitty -> "Smitty, is that you?" from TDS?
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Damn, what a multistage FM!
SpoilerAnd the skeletons chasing you in the sewer waters! The experience is just amazing!
Little graphic issue in the levers room:
https://i.postimg.cc/3NnDs71n/The-Dark-Modx64-2023-12-05-11-06-14-340.jpg
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Got an Intel ARC 380 (lastest driver) to test TDM!
Situation is not that bad, but there are 2 major issues:
1) frametime is not plain, it's a square wave
2) there are some shading errors (white pixel groups)
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It's the natural way, I suppose.....and maybe why
Spoilerthe attic
was in the first place intended as a secret and not part of the mission. Just as you've said.
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23 minutes ago, Bergante said:
One little mark i must say : A Secret should be an Addition to the mission - not a Part of it !!!
but that´s realy just a little personal opinionExactly.
Why not avoid the secret location
Spoilerthe attic
and just find the antivenom, apply it to Astrid
Spoilerand get the code from her (when we know she did see it from Marion note)
?
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The ALL album
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Yes, it freezes "around" the bridge
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Oh, what a CLASSIC THIEF FEELING FM! Maybe the rooms are a bit too much large (tip: reduce the scale, improve the little details thank to the smaller scale) but the Thief feeling is there!
LOL!
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5 hours ago, MirceaKitsune said:
Wasn't TDM moving away from ARB to GLSL? Actually I think it was but the transition was incomplete so we're still using the former. Wonder what it would be best to do this under today, seems like the later is ideal if it's supported by both post-process as well as material shaders.
The *DOOM3* shaders are ARB2 ('cause of old GeForce support)
carmack plan + arb2 - OpenGL / OpenGL: Advanced Coding - Khronos Forums
Thief 4: Tweaks & Fixes:
in Off-Topic
Posted