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lowenz

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Everything posted by lowenz

  1. It's expected, 0.76>0.70 you used. But using that value you can compare to 1280x800 resolution 1:1 Of course you can lower the resolution scale to 0,609523 (1024x640).....but please disable the VSync as first step. Those 2 FMs are killer cases :D, please try the "classic" mansion FM: https://forums.thedarkmod.com/index.php?/topic/20416-fan-mission-a-night-of-loot-one-mans-treasure/
  2. The Bloom shader is not so heavy on performance, but remember to disable the Ambient Occlusion and the Soft Shadows. About the Shadows you can switch back to the "classic" Doom3-like Stencil technique (Stencil <-> Maps) and see if you can get a better performance. Set the color precision to 32 (64 solves every banding problem but maybe old GPUs with old drivers can't handle it very well)
  3. Errata Corrige: r_fboresolution 0,761904 pardon
  4. Please use the x64 exe and disable the HRTF if you're using a 5.1/7.1 speaker setup in the Windows Mixer First batch of suggestions! 1) AA off ! AF can be set to 16x but 8x is enough 2) renderscale set to 0.76 (you can manually input via console r_fboresolution 0,761904 to achieve 1280x800 / do not modify it with the slider) 3) Vertical Sync off OR on but first enable triple buffering in a TDM-dedicated profile in NVCP (15-30 are submultiples of 60 Hz so of course you get those value is VSync is on when the frametime > 17 ms)
  5. Please delete darkmod.cfg and let the game recreate it. After that we'll see how to optimize. 8800M GTS = 2015 Windows (10?) Update drivers, right? For the resolution scale set it to 0.76 (~1280x800 - the parameter value is referred to X or Y not to the total area X*Y)
  6. Some readable in an InventorsGuild-focused FM
  7. It started to behave erratic after RIS introduction. Aliasing is "solved" without any AA techniques @2560x1440 on a 24" screen Doom Eternal TAA 32x is good enough (no ghosting) adding a bit of sharpening.
  8. It works, it works. And everywhere if the driver is instructed to allow it (you can always modify this via Nvidia Profile Inspector, to allow it *everywhere* ). It's AMD MLAA that has a totally erratic behaviour about working or not in a game when forced via driver control panel. Remember to force the Triple Buffering in OpenGL games when you don't see the option in the game itself and you use VSync to avoid tearing Otherwise you'll got the framerate as a submultiple of the refresh rate (refresh rate 60 -> framerate: 60 if FPS>=60, 30 if 30<FPS<60, etc.)
  9. Force (openGL) Triple Buffering via drivers (it works for Radeon and GeForce too). Create a dedicated profile for TDM and enable the option!
  10. Is this a 2.08-related issue in this FM? They even can't be deleted......
  11. But I've removed/wiped every data about, re-downloaded and the green tick is still there! It's why I ask.
  12. This larger-than-life fm makes me think about some things: 1) to remaster/rework to these new high quality standards another "community-wide effort" as a flagship FM for TDM: "Crucible of Omens: Behind Closed Doors" (you know, the ghosts of the lost campaigns return chasing the taffers! ) 1.1) to "join" other campaign fms in one single fm (now it's possibile thanks to TDM technical evolution) when a temporally contiguous setting (read: the same day/night) is properly possible 2) to create a campaign playlist ( https://wiki.thedarkmod.com/index.php?title=Fan_Mission_Series )
  13. Solid compact FM! Well rounded (except maybe the cellar, and why put it behind *another* hidden door but accessible from the outside? Absolutely no need, a crate-norrowed passage or a plain metal door - from the cellar part - would be more sensed) and crafted! Tested with 2.08, 2 issues: 1) can't take these: 2) can't RE-open this a second time (as I didn't take the loot the first time )
  14. EDIT: same post of jaxa, LOL!
  15. There was already a thread about this topic or something like that.
  16. You must select OpenGL of course and generate an "opengl32.dll" file to put inside the TDM folder. But now TDM has a (very) good SSAO, so no need of ReShade for that.
  17. I mean directly in the text field of the option for now OpenAL EAX OpenAL HRTF (use for stereo speakers setup only) SFX Volume Ambient Volume etc etc
  18. When someone will implement the "graying out" please add to the list the HRTF option when a non-stereo speakers setup is detected. For now please add the text " (for stereo speakers setup only) " along HRTF.
  19. Not working. Must quit TDM and restart it and voilĂ  55 FPS instead of 49.
  20. Game crashes walking there (A New Job)
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