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Posts posted by lowenz
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SSAO is in a postprocessing stage, right? Because that's the release where it got fixed on AMD.
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Shadows!
r_shadows 0 (and no need to relead models) ->
77 FPS instead of 18
So no need to build anything?
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5 hours ago, nbohr1more said:
A few big changes occurred there. It looks like we didn't commit any binaries to SVN between these releases. Are you able to compile from source?
If so, can you try compiling 10037 ( big shadow change )?
Of course I can build the exe.
SSAO and Stencil/ShadowMaps already tested, not the culprit.
Will try disabling the shadows at all.
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10036 -> working
10071 -> FPS ISSUE
nailed.
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9944 is working perfectly, now we'll figure out the first problematic release
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10 hours ago, nbohr1more said:
Thanks!
Please try Dev Build dev16599-10071
Problem is already there.
r_usedebuggroups makes no difference in the last dev build.
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Savegame screenshot issue (gamma/brightness):
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On 12/3/2022 at 6:10 PM, nbohr1more said:
2.11 beta 01 is currently in the installer list. The thread about it will be out soon but you can test it now.
That said, we need to bisect your performance problem by having you test older builds starting with 2.08
Tested the release build of 2.10. No problem at all!
So it's something in the 2.11 (dev/bet)
2.10:
2.11:
https://i.postimg.cc/BvPtL87x/211.jpg
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2.11 beta (new darkmod.cfg) same problem, will test older builds
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Any news?
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2.11 dev of course.
Will re-download 2.08 soon (got an SSD catastrophic failure -> new SSD -> I'm reinstalling all the software)
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Win11 fresh installation, same problems.
BUT an interesting fact, just rotating the camera In St. Lucia:
https://i.postimg.cc/j5pkJnqp/0.jpg
https://i.postimg.cc/c4M5rJpz/1.jpg -
With the SECOND release of "new opengl" AMD driver
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On 10/4/2022 at 10:25 PM, lowenz said:
Same problem with the new build BUT here's the catch:
With MESA OpenGL->D3D12 ( https://github.com/pal1000/mesa-dist-win/releases/tag/22.3.0-rc1 ) TDM works like a charm!
OpenGL (RX 570 RS 22.10.2 waiting for the november release) - can't go over 15 FPS
MESA OGL->D3D12 - 70 FPSPlease, fix! The OGL driver is good enough, it's something in the engine
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It's a throw-back-in-time experience So well crafted
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Meanwhile Entropy Zero for HL2 ported to Entropy Zero 2 (see in the workshop) ( https://store.steampowered.com/app/1583720/Entropy__Zero_2/ )
EZ2 is really recommended to HL2 enthusiasts.
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Cultic (first chapters) is now out and.....the ultimate boomer shooter for me
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Stable low, the only thing that matters is the resolution.
I'll test "killmonsters".
EDIT: it doesn't affect
In other OpenGL games no issue at all:
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New drivers set, same problem
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Take the enemies design, they're really not so "scary" being Dusk an horror game. Quake Ogres are still nightmarish creatures (combat behaviour, visual "impression", etc.) no matter the low poly technical aspect. It's all about the design.
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Dusk has the Doom gameplay of course, but it's so poor in a good number of design aspects and choices to be a "Doom/Quake killer".
That's what I'm talking, Cultic is just perfect about the *design*, it's Blood on steroids.
If you want the perfect Quake experience just try Arcane Dimensions
And for Doom just try CountryCide: https://www.moddb.com/mods/trench-foot-wip/downloads/countrycide
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The release of *CULTIC* first chapter is set for October
It's literally what Dusk would have been with more design competence.
Cultic is TOTALLY recommended, the perfect boomer shooter and homage to those good old times of Blood.
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41 minutes ago, nbohr1more said:
I think we need to fix the visibility of this since the CVAR's don't print to darkmod.cfg but also try disable the BVH optimizations:
- r_modelBvhLightTris 0
- r_modelBvhShadows 0
No difference, but I see they reset to their default values (3 / 1) every restart.
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Of course stencil improves, from 15 to 19 as expected
And single pass doesn't make any difference.
No, the problem is somewhere else (related to the new OpenGL Radeon drivers)
Very low performance on AMD GPU
in TDM Tech Support
Posted
No effect on the issue