OH Perfect! To players: this is a really *classic* (but not linear) FM, it's all about exploring every corner: so don't rush! Changelog v2->v3 HUGE update. Barely even the same map. I needed to update/repair some broken stuff for TDM 2.0, and that turned into a complete re-do of the entire map. New areas, new entrance and exit More AI in different areas; changed AI behavior New sounds Simplified/fixed architecture Re-distributed loot (and much more of it) Better layout of rooms, especially the ground floor Better lighting Re-written readables Objectives modified and moved around Non-linear gameplay (you can do the mission 'backwards' now) Complete re-texturing and re-decorating Mostly new AI paths, some of which with previously-unseen AI behavior New eye candy Now is entertaining in 'notarget' mode Slightly less gore in the dungeon (changed the head to something else) Fewer bugs other stuff