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lowenz

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Everything posted by lowenz

  1. To appreciate Infinite: http://bioshockmysteries.com/ It's really playable/readable on various levels. IMHO Kevin aimed too much high this time.
  2. Download from Alaska too!
  3. It's amazing how good projects like TDM attract capable people all over the modding scene
  4. A bank and so many thieves around here
  5. Up for all those new members! Challenge the TDM masterminds in philosophical and psychological fields about the Homo Sapiens morality
  6. http://www.moddb.com...d-20-standalone Who is this (niels?) bohr guy?
  7. In Deus Ex Human Revolution you can move the head while hacking
  8. Important message: the in-game downloader SigeShop version is the v2, not the v3 (the newer version). Please Biker, can you update it? Thanks!
  9. Wow, more than BM! Well, it's a sure thing talking about the longevity: TDM can last FOREVAAAAAAAA, thanks to Dark Radiant And maybe it's the best tribute ever to Carmack and ID4 Tech.
  10. Yeah, that's the kind of intelligent business I prefer.
  11. Cached version working http://webcache.goog...oom-3-motorral/
  12. I'm using google DNS (8.8.8.8 / 8.8.4.4) but the connection is impossible
  13. Which mission are you playing? EDIT: OK, it's saintlucia
  14. 2.0 isn't uploaded yet on ModDB!
  15. Ooops, yes! Thanks Didn't realize because I downloaded the 2.0 release version
  16. Some more links! http://www.ttlg.com/forums/showthread.php?t=142513&page=3&p=2215566&viewfull=1#post2215566
  17. OH Perfect! To players: this is a really *classic* (but not linear) FM, it's all about exploring every corner: so don't rush! Changelog v2->v3 HUGE update. Barely even the same map. I needed to update/repair some broken stuff for TDM 2.0, and that turned into a complete re-do of the entire map. New areas, new entrance and exit More AI in different areas; changed AI behavior New sounds Simplified/fixed architecture Re-distributed loot (and much more of it) Better layout of rooms, especially the ground floor Better lighting Re-written readables Objectives modified and moved around Non-linear gameplay (you can do the mission 'backwards' now) Complete re-texturing and re-decorating Mostly new AI paths, some of which with previously-unseen AI behavior New eye candy Now is entertaining in 'notarget' mode Slightly less gore in the dungeon (changed the head to something else) Fewer bugs other stuff
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