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lowenz

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Everything posted by lowenz

  1. Major bug solved, now we're polishing with more (MOAR ) decos, balancing the difficulty and the loot distribution. FM got a complete overhaul and it's *ALIVE*, miles away from old versions.
  2. I informed Alec Meer (TDM snapshot last October http://www.rockpapershotgun.com/2012/10/22/outta-dunwall-thief-remake-the-dark-mod-updates/#more-128871 ) about the imminent release of TDM 2.0
  3. We must submit TDM 2.0 to the attention of Rock Paper Shotgun.
  4. Spingheel, can you give me the access too? Found some interpolation problem with idle guard animations!
  5. We're correcting bugs and inconsistencies! This version will be a major leap ahead!
  6. I've got some video freezes (audio keeps going on, no crash) in last builds......some memory leakage?
  7. You such a scholar for a lawyer! My compliments sir!
  8. lowenz

    Bioshock Games

    Tonics are the perks! Nobody remembers tonics Yes, inventory is very limited, it's a design (FPS component > RPG component) choice. Infinite is linear for the gameplay, not for the story/plot! Take a look here! http://bioshockmysteries.com/ It's really a stimulus for the mind, like Jules Verne's tales back in the days!
  9. lowenz

    Bioshock Games

    Philosophical, psychological, scientific contest? It's a game not about the shooting but about the context and how the story make you discover, explore, live the context. And after all, it's a FPS with a good RPG twist, like System Shock series (the precursor of Bioshock)
  10. lowenz

    Bioshock Games

    BS2 has one of the most profound story of all times in videogaming, the bound between you and Eleonor is amazing. Minerva's Den DLC too is heartbreaking in the ending (the ONLY color TV in Rapture isn't a design fluke, there's pure love in disgraced Rapture too!) and a good homage to informatics: Turing, subject SIGMA (-> "+") , the deterministic vision of computation, etc...
  11. Thanks PranQster, and yes, FM got some new features too, let's keep them a surprise
  12. There's some shading problem with shelves in TDM 2.0 (they're black)
  13. Can you use a more TDM-like font (maybe THE TDM font) for the presentation text? "presents..." is too generic, it must be changed to something more.....taffin'
  14. Testing with TDM 2....but there's no lantern?
  15. Some GFWL games require ONLINE account to save the campaign progress.....see Section 8: Prejudice. Ora modified xlive DLL
  16. Bioshock 2 was in fact killed - as experience - by GFWL.
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