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lowenz

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Everything posted by lowenz

  1. Ah, found a little bug (as always bug hunting is my specialty ) with the addon installed. With TDM 1.06 and 1.07 in mission "The Creeps": All TDM settings to maximum. Z test problem related to the glass shader? See this, half flame correct and half not:
  2. Blacklight is also an FPS series (second chapter will be free to play and based on last UE3 version)
  3. Mmmm: http://www.tomshardw...ml#xtor=RSS-181 During DOOM 3's development, Carmack independently discovered and publicized a shading process later dubbed as "Carmack's Reverse," but Creative Labs had already filed for a patent on the technique back in 1999. Carmack said he created a separate shading method that got around the patent issues, but that meant a significant "speed hit" in DOOM 3's performance. Thus, the studio had no choice but to license the "depth fail" patent from Creative and move on. "The Doom 3 GPL source code release does not include functionality enabling rendering of stencil shadows via the 'depth fail' method, a functionality commonly known as 'Carmack's Reverse,'" states the source code notes. So there's the old performance issue Carmack talked about?
  4. Yes! The mission is good, but lacks of claustrophobic feeling to be VERY good! I feel like an ant in a giant world
  5. Looks more like a MMORPG quest than a prize Congrats, victory well deserved
  6. If Intel make a complete OpenGL 2.x or 3.x driver for the integrated GPU (OpenCL driver for CPU is already released and is very good, hope for GPU support in Ivy Bridge) the processor *only* is a real a good platform for development (not pure gaming of course), thanks to video compression QuickSync capabilities too. And paradoxically, Intel DirectX driver are really good with old '90 games, with excellent compatibility: http://moddercove.bl...to-mancato.html
  7. The actual Intel i5 (-K series) and i7 (-K series) GPU are good: they can be overclocked too! The REAL problem is the memory management: they don't have a dedicated memory and they access to DDR3 system memory through the 64/virtual 128 (dual channel) bit bus. Other problem is the video drivers cycle develepment: Intel needs to follow the ForceWare/Catalyst model
  8. lowenz

    16:9 GUI

    Thanks. Great to see Carmack so close to community needs
  9. TafferPatcher (name is amazing ) is pure gold. No problem running T2 on Win7 64 @1680x1050 or @1920x1080 with an Intel i3 530@4 GHz + GeForce GTX 460.
  10. lowenz

    16:9 GUI

    Well, so it's a sure thing? Not the "relatively close", but the release!
  11. lowenz

    16:9 GUI

    Thanks! I hope you'll regain motivation one day! GUI is really important aspect to consider to polishing up TDM
  12. lowenz

    16:9 GUI

    See STALKER Clear Sky. GUI comes in two "presets", 4:3 and 16:10, so when you choose a 16:9 resolution GUI elements are the 16:10 ones but horizontally stretched a bit. Is the same for TDM/ID Tech 3 engine?
  13. lowenz

    16:9 GUI

    Little question: 16:9 GUI element are native 16:10 and stretched?
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