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cYmoZz

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Everything posted by cYmoZz

  1. Sorry if it has been mentioned already, but I didnt want to go through 26 pages: I'd like to see the statistics being improved: - "Pockets picked: X" should be: "Pockets picked: X out of Y" - I'd like to see an item: "Detected: Z times" - also, a "Secrets found: X out of Y" would be great. - and the Stealthscore is pretty useless atm: I suggest smth like this: for every mission the perfect score is 10000 points, for every killed person 2000 pints are being distracted, you get -1000 for every knocked out person, -500 for every detection and maybe also some substraction if you didn't find all loot or secrets.
  2. You guys rock. Keep up the great work!
  3. Great fan mission, I had a good time playing it! two little bugs that are worth mentioning: - as already mentioned the dome around the chalice is buggy - I couldnt frob the chalice when the dome was opened, when I closed it, I could frob it. - At some point the guard that walked up to the second floor was walking completely silent - no footsteps could be heard (he was still mumbling though). Shortly before that happened (or maybe it happened at the same time), my own footstep were completely silent, too. This problem didn't last long though, unfortunately I don't remember what I did to resolve it. (might have done a qickload)
  4. I'm looking forward to the next update - any chance that there is one coming soon?
  5. I finally came around to play the St Lucia Demo and I think it's totally awesome. I'm really looking forward to the next demo - you guys are doing great work! The only thing that I think needs improvement is the lantern: First, the light radius feels quite unnatural because it is way to small and ends too abruptly. Also, I think it would be a cool idea if you could see how the lantern is being held in the (left) hand, like a weapon. The lantern could be closed at its backside, so it only shines "forward", more like a flashlight similar to this one. Edit: Another thing: sometimes its a bit difficult to distinguish loot from normal objects.
  6. Sry I dont have the expansion pack. I just deleted the config files in /base and /thiefs_den and it improved a little (sky texture didn't move much when I looked up/downwards, but it was still affected when I looked sidewards)
  7. First of all: Great game, keep up your awesome work! I didn't have time to read the whole thread, so forgive me if someone mentioned this before: I have this problem that the sky is somehow stuck to my view direction. If I move my mouse, the sky moves, too. For example, when I look only slightly upwards, the sky texture doesn't cover the whole sky: the center (?) of the sky texture is stuck to my view direction, so most of the sky is behind the buildings. When I look more upwards, the sky moves with it. Pictures: 1 2 3 BTW you should integrate openal in the menu - sound is much better with it and good sound is important in games like this. Edit: ATI X1950XT, Catalyst 8.1
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