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HappyCheeze

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Posts posted by HappyCheeze

  1. I did a search for .dlls in the doom 3 folder, not just darkmod.

     

    I got a bunch of gamex86, replaced it with the one in darkmod. Still nothing.

     

     

    I did a search for DevIL.dll, and found two, but not in Darkmod. Ones in Quark the other is in a HL2 thing called Crafty.

     

    Looks like I don't have the DevIL.dll in any doom 3/darkmod folder. I copied it into doom 3 and Darkmod, nothing.

     

    currentfm is trapped

     

    I also downloaded DevIL, the executable file to install it for windows. nothing :(

  2. Melan had a similar problem not long ago. He deleted both the gamex86.dll and DoomConfig.cfg.

     

     

    Anyway. I would make sure that your autoexec.cfg, DoomCfg.cfg and gamex86.dll files are gone along with any saved games (not compatible between updates.).

     

     

    Just did that

     

     

    Check you definitely see "All done, your TDM installation is up-to-date. Enjoy! :) " when you run tdm_update.

     

    I get that

     

    still nothing. I can't find a .dll file in any FM folder, I looked in the .pk4 files and can't find one either. I did a search for any .dll files in my darkmod folder and the only one is gamex86.dl

  3. I get a bluescreen crash when I run TDM. This happened after I ran tdm_update.

     

    ERROR: Error: file script\tdm_events.script, line 1220: Too many parameters for event definition. Internal definition has 0 parameters.

     

    I checked the FAQ about this, the only thing that seemed close to what I had was this

     

     

    The reason for this error is most likely an old version of gamex86.dll (or gamex86.so) lying around in your Doom 3 folder. Delete that file and try again.

     

    I tried that an no dice.

     

    I tired deleting tdm_events.script and recovering it via SVN, nothing.

     

    If anyone has any ideas, I'd appreciate it.

     

     

    This is irritating :(

     

    Guess I'll have to resort to using my laptop. for now.

  4. Nope torches are working fine. I did look at your pics yesterday but couldn't see what was going on, too dark, you need some arrows/descripts or something.

     

     

     

    If you couldn't see, the torches just had their flames, no giving off light. Fidcal told me to use tdm_update, so I did and than I got an error about line 1220 on a script file.

  5. Just wanted to throw in my 2 cents.

    Some of you brought up the good old days of games how its changed so much since.

     

    I don't think PC gaming is dying.

     

    A big part of me still loves the old games I grew up playing. Every now and than I'll load up Doom, Heroes of Might and Magic 3, Thief, Red Alert 2, Quest for Glory (any), Descent, etc.

     

    But I also like a lot of newer games that have come out. I played Team Fortress 2 when it came out and still play it. And I absolutely love Mass Effect 2.

     

    Video games have shifted from a nerdy thing to a more mainstream approach (like some others in this thread have already stated). Video game companies have been going bankrupt or bought out by other companies and having their old titles be radically changed (Thief: Deadly Shadows, Heroes of Might and Magic 5, Might and Magic: Dark Messiah, Command and Conquer 3), which frustrates some of the older fans. Some companies change the old series but try not to rape the original series... too hard (Fallout 3).

     

    So what am I saying? Games may not be the way they used to be, but theres still hope :)

  6. Run tdm_update again and make sure it says it is complete.

     

    will do.

     

    EDIT: Okay I did that, and when I run TDM, I get this error:

     

    --------- Initializing Game ----------

    The Dark Mod 1.02, code revision 3895

    Build date: May 7 2010

    Initializing event system

    ...774 event definitions

    Initializing class hierarchy

    ...183 classes, 408672 bytes for event callbacks

    Initializing scripts

    --------- Game Map Shutdown ----------

    --------------------------------------

    ********************

    ERROR: Error: file script\tdm_events.script, line 1220: Too many parameters for event definition. Internal definition has 0 parameters.

     

     

    ********************

    Error during initialization

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...destroying window

    ...shutting down QGL

    ...unloading OpenGL DLL

    I tried deleting that script file and reupdating with svn, no dice.

  7. I actually had this issue a few days ago to.

     

    Made a caulk box (not what you think wink.gif ) and put a square brush in it, made it water, no draw, blue murky water on top. Go in game, jump in, die.OUCH.

     

    Redid it four times, wouldn't work (this is simple stuff too).

     

    Made a new test map, same thing. Applied 'clear cave water' works fine.

     

    hmmmmm

     

    @Baddcog and Fidcal

     

    Have you guys had any torch problems lately?

     

    Check my other thread http://forums.thedarkmod.com/topic/11550-torches-not-working/

  8. Anyone else not having torches lighting up areas? I loaded up The Illusionist's Tower and Trapped! and the torches give off no light.

     

    I updated SVN, made my own map and put in some lights and still nothing.

    (well, the lamp works)

    note: These lights are from lights/static, so perhaps something is wrong with just those in particular, normal lights still work.

    post-2207-12811156703_thumb.jpg

     

    post-2207-128111574051_thumb.jpg

  9. Try deleting the *.cm and *.proc files and recompiling.

    Did that.

    I even tried it with an entirely new map. Same thing.

     

     

    No, I just tried and it's still broken water even with a new cm and proc file.

    So it seems Fidcal and I both experience this, anyone else?

    *edit: I just redid it, I made the water texture on the bottom and it worked wacko.gif

     

    So, its somehow reversed or something

  10. For some reason I can't make any swimmable water now.

     

    I make my brush, make all faces but the surface nodraw. Pick my water texture, make it a atdm:liquid_water...

     

    And it just looks like water, but no swimming. I can jump and fall right through it as if it weren't there.

     

    I dmapped it and mapped and I don't know whats going on.

     

    Anyone else having trouble with this? I just updated via SVN today

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