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HappyCheeze

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Posts posted by HappyCheeze

  1. Crivens! I got two crashes using the x86 build I uploaded to sourceforge, but I couldn't get any debug information from that. In my dev environment the crash is not happening, no matter how many times I went through the procedure above. I also tried hitting "New Map" in between, no luck.

     

    Should I just upload a new compile for you guys to test? Maybe the x86 compile got bogus.

     

    Whatever you thinks best programmer man.

  2. You can't clone the patch while in vertex selection mode, can you? I just tried again:

     

    - Shift-P, create patch 15x15

    - Zoom in, hit V for vertex mode, drag-select a bunch of vertices in the middle.

    - Nudge them upwards, so that the patch has a huge bump in the middle.

    - Hit ESC twice, once for de-selecting the vertices, one for switching back to primitive mode.

    - Hit Space to clone the patch, several times.

    - No crash.

     

    Are you sure we're talking about the same version here?

     

    I moved vertecices, hit esc twice, selected the patch again, hit space, boom.

     

    I went to help>about and it says "DarkRadiant 1.0.1 x86" "Build Date: Oct 24 2009 20:32:45"

  3. I think one of the first mapping tools I ever used was Unrealed, for Wheel of Time. It was okay, I remember liking Hammer/World Craft for Half-life way better.

     

    I'm with Mortem Desino, Its hard for me to go back to that after using DR. DR is now my favorite tool :D

  4. Cheats are also very useful for playtesting WIP maps :)

     

    Remember, with the Doom 3 console, you can press tab after typing something, for example spawn atdm:

     

    will cycle through the various spawnables.

  5. Only this FM is too dark on my computer. All the others are fine. Is it possible to increase a mission's overall gamma in Dark Radiant to avoid pitch blackness everywhere?

     

    The overall gamma is controlled in settings>video>gamma

     

    In Darkradiant, to increase the overall "darkness" would be to brighten the ambient_world, which is a very low light thats cast throughout the whole map. To brighten it, would make it harder to sneak around (because it would be brighter all around)

  6.  

    Because coupled with the fact that you can't approach an enemy from behind without being crouched and walking and the fact that if you bump in the enemy he will notice your presence, it makes blackjacking very random and almost impossible most of the time. Maybe that was the point but the result is that we end up not using it at all as it becomes harder than ghosting. In thief the challenge was to ghost the levels, here the challenge is to knock-out the guards.

    Are you aware of the creep command? You walk very slowly, thus allowing you to "creep" up on enemies. Check your controls for it.

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