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Posts posted by HappyCheeze
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Woah, I love that stairway. I take it you intentially made them like that? Reminds me of Contantine's place in Thief. Looks like you took that screenshot from a fisheye lens.
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Crivens! I got two crashes using the x86 build I uploaded to sourceforge, but I couldn't get any debug information from that. In my dev environment the crash is not happening, no matter how many times I went through the procedure above. I also tried hitting "New Map" in between, no luck.
Should I just upload a new compile for you guys to test? Maybe the x86 compile got bogus.
Whatever you thinks best programmer man.
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You can't clone the patch while in vertex selection mode, can you? I just tried again:
- Shift-P, create patch 15x15
- Zoom in, hit V for vertex mode, drag-select a bunch of vertices in the middle.
- Nudge them upwards, so that the patch has a huge bump in the middle.
- Hit ESC twice, once for de-selecting the vertices, one for switching back to primitive mode.
- Hit Space to clone the patch, several times.
- No crash.
Are you sure we're talking about the same version here?
I moved vertecices, hit esc twice, selected the patch again, hit space, boom.
I went to help>about and it says "DarkRadiant 1.0.1 x86" "Build Date: Oct 24 2009 20:32:45"
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I basically made the 15x15, selected about half the middle verticies, dragged them up sharply, and cloned them.
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Greebo, are you sure the patch cloning bug is resolved? To test, I started an empty map, made a 15x15 patch, move a bunch of the vertices and cloned it. It crashed.
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I think one of the first mapping tools I ever used was Unrealed, for Wheel of Time. It was okay, I remember liking Hammer/World Craft for Half-life way better.
I'm with Mortem Desino, Its hard for me to go back to that after using DR. DR is now my favorite tool
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Nice! Pretty solid for 5 hours
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I think for TD, we should extend it. I remember playing the very first mission and thinking "Damn, thats it?". Build that street behind the house, make it a bigger mission!
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Oh no, don't give him any ideas )
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Dude, I love you.
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There are plans to eventually redo SL with the currently released beta. SL and TD aren't compatibile with 1.00. I don't think there are plans to redo TD.
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I admit, in embarrassment, that all I had to do was restart my comp )
Sometimes the simplist solution, is the one you don't think about.
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Heres the statistics for The Darkmod on Moddb
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Like what New Horizon said, it would be asking an awfully huge commitment to go from 5 years worth of work to get 1.00 to a fully blown campaign. Although, I bet most of us would be down for it
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Welcome back Baddcog!
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Something everyone should be mindful of: When you post screen shots, if its really dark, try touching up the brightness in gimp or photoshop, so we can actually see
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oh, stupid me
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What graphics card do you have? Is it ATI? If it is, try disabling the catalyst software.
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Cheats are also very useful for playtesting WIP maps
Remember, with the Doom 3 console, you can press tab after typing something, for example spawn atdm:
will cycle through the various spawnables.
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Only this FM is too dark on my computer. All the others are fine. Is it possible to increase a mission's overall gamma in Dark Radiant to avoid pitch blackness everywhere?
The overall gamma is controlled in settings>video>gamma
In Darkradiant, to increase the overall "darkness" would be to brighten the ambient_world, which is a very low light thats cast throughout the whole map. To brighten it, would make it harder to sneak around (because it would be brighter all around)
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With ATI GPUs try disabling the ATI catalyst.
See if that helps at all.
Right-click desktop/CatalystControl Center/3D/All Settings/Disable Catalyst A.I.
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I believe SL and TD were separately contained instances of their own kind. I don't think its possible to run them with 1.00. I think there are plans to redo it, to allow it to run on 1.00.
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I'm no menu expert, I hope you can get it fixed. When you say you've check our FAQ, is it this one?
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Because coupled with the fact that you can't approach an enemy from behind without being crouched and walking and the fact that if you bump in the enemy he will notice your presence, it makes blackjacking very random and almost impossible most of the time. Maybe that was the point but the result is that we end up not using it at all as it becomes harder than ghosting. In thief the challenge was to ghost the levels, here the challenge is to knock-out the guards.
Are you aware of the creep command? You walk very slowly, thus allowing you to "creep" up on enemies. Check your controls for it.
Cathedral i've been working on...
in The Dark Mod
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Looks sexy. Just one question... Shouldn't there be builders patrolling around the sancturary and not the citywatch?