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Posts posted by Jesps
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My mission Rake-off has falling snow
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Thanks for the suggestion LDAsh.
I have never heard of that program before, so I am not comfortable installing it though. Then I would rather stick to MMB
Plus, it is not a question of DarkRadiant being unable to detect the mouse button. It clearly is, since I can change the mapping.
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Hi,
If I change the setting "Edit" -> "Mouse Settings" -> "Camera View" -> "Paste Shader Natural" to SHIFT + AUX1, I cannot use the Paste Shader Natural functionality.
AUX1 is the button used for 'go back' in browsers. It works in other programs.
It seems to be the same issue for AUX2 ('go forward').
I also tried changing other MMB bindings to AUX1 (Pick Shader, Paste Shader Projected) with the result that they did not work.
Also tried with another mouse, with same result.
If I set it to something else, e.g. shift + right mouse button, it works as expected.
On Windows 10, 64 bit.
DarkRadiant 2.6.0 x64
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This was a very enjoyable mission to play.
Gameplay was enjoyable. Good patrol routes, and shadows. It was perhaps a bit on the easy side, but for someone like me who is out of practice as far as TDM goes it was just what I needed.It is always nice to find secret rooms.
The story was enjoyable, and it is always nice to listen in on npc conversations.Climbing the tower and getting to the top gave me the impression that it would build up to more, especially that the guards would have noticed something was wrong.
Visually the mission is very high class. The architecture, while a bit blocky reminded me of Thief, in a good way.
Light and shadow where very well done. I especially liked the reflection of light in the water.
It did feel a bit strange the way that the light level changed when entering some rooms. This could have been more subtle imo.
The audio was very high class and I especially liked the ambient sounds. This also felt very Thief like.
Overall, this mission is very high up in the list of best missions for me. And there is no doubt which mission will be the next one I play: Volta II.P.s. The name of the mission keeps reminding me of:
https://en.wikipedia.org/wiki/VoLTE
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My first real experimentation with modular building.
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Sorry, to disturb you, but I have no idea where I can find the book of Amos.
If I remember correctly the book is inside a safe in one of the officers' office.
And where I can use the cathedral key? I'm confused because the cathedral door (near mission beginning) is pickable.
It is for the cathedral doors (even though they are pickable)
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I have been using ghostery for some time, and it seems disconnect can find even more. Plus this:
(if one enables ghostrank)
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That is some scary reading.
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func_static are basically entities that do nothing much other than being ... well static. You can do stuff like turn shadows or collision off.
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A somewhat consistent behaviour of voicing that they lost something, followed by the npc looking around for a few moments without being alerted would add to the immersion imo. We already have ai noticing things being taken from the surrounding world with some chance. This would not be so different I think.
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Just wanted to share this with you guys
As an aside, how do you get the image to appear under the 'spoiler' (aka what Moonbo has done above)?
Looks very cozy and... *looks up at the ceiling* ARGH!
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I'l be (100000)2 years this month.
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Cool little mission. It had lots of little details that I liked, such as the anchor in the garden, and
the secrets and hidden passageways
One thing I noticed
I was hiding in the toiled from the guard who was alerted. Even though the light in the bathroom was turned off, he did not turn it on. This is probably a mod thing rather than a map issue
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Pretty good mission so far. I'm playing because it's close to Halloween and it seems to be on everyone's Top 10 list for creepiness. I need some assistance, though. I'm unable to find the...
treasure map in the desk (in Room 4), despite the hints given above. Please provide the exact location of the secret switch. Which drawer, cupboard, or cosmetic feature of the desk... and if it happens to be somewhere within those vertical slats holding paperwork vertically on the right side of the desk, please tell me which exact slot it's in and the specific location within that slot (high, medium, low, front, back). It's very difficult to highlight objects in desks, chests and drawers in TDM since TDM very strongly prefers to highlight cupboard doors, entire drawers and entire chests rather than the objects within, which is frequently a bit frustrating (not just in this mission, but all) -- so I'm sure that that isn't helping to make the switch any easier to locate. I've already spent at least 30 minutes trying to examine every part of the room, of which at least 15 minutes was for the desk alone once I heard that's precisely where I need to look. I've looked at and around the desk with lights doused and not-doused, and with using my lantern, etc. Sorry, but I've lost my patience with this puzzle, and most of it is because having to deal with the desk door and drawer mechanics of TDM (I'm getting tired of fighting with them ). Hoping you could help Maybe even tell me what the switch looks like and how large it is. At this point, I just desire the exact solution so I can move on...
Exact location:
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FPS = First Person Smoker
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You can always go to Dublin...
Or go see Malmöhus Castle in Malmö, Sweden
http://www.malmo.se/...ohus-slott.html
I intended to visit it this summer, but as usual, I did not have time for half of my plans
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So, I hear you asking, what happens when you DO press the jump button, but there is nothing to jump on?
You SWOOP!
So if I try to jump where I'm not supposed to, the game will actually do something completely different from what I am trying ... For immersion?
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Just don't take IP protected stuff into your FM in any form!
Just don't.Really! Why risk it? We cannot risk any intervention from any IP holders. None of your snippets are worth the risk.
Just keep away IP stuff and you will live a nice mapper career with less worries.
Pretty much this.
Besides the 'fair use' is an American thing as far as I understand, so you cannot expect it to apply outside of the US.
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Nice indeed. Is it for Blackheart Manor?
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If it halts at FixGlobalTjunctions it could be that you have some very complex worldspawn geometry, that you could try changing to func_static. (not sure that is the case here, since it takes so long)
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How are there so many AI without TDM crashing to a halt?
They are not actually AI. They are just models playing the 'walk' animation without any thinking, or collision detection. They'll even walk though walls if one is in their way!
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I have build a cloning machine!
You need to play this in the background while watching
http://www.youtube.com/watch?v=XVM-tFAdADg
I meant to post a longer video, but fraps apparently cuts off after ½ minute.
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Knockout arrow?
in The Dark Mod
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I guess a boomerang would be like a throwing blackjack.
But it would probably not come back if you hit something...