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Jesps

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Everything posted by Jesps

  1. If it halts at FixGlobalTjunctions it could be that you have some very complex worldspawn geometry, that you could try changing to func_static. (not sure that is the case here, since it takes so long)
  2. They are not actually AI. They are just models playing the 'walk' animation without any thinking, or collision detection. They'll even walk though walls if one is in their way!
  3. I have build a cloning machine! http://youtu.be/5eicwFlRaLA You need to play this in the background while watching http://www.youtube.com/watch?v=XVM-tFAdADg I meant to post a longer video, but fraps apparently cuts off after ½ minute.
  4. You could also try Downloadhelper https://addons.mozilla.org/en-US/firefox/addon/video-downloadhelper/?src=search
  5. You could try adding print("some message") and see, in the console, if the function is even called correctly void checkForScepter(){ print("checkForScepter running"); if ($player1.heldEntity() == $scepter){ print("player is holding scepter"); sys.trigger($teleporter); } }
  6. You probably have some missing, or buggy visportals http://wiki.thedarkmod.com/index.php?title=Visportals
  7. Some abandoned places. http://gfx.nrk.no//H...SgfCA_eGtacQV7w http://gfx.nrk.no//L...ndwZEWblGnTFmcw http://gfx.nrk.no//P...9RIqVyN4SQHcHVQ http://gfx.nrk.no//r...GieoRbxtyPQcLrw http://gfx.nrk.no//3...ZAzcRkt9dL-dwzA http://gfx.nrk.no//Q...eHap9sZt3eJrXWg http://gfx.nrk.no//R...RZ7rGvC8fIfRj4w http://gfx.nrk.no//P...xyyq9XnL7wJODrA http://gfx.nrk.no//k...Vi0X1wzQ6aUd28g
  8. Rake Off: 1: yes needs to be fixed 2: yes* Flakebridge Monastery: 1: yes 2: yes* * Is there a strict time limit for this? I have zero time to look at these things for the rest of the month or so.
  9. Day one 10$ bow upgrade DLC.
  10. Do the buttons light up when you hover the mouse over them/click them? Or is it "just" the functionality? I'm not really sure what it could be, if you have a save game I could try that.
  11. The Builder's Blocks The time has come for my unusual gameplay fm to be released! Important! Please read this before you play the map. You will be playing a mini-game in this map. This mini-game alters the mouse sensitivity setting when you start it, so be sure to click on the 'leave' button in-map before exiting the game. Failure to do so means that you must reset the mouse setting manually and then restart the map. Since this is a map for the unusual gameplay contest the gameplay is unusual (not surprisingly). Do not expect a normal Dark Mod mission. Link(s) (post mirrors, and I will add them here): https://www.dropbox....ders_blocks.pk4 Screenshot of someone playing with a prototype of the game: A big thanks to my beta testers (in alphabetical order): jaxa nborh1more Obsttorte PPoe without whom many features would never have seen the light of day.
  12. Not at all, good missions are worth waiting for
  13. When I trigger a sound with a map script two times quickly after each other using 'sys.trigger(speaker_entity)' it starts the sound, then (when it is triggered the second time) turns it off again, before the sound is done playing. Is there any way of playing the sound completely? Either play twice 'on top' of each other, or simply ignore the trigger if the speaker is playing?
  14. Open the map in a text editor Under both entity 4 and entity 11 change "set inv_name on door_key" ""Door Key"" to "set inv_name on door_key" "Door Key" without the double quotes edit: too late
  15. I am in need of a few people to help me test my entry mission for the Unusual gameplay contest. What I especially need are some with something other than 16:10 resolution.
  16. Hmm, now that you given me the idea... *ponders* In the meantime I'll just share this shot:
  17. It is disabled on my DarkRadiant, and I remember disabling it, some versions ago. But you are right the choice now seems to be missing from the settings.
  18. My thoughts exactely. They look like an actually living city. The following shot is from the map I am building for the alternative gameplay contest. Where the wooden structure in the middle plays an important role... Still wip, I might cut down on the size of those rafters.
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