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Jesps

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Everything posted by Jesps

  1. I have a single rectangular room (and 300+ lines of script code)
  2. I have not been able to find a way of adding a hud to a camera. However, it seems map scripts can alter cvars. The cvar 'sensitivity' is the mouse sensitivity, by setting that to zero the player's view can be locked (and of course resetting it when done). Maybe not the most pretty solution, but it seems to work. Now I just need to figure out how to rotate the player's view.
  3. A gui hud was surprisingly easy to make. Thanks for the tip. Now there is just one small problem (and it's a big one) When I move the cursor around on my gui, the player also turns, which can be distracting since he needs to look at a specific object while playing the mini-game.
  4. Hmm... so it can only tell if a button has been pressed then :/
  5. Say I have two functions in my mapname.script file; one called foo() and one called bar() Now I want the map to call foo() each time the player presses e.g. 'A' and bar() when he presses 'D'. It is not important exactely which keys are used, and it is ok if they overlap with other funtionality, such as movement, since I can just teleport the player to a blue-room, and have him look though a camera.
  6. Is it possible to call a map script when the player presses a given key on the keyboard?
  7. Can one still join this contest? I have a tiny map that I have been working on in January, mostly today. And (unitil today) I did not think it would be done anywhere in time for the contest.
  8. Is it this? http://forums.thedarkmod.com/topic/8881-the-sketch-map/ Last post 2009, hmm
    1. MoroseTroll
    2. Sotha

      Sotha

      It was just a small step for a man, but a giant leap for mankind. Rest in peace, you did well.

    3. Bikerdude

      Bikerdude

      Yeah, I only found out this evening while at a friends house. Its shocking how little news there was about it.

  9. Looks like this to me, other than the hand. http://upload.wikimedia.org/wikipedia/en/1/16/Carmageddon_box.jpg
  10. I always wanted to do something like that in the real Thief games.
  11. -17 C here. It seems like a good day for baking bread
  12. You probably have filter -> clip enabled Regarding the cradle; it is made of brushes, and patches, not a model. Feel free to use it if you like.
  13. Yea the map still needs some dirt. And it runs nice (in this very early state), but I am also thinking optimization into the process along the way; for example the pillars (with the hammer cut out) cast no shadows. Instead I have created some simple shadow-casting brushes. I would say the basic arhiceture is about 10 - 15% done, the shots you see are basicly what is in the map so far.
  14. After taking a break from DarkRadiant after the seasons contest, I have started on a new map. It is a Builder church Here are som wip shots:
  15. In alphabetic order (also number of characters in the title ): Betrayal Glenham Tower St Albans Cathedral The Chalice of Kings The Tears of St. Lucia
  16. Definitely the cutest map so far. I thought a zombie would pop up in front of the window . damn my undead bias.
  17. I never completed if for that very reason. Other than that it was a very good game imo. Maybe I should replay it some day.
  18. I seem to be able to upload fine, but I had to use the 'basic uploader'. Otherwise, it would just hang. HelloWorld.txt
  19. Still, somehow hilarious, when someone would change to a completely different voice in the middle of a conversation.
  20. 1>- MAX_REACH_PER_AREA has something to do with the AIs' pathfinding, you probably have some very large or complex areas. http://www.modwiki.n..._REACH_PER_AREA
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