Thanks for the comments guys. Fidcal: Could you explain why it looks like it doesn't fit? Is it the Architecture, lighting, too open/cramp? I've also added iron textured supports to the arches to hide the texture seams at the corners. I was having problems with dimensions and texture alignment before I took those screens, but I took another look at it today and fixed it up. I lowered the floor in the bare area, since I figured this would be a good area to try out water. angua: I love patches. They are one of the main reasons why I'm liking Radiant over UnrealEd (Which I feel is too restricted to static meshes). STiFU: Thanks, and I'm assuming you mean the openess and lack of objects? Dram: Thanks. New Horizon: Thanks, Downloaded. Springheel: Thanks and the reason they were so low was because of the many changes that the halls went through until I was happy with the current look. But I did raise the torches and it does looks better now. plasticman: Yes I was being metaphorical when I said carving. I use the room tool and then add solids and patches. The niches so far have been the only place I've used subtract.