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About Dantra

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  1. It's the wet variation of the texture. Leaking pipes above.
  2. How's this. I'm getting better at the tex tool. Here is the larger room which will at some point connect to the first floor. It's nowhere near finished (the carpet is going to go and "windows" will have a view to the outside).
  3. Well you are right about the middle east influence. Akko Influence I was planning on having the owner coming from some foreign land, perhaps I can fit it into the story that he brought some architectural ideas with him aswell.
  4. Thanks for the comments guys. Fidcal: Could you explain why it looks like it doesn't fit? Is it the Architecture, lighting, too open/cramp? I've also added iron textured supports to the arches to hide the texture seams at the corners. I was having problems with dimensions and texture alignment before I took those screens, but I took another look at it today and fixed it up. I lowered the floor in the bare area, since I figured this would be a good area to try out water. angua: I love patches. They are one of the main reasons why I'm liking Radiant over UnrealEd (Which I feel is too restric
  5. I've been messing around in DR for a few days now, and I'm liking it more everyday (much more so than the latest UnrealED). I've mainly been carving out a basement and experimenting with what works and what doesn't. I'm slowly working my way up to the first floor. I figured I'd post a few screens and see if I may be doing anything wrong. Nearly everything is Bsp and patches. This area really needs some work. It's small but really seems bare now compared to the other areas. Any suggestions?
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