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0 NeutralAbout Tapsa_Kn
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I have no idea how the prefabs would suddenly disappear if they worked before, but you can extract them from tdm_prefabs01.pk4 (located in the darkmod folder with launcher etc.). Though I guess you'd have to have done that before to get them working in the first place.
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Nice atmospheric shot jdude, the stones on the ground really make it look more real. Baddcog's machine looks interesting too, pipes and steam is always good .
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You do? I've always just dragged around the vertices and started moving them around, hitting enter doesn't seem to do anything as far as I can see.
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Haven't given up yet, thought I'd post a wip screenshot of one of the smaller houses so someone could one up me and we'd all see more pretty pretty pictures . And of course I only noticed the tiling errors at the wall panels after uploading. Well, too lazy to go take a better shot, this'll have to do. Now post them pictures, surely there are tons of missions in the works, other than top secret ones too
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Thank you all, and yes, the beams are square cylinders. Regarding thinking about details, I do tend to get stuck fiddling with a torch cover or cornerstone or something equally minor for way longer than I should, at least at this stage of the mission .
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I've been working on my first mission for some time now, hopefully this will get finished one day. Trying not to get too ambitious, so just a standard "take the streets to rich man's house, loot said house" mission (unless of course I happen to come up with something great that simply _needs_ to be made). Neither of the areas below are finished, but starting to look like something anyway.
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Yeah, most of the models I've used have been perfectly fine, and pillars and such often fit the surroundings better when made yourself for the specific mission anyway. I guess I'll try the modeling software route if real need arises, shouldn't be too hard to figure out since I have dabbled with 3ds max and some other such programs before. In the meantime, thanks to Fidcal for the explanation regarding the rotate hack
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Sorry if this has been said somewhere already, but I couldn't find an answer with the search (except posts in Oszkár's thread saying it's not currently possible in DR): is resizing models simply impossible, as in not going to be in some future version of DR because it's somehow not feasible, or just not implemented yet? I suppose I could learn how to resize models in max or some other modeler, but it just seems like a huge amount of effort for such a simple thing (though if I'll keep on mapping long enough I probably will one day try it anyway).