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Tapsa_Kn

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Posts posted by Tapsa_Kn

  1. I have no idea how the prefabs would suddenly disappear if they worked before, but you can extract them from tdm_prefabs01.pk4 (located in the darkmod folder with launcher etc.). Though I guess you'd have to have done that before to get them working in the first place.

  2. I'm kinda rusty with DarkRadiant, is there a way to select and move multiple vertices at once? Would be useful for adjusting patch meshes :ph34r:

     

    Edit: of course i figure it out instantly after posting, after shift-dragging a selection area around the vertices you need to press enter to confirm the selection too!

    You do? I've always just dragged around the vertices and started moving them around, hitting enter doesn't seem to do anything as far as I can see.

  3. ss4h.th.jpg

     

    Haven't given up yet, thought I'd post a wip screenshot of one of the smaller houses so someone could one up me and we'd all see more pretty pretty pictures :P. And of course I only noticed the tiling errors at the wall panels after uploading. Well, too lazy to go take a better shot, this'll have to do. Now post them pictures, surely there are tons of missions in the works, other than top secret ones too :D

  4. I've been working on my first mission for some time now, hopefully this will get finished one day. Trying not to get too ambitious, so just a standard "take the streets to rich man's house, loot said house" mission (unless of course I happen to come up with something great that simply _needs_ to be made). Neither of the areas below are finished, but starting to look like something anyway.

     

     

    ss2zo.th.jpg

     

    ss1w.th.jpg

  5. You can always request a model/size change. Not saying it will happen but if it seems like something reasonable that alot of people could use we might be able to update with a new size. Generally though we've tried to be realistic with scale and offer various sizes in models that needed them.

     

    Something like 'I want a 10 foot tall beer mug' will most likely be ignored.

    Yeah, most of the models I've used have been perfectly fine, and pillars and such often fit the surroundings better when made yourself for the specific mission anyway. I guess I'll try the modeling software route if real need arises, shouldn't be too hard to figure out since I have dabbled with 3ds max and some other such programs before. In the meantime, thanks to Fidcal for the explanation regarding the rotate hack

  6. Sorry if this has been said somewhere already, but I couldn't find an answer with the search (except posts in Oszkár's thread saying it's not currently possible in DR): is resizing models simply impossible, as in not going to be in some future version of DR because it's somehow not feasible, or just not implemented yet? I suppose I could learn how to resize models in max or some other modeler, but it just seems like a huge amount of effort for such a simple thing (though if I'll keep on mapping long enough I probably will one day try it anyway).

     

     

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