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Baal

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Everything posted by Baal

  1. You don't know me, i don't know you but happy birthday anyway.
  2. Which one is the original?
  3. Thanks for the comments. @Flanders: I think its better to let others judge. If you have to stare to long at the same piece of architecture it can get ugly. Regarding the other comments: Lighting is not done yet. The general tone is set but there wont be as many lit torches. Their light is far too cozy for a dark, cold sewer. The contrast is nice though. Texture alignment is also not perfect in some places. I don't know how many textures are available with the current Darkmod assets but most likely they will change so i didn't put to much work into it. I know the arches texturing needs some tweaking but the current texture doesn't fit that well anyway.
  4. That was fast... Thank you. It took me a while to get something presentable and i think it looks a bit better in the screenshots. This area is supposed to be some kind of sewer, claustrophobic, wet and cold etc. There is water but i haven't found the best way to light a water volume yet ( i am still experimenting with the doom engine ) so it's in the shadows.
  5. Greetings, i did some mapping experiments with the latest Darkradiant. Using the resources from the Thief's Den demo and Doom 3 i produced a (very) small area. http://img66.imageshack.us/img66/7813/scrn12xj6.jpg http://img508.imageshack.us/img508/6706/scrn9da6.jpg http://img507.imageshack.us/img507/9167/scrn5lh9.jpg http://img261.imageshack.us/img261/6496/scrn2wx7.jpg http://img66.imageshack.us/img66/8228/scrn4qc2.jpg http://img507.imageshack.us/img507/6222/scrn6yi9.jpg As it's getting difficult to work with the limited assets i would like to apply for a beta mapper position. Some critical feedback would also be welcome. Baal
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