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Baal

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Posts posted by Baal

  1. In file included from game/../idlib/precompiled.h:132:0,
                     from game/precompiled_game.h:28,
                     from game/AF.cpp:20:
    game/../idlib/../renderer/qgl.h: Im globalen Gültigkeitsbereich:
    game/../idlib/../renderer/qgl.h:211:8: Fehler: »PFNGLBLENDEQUATIONPROC« bezeichnet keinen Typ
     extern PFNGLBLENDEQUATIONPROC    qglBlendEquation;
    
    

    Glext.h is included in qgl.h. I think the correct one is found (renderer/glext.h), but another one seems to be already inlcuded at this point. The part that defines PFNGLBLENDEQUATIONPROC (inside the GL_VERSION_1_2 guard) is not executed.

  2. I want to take a look at the code for player movement (leaning and mantling, but also speed or crouching etc.). Where would I best start if I wanted to change something?

    Can someone who knows his/her way around the source code of the mod point me in the right direction?

     

    Thanks.

  3. Some thoughts:

    • We could keep lockpickings exactly as it is and include hacking in addition to it. Either as a minigame or just resource based (consumable like the Deus Ex multitool).
    • A grappling hook (basically a reskinned rope arrow) that is somehow restricted in its use. By surface type or something else?
    • An rpg progression system is not needed.
    • Crossbows are cool.
    • ?
    • Profit
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